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Lights/mediums Useless, Assaults Rule, Pgi Agrees, Role Warfare Is A Myth Now Debunked


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#101 CancR

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Posted 26 June 2013 - 08:09 PM

To wit: Which ever limit they pick to go with (200 per lance or 250 per lance) will make the game better.

None of this BS class limit nonsense
None of this middle ground BS.
Tonnage limits that are truly restrictive and make players think about what mechs to take.

this is what PGi needs to do if they want the game to live another year.

-Edit: There also need to use the full map like they intended to before they released the closed beta. Just because the devs that play tested are bad and didn't scout well so every game ended with out shots fire, doesn't mean the players will. Only the bottom of the barrel player complain about capping. If you don't want to get cap'd on then scout and share info rather then running in one terrified blob.

Edited by CancR, 26 June 2013 - 08:16 PM.


#102 Red squirrel

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Posted 26 June 2013 - 10:59 PM

View PostMercules, on 26 June 2013 - 02:54 PM, said:


If a Quickdraw can -outrun- your Commando then you are doing it wrong. You shouldn't have to go 120+ to not get shot in the Battletech universe, but in MWO you do. I scout in a Commando. I don't get many kills, but I do distract and harass the enemy team as well as get my team target locks and information.


Just to make that clear - I love my Commando and play it a lot.
But currently (expecially with the SRM nerf) it feels so underpowered.
And when I see the exceptional speeds some med and heavy mechs can have I doubt that it is really a competitive mech.

#103 PEEFsmash

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Posted 27 June 2013 - 09:10 AM

Forcing tonnage limits just forces everyone to play bad mechs except one person per lance who can play the godly mech that can actually do something. Is that what we want? A forced affirmative-action for medium/light mechs that gets them on the battlefield but doesn't make them any better? Every lance with a bunch of peons worshiping the guy who got the "privelage" of choosing an assault?
I DONT CARE ABOUT THE LORE ON THIS ONE. I don't care if assaults always destroyed mediums and lights. I want to achieve real role warfare where each weight class is equivalent in securing a win for the team. Taking light mechs just because you have to or so you can take ones that really matter -- assaults -- is not a game I want to play.

Edited by PEEFsmash, 27 June 2013 - 09:10 AM.


#104 William Mountbank

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Posted 27 June 2013 - 09:51 AM

Part of the problem might be that because of the narrower speed bracket, mediums sit in an uncomfortable manoeuvrability valley, and since there are not so many light pilots dropping the only thing for mediums to fight are normally heavies and assaults.
On the other hand, lights are in a good spot because against an all heavy enemy lance that light can out-position them easily without having to worry about being chased down by a canny Centurion.

But still, lights are useless - they can only get in the way and die:
Posted Image

#105 B0oN

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Posted 27 June 2013 - 10:01 AM

View PostYelland, on 25 June 2013 - 02:35 PM, said:

BTW is Atlas plural really Atlai (BT lore)? Or did someone make that up?

Atlants would be the proper plural, but the community decided for Atlai. Go figure ...

#106 AimRobot

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Posted 27 June 2013 - 10:13 AM

View PostWilliam Mountbank, on 27 June 2013 - 09:51 AM, said:

Posted Image

battletime 11:38 ;) took that long to do 500+ damage in a spider

Edited by AimRobot, 27 June 2013 - 10:14 AM.


#107 3rdworld

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Posted 27 June 2013 - 10:16 AM

View PostPEEFsmash, on 27 June 2013 - 09:10 AM, said:

A forced affirmative-action


Quoted for being awesome.

#108 MaddMaxx

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Posted 27 June 2013 - 10:26 AM

View PostDocBach, on 25 June 2013 - 03:23 PM, said:

or like, they understand higher level of play in this game?


Actually, they understand the "lowest common denominator" better. That does not make for higher level play or understanding.

#109 xDeityx

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Posted 27 June 2013 - 10:26 AM

ITT: Anecdotal evidence from people in lower Elo brackets.

This is yet another thread that would benefit from public Elo ratings. Discussion just gets totally sidetracked by Dunning-Kruger poster children coming in with their 'evidence.'

