Lights/mediums Useless, Assaults Rule, Pgi Agrees, Role Warfare Is A Myth Now Debunked
#81
Posted 26 June 2013 - 03:12 PM
#82
Posted 26 June 2013 - 05:45 PM
Weight restrictions would only work if you are joining a hosted server like in mw4. I cannot see how PGI can accomplish weight restrictions here.... problem is and always will be ELO + matchmaking.
edit: and to top it all off, there needs to be several new game play modes because theyre downright getting dull just having only 2.
Edited by JDH4mm3r, 26 June 2013 - 05:52 PM.
#83
Posted 26 June 2013 - 06:00 PM
#85
Posted 26 June 2013 - 06:56 PM
p00k, on 25 June 2013 - 01:16 PM, said:
Well, apparently, this is working as intended. And PGI wants to make a buck off it.
See Project Phoenix. Unlike Founders, when we were all bright eyed bushy tailed optimistic gamers filled with the hope that PGI would rejuvenate the IP, and where if you chose to be an elite founder you could choose one of the four mechs, PGI tosses that purchase model out the window. While there was debate among elite founders which one to get (i went with the atlas), plenty of people chose jenners or hunchbacks as well.
Unlike the founders program though, Phoenix starts you off with light mechs, and only as you pay more do you get the heavier ones. Not hard to read between the lines here. In a meta dominated by assaults, if you want the assault mech, you have to buy the most expensive option. Because who are we kidding? The Battlemaster will clearly be better than the Locust. It HAS to be better. It financially benefits PGI for it to be better. And Assaults will continue to be better than their lighter counterparts. Not different, not playing a different role. Better.
So, thanks but no thanks. If I'm still playing this game when that content is released--if this game is still up and running when that content is released, I'll buy the assault mech with what will probably be upwards of 400m cbills i'll have by then, and stomp the talon/storm/guardian tier phoenixers. I'll just have to live with the knowledge that the overlord phoenixers got a bunch of mechbays and premium time and 9 crap mechs with their 3 decent ones. AND MEDALLIONS!
******** pgi, get off your ***** and fix the single-variable changes that have been broken for months now
Great post by a great player in a great unit. I hope it is listened to. I see that his skill is being doubted...he is a starter on Paragon, and Paragon is an absolute top-tier competitive unit. If you don't like his ideas you don't have to, but if you call him bad, you will only be showing your own lack of connection with the competitive community.
Prosperity Park, on 26 June 2013 - 11:57 AM, said:
Sounds nice, doesn't it? Unfortunately in any drop weight that could result in balance (let's say...525 tons) the plan is to load up on assaults, and then toss in a medium/light just to field 8 mechs. The focus is not a balanced roster...the focus is seeing how many assaults/heavies you can jam in to a drop deck.
Edited by PEEFsmash, 26 June 2013 - 07:05 PM.
#86
Posted 26 June 2013 - 07:00 PM
Colonel Pada Vinson, on 25 June 2013 - 02:17 PM, said:
whine whine whine
assaults are worth more because they are assaults, pretty obvious stuff. 80 bucks to get it all and 120 days of premium time is an exceptional deal, nevermind the 12 extra mechbays you get and the medallions. 80 bucks is what? a day of mowing lawns? get to it.
someone drank the kool-aid...and it only cost them 80 bucks to feel superior to anyone w/ a criticism
#87
Posted 26 June 2013 - 07:04 PM
CHWarpath, on 26 June 2013 - 11:36 AM, said:
Another baddie making posts based on this own terrible gaming perspective. Atlas's routinely do less than 200 damage on most matches because of bad builds and bad players. So lets not get carried away.
cool...so more ppl in assaults who have less brains than money...but please, tell us more how much better you are than someone with a valid point
#88
Posted 26 June 2013 - 07:07 PM
hammerreborn, on 25 June 2013 - 07:48 PM, said:
When buying the battlemaster tier, you're also buying the exclusive use of the battlemaster for 3 months before ANYONE ELSE can even use it.
Meanwhile, the locust is being released the same time as pheonix, and so gives no tangible benefit.
so...pay to win sooner?