#110 AimRobot

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Posted 27 June 2013 - 10:35 AM

People just spend Cbil/MC and XP on their mech to get a PPC boat and now they will defend it anyway they can.

#111 William Mountbank

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Posted 27 June 2013 - 11:25 AM

View PostAimRobot, on 27 June 2013 - 10:13 AM, said:

battletime 11:38 :( took that long to do 500+ damage in a spider


And I really had to squeeze all of those 11m 38s for that 500! :lol:

#112 Mercules

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Posted 27 June 2013 - 11:31 AM

View PostPEEFsmash, on 27 June 2013 - 09:10 AM, said:

Forcing tonnage limits just forces everyone to play bad mechs except one person per lance who can play the godly mech that can actually do something. Is that what we want? A forced affirmative-action for medium/light mechs that gets them on the battlefield but doesn't make them any better? Every lance with a bunch of peons worshiping the guy who got the "privelage" of choosing an assault?
I DONT CARE ABOUT THE LORE ON THIS ONE. I don't care if assaults always destroyed mediums and lights. I want to achieve real role warfare where each weight class is equivalent in securing a win for the team. Taking light mechs just because you have to or so you can take ones that really matter -- assaults -- is not a game I want to play.


Not a game I want to play either but it isn't always the game limiting the choices, it is more often the players. If everyone runs tot he same spot on the map with big slow mechs and fires broadsides into each other till one drops or snipes at each other from a ridge then that is going to promote certain play. The more we fall into that trap the more it narrows the meta.

Does the game lend itself to that? Yes, but I don't think we are at the point where the game and mechanic DICTATE that style of play, it's the players doing that. We, as a community are making Light and Mediums non-viable. Yeah, PGI gave us a bit of incentive, but we are grabbing it and running down the track like a bunch of guys in a relay race with a baton.

View PostxDeityx, on 27 June 2013 - 10:26 AM, said:

ITT: Anecdotal evidence from people in lower Elo brackets.

This is yet another thread that would benefit from public Elo ratings. Discussion just gets totally sidetracked by Dunning-Kruger poster children coming in with their 'evidence.'

What I find hilarious is this comment. You proclaim the Dunning-Kruger effect is in place but then assume that you are much more competent than those who disagree with you. This means you believe you are competent while the Dunning-Kruger effect specifically points out that competent people typically underestimate themselves... Ponder that.

#113 Rotaugen

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Posted 27 June 2013 - 11:40 AM

An assault will beat a medium? You don't say? That's the way it should be. The game SHOULD have weight class matching. Tonnage matching would be even better, as the Atlas pilots would hurt their team if they were bad. In TT, if 4 Atlases fought 4 Hunchbacks, who do you think would win? IF there was weight balancing, then role warfare would have a place. I have 41 mechs of all sizes, and enjoy them all. However, any time I take the mediums, I hope the opposing team isn't all Heavy and Assault. I remember in Closed Beta, the forums were screaming that the devs totally favored light mechs and wanted them to dominate.

#114 xDeityx

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Posted 27 June 2013 - 11:42 AM

View PostMercules, on 27 June 2013 - 11:31 AM, said:

What I find hilarious is this comment. You proclaim the Dunning-Kruger effect is in place but then assume that you are much more competent than those who disagree with you. This means you believe you are competent while the Dunning-Kruger effect specifically points out that competent people typically underestimate themselves... Ponder that.


Where do I assume my competence? I missed that in the part you quoted. I believe that's just an assumption you made.

It almost seems like you are taking the D-K effect to be a law that states anyone who thinks they are good is therefore bad. That's now how it works. You should read up on it.

#115 xDeityx

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Posted 27 June 2013 - 11:46 AM

View PostRotaugen, on 27 June 2013 - 11:40 AM, said:

An assault will beat a medium? You don't say? That's the way it should be.


That isn't what the OP is saying. PGI originally claimed that all classes would be just as important to victory through the mechanic of Role Warfare.

You are creating a straw man argument by responding to a claim that the OP didn't make, that an assault shouldn't be able to "beat" a medium. Presumably you mean in a 1v1 fight. A medium having an equally important role to play as the assaults do is not even close to a medium being able to "beat" an assault.

#116 Taemien

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Posted 27 June 2013 - 11:51 AM

I love how this topic keeps coming up and what I am about to say will end the topic as it has in every other one simply because I think the community considers it ultimately taboo.

Make mediums competitive. Do this by making their profiles smaller. This makes them more effective at long range. Make their agility better, near that of lights. This makes them more effective at short range. Bam, mediums more or less fixed and will not remain broken when other changes are implemented. Other changes being how weapons are fired ect. Not going into them because my points are focused on mediums directly and those changes won't fix mediums on their own, without my suggested changes.

But this thread is now over because nobody wants to talk about making mediums better. Its taboo, its scary. The only ones who will pipe in is like the one or two guys who think every match should be 8 Assaults vs 8 Assaults and the other mechs are just filler. Or Fupdup who is actually the only other person bold enough to talk about mediums (I didn't forget you this time lol).

Its much easier for people like the OP to say mediums are broken, but don't actually want to talk about it. Its like they have an agenda against big business. But they don't want to say their true feelings about mediums because it might make them seem like they agree with something a big business did. So they make a complaint, then run to the shadows when an actually discussion comes up on mediums.

Edited by Taemien, 27 June 2013 - 11:55 AM.


#117 jakucha

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Posted 27 June 2013 - 11:58 AM

View PostTaemien, on 27 June 2013 - 11:51 AM, said:

I love how this topic keeps coming up and what I am about to say will end the topic as it has in every other one simply because I think the community considers it ultimately taboo.

Make mediums competitive. Do this by making their profiles smaller. This makes them more effective at long range. Make their agility better, near that of lights. This makes them more effective at short range. Bam, mediums more or less fixed and will not remain broken when other changes are implemented. Other changes being how weapons are fired ect. Not going into them because my points are focused on mediums directly and those changes won't fix mediums on their own, without my suggested changes.

But this thread is now over because nobody wants to talk about making mediums better. Its taboo, its scary. The only ones who will pipe in is like the one or two guys who think every match should be 8 Assaults vs 8 Assaults and the other mechs are just filler. Or Fupdup who is actually the only other person bold enough to talk about mediums (I didn't forget you this time lol).

Its much easier for people like the OP to say mediums are broken, but don't actually want to talk about it. Its like they have an agenda against big business. But they don't want to say their true feelings about mediums because it might make them seem like they agree with something a big business did. So they make a complaint, then run to the shadows when an actually discussion comes up on mediums.


I don't think the problem is that they need to make mediums better. I think it's that they need to make assaults and heavies used less, maybe by adding money or xp incentives to mediums and lights. Otherwise, heavies and assaults will always be better than mediums in terms of surviving and killing power. It's just the way it is, and the reason you didn't see tons of assaults in lore is because they were incredibly expensive and hard to maintain, hence a majority of mechwarriors had medium and lights, which is too bad we can't mimic that here.

Edited by jakucha, 27 June 2013 - 12:00 PM.


#118 PEEFsmash

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Posted 27 June 2013 - 12:08 PM

This would be real Role Warfare:

Typical Light Speed: 180
Typical Medium Speed: 100
Typical Heavy Speed: 65
Typical Assault Speed: 40

Every mech either needs weaknesses, or should only be middling at everything. Highlanders have 0 weaknesses right now. Literally no weaknesses. They can do everything. It wins a sniping match vs a Cataphract, outbrawls an Atlas, and can easily 1v1 even a top light pilot. Assaults should be hardpressed to move over 40kph. Their turn speed should be halved. If we do this, they can keep their weapons and armor. Heavies are pretty perfect right now, they should just be a bit slower. Mediums need a big speed/maneuverability boost, and lights also should move and maneuver even faster. You want to take a team full of assaults then? Good luck. Having this much difference between the classes will force every Role to have a use, without the affirmative-action of weight limits or XP bonuses or Cbill bonuses or whatever stupid incentives they can think up to make good players play bad mechs.

The use of the lights/meds should not be to free up tonnage for more assaults, or to make space money. Is that what you mean by Role Warfare? "My name is Jimmy and my role is to play the lightest mech we can field so we have weight for Mr. Assault to go win the game."

Tonnage limitations should be a NATURAL limitation that is NECESSITATED by the metagame. If you don't run a balanced team, you should lose. Not because we added artifical caps, but because a team of Assaults will always lose to a balanced, role-based team.

Edited by PEEFsmash, 27 June 2013 - 12:15 PM.


#119 Rotaugen

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Posted 27 June 2013 - 12:09 PM

View PostxDeityx, on 27 June 2013 - 11:46 AM, said:


That isn't what the OP is saying. PGI originally claimed that all classes would be just as important to victory through the mechanic of Role Warfare.

You are creating a straw man argument by responding to a claim that the OP didn't make, that an assault shouldn't be able to "beat" a medium. Presumably you mean in a 1v1 fight. A medium having an equally important role to play as the assaults do is not even close to a medium being able to "beat" an assault.

What I am saying is that if there were weight balancing, then role warfare WOULD exist. But 8 heavies/assaults on one side and 2 of each class on the other means the mediums are at a huge disadvantage. Weight class matching means you can pick any size and have something to do, while no matching means take the most firepower/armor that you can.

#120 Mercules

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Posted 27 June 2013 - 12:44 PM

View PostxDeityx, on 27 June 2013 - 11:42 AM, said:


Where do I assume my competence? I missed that in the part you quoted. I believe that's just an assumption you made.

It almost seems like you are taking the D-K effect to be a law that states anyone who thinks they are good is therefore bad. That's now how it works. You should read up on it.


I have and you did imply it by very nature of your post. The words, "I am competent" were not said but very much implied by stating that public Elo would show things thus proving that points made would be backed up by an arbitrary statistic.

No, I am not stating it as a rule. The study showed that those who truly are competent tended to be more realistic about their competence and actually tend to underestimate themselves. In fact further studies tended to show that those at the extreme ends of competency tended to misjudge their skill usually higher in the case of incompetent and lower in the case of the competent.

What comes from this is NOT that people who think they are competent are not but instead that we can't rely on anyone's self evaluation. Ironically it is typically those who believe others are incompetent(and thus they themselves are competent) who tend to bring up the Dunning-Kruger effect which in the end invalidates their point that someone else probably thinks they are good and are not.

Then we run into a whole different problem if you are judged by your "peers" to be competent because we often fall into a "Group Think" at that point or as Whyte called it, Rationalized Conformity. I find the "Competitive Players" tend to often fall into this. They tend to enforce group conformity of action and belief through repetition and authority. We are competitive players, we know how to play, and so we must understand the game.

Yes they play harder and that will give them some understanding of things some others will not be privy to, but it makes them just as liable to overlook things or come to a fallacious conclusion because of that group thinking. You get that comment, "Well, everyone who understands this game on a high level agrees with me." with the implication that they must be right. While this doesn't mean they are wrong it doesn't mean they are right either, it simply means that their socialized group whole all likely think and believe certain things as a group have come to a conclusion that likely hasn't considered other possibilities.


This is part of that whole "Public Elo" thing. You have deluded yourself into thinking that a high Elo score will innately mean a better understanding of the game. It could, I'll give you that much, but in reality it doesn't conclude a knowledge of the game. I could have a High Elo from coat-tailing on three better player's actions and simply always 4-manning with them. Elo doens't account for MY contributions or understand of the game, simply my team's contributions. Alternately I person could have a very good understanding of the game and only play casually in the worst mechs they can conceive because they find that challenging and fun. His knowledge could be specifically much more in depth than someone who has a high Elo especially when dealing with a topic the high Elo person has never considered.

Is there a reason to put a MG on a mech? The High Elo person will dismiss this out of hand with a "No, they are worthless. No one uses them. They are a joke at high level play." He is right but his reasoning for why they are bad is fallacious. Group think has told him they are bad and he is conforming. A Low Elo person may have actually tried for months to find a mech and load-out that makes MGs worth taking and may not have found it or more likely found they are only good in a niche situation. The conclusion is the same but it is actually BASED on more in depth understanding of the nature of MGs, after all you do NOT bring MGs to a 8 man queue match, do you?

This is why Public Elo means absolutely {Richard Cameron} in the grand scheme of things and judging people based upon the logic of their statements, their thoughts, and what evidence they can provide on the topic is more important than if you have ever faced them in an 8 man or what their Elo score is.





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