#89
Posted 26 June 2013 - 07:09 PM
#90
Posted 26 June 2013 - 07:11 PM
CancR, on 26 June 2013 - 07:09 PM, said:
Tonnage limits don't help. We have tonnage limits in tournaments, and the trick is to stuff as many assaults/heavies into the drop deck as possible, and then fill the rest of the slots with the lightest thing you can reasonably run so you can field 8. The lights will do basically nothing other than go for a "geronimo cap" or hang back while they wait for the assaults to win or lose the match. Or you could go all-in for a brawl, but that won't work against a sniping team with brawling being so weak.
Edited by PEEFsmash, 26 June 2013 - 07:15 PM.
#91
Posted 26 June 2013 - 07:13 PM
PEEFsmash, on 26 June 2013 - 07:11 PM, said:
Tonnage limits don't help. We have tonnage limits in tournaments, and the trick is to stuff as many assaults/heavies into the drop deck as possible, and then fill the rest of the slots with the lightest thing you can reasonably run so you can field 8.
QFT
HHoD does the same damn thing in our drop decks, it's even easier when you can load up on the OP Stalkers.
P.S. If you don't know who p00k is, you should S T F U on matters of balance and competitive gameplay
Edited by Xie Belvoule, 26 June 2013 - 07:15 PM.
#92
Posted 26 June 2013 - 07:16 PM
If RHoD had a tonnage limit of 200 per lance (400 ton 8 man, 600 ton 12 man, ect) the completion would be vastly different.
#93
Posted 26 June 2013 - 07:18 PM
#94
Posted 26 June 2013 - 07:19 PM
CancR, on 26 June 2013 - 07:16 PM, said:
If RHoD had a tonnage limit of 200 per lance (400 ton 8 man, 600 ton 12 man, ect) the completion would be vastly different.
Last Man Standing has tonnage limits...so yeah.....
#96
Posted 26 June 2013 - 07:30 PM
ARCTIC F0X, on 25 June 2013 - 03:21 PM, said:
Ever stop and think maybe people who are just completely destroying lights/medium at every turn think they are bad? This game is boring as **** when i can just 1 shot any light mech, or almost any medium mech I see. Christ, a buddy of mine was just showing me the other day how to exploit weapon convergence on a dual ac20 jager to clear the armor off both legs of a light mech with a single salvo. Any light without max armor in the legs usually just dies on impact, and that's aside from how easy it to one shot any of them with a misery running 4 PPC's and a gauss. It gets boring just playing wack-a-mole all day long.
#97
Posted 26 June 2013 - 07:33 PM
I'm quite looking forward to the Locusts and Shadow Hawks.
#98
Posted 26 June 2013 - 07:35 PM
GingerBang, on 26 June 2013 - 07:30 PM, said:
Ever stop and think maybe people who are just completely destroying lights/medium at every turn think they are bad? This game is boring as **** when i can just 1 shot any light mech, or almost any medium mech I see. Christ, a buddy of mine was just showing me the other day how to exploit weapon convergence on a dual ac20 jager to clear the armor off both legs of a light mech with a single salvo. Any light without max armor in the legs usually just dies on impact, and that's aside from how easy it to one shot any of them with a misery running 4 PPC's and a gauss. It gets boring just playing wack-a-mole all day long.
I know what you mean man, I pop lights constantly with one or two shots from my 732. It's like were playing two completely different games, maybe mediums and lights are usable in the steering wheel underhive but up here at the peak of Mount Tryhard....
#99
Posted 26 June 2013 - 08:01 PM
Why? Ligher meant faster, and getting shot less often. Heavier meant slower, and getting shot more often. This is not true anymore. PPCs, Gauss, SRMs, LRMs, kill as often lights and assaults. And on a side note, recent buff/nerf to weapon systems benefit much more heavier mechs than lighter ones. (HSR, PPC speed & heat, LRMs damage, Gauss health vs Flamer, MG & SPL overall damage with SRMs/Streaks lowered damage)
#100
Posted 26 June 2013 - 08:04 PM
Quote
Drops will be based on:
Assault, Heavy, Medium, Light
2,2,2,2
2,3,1,2
2,0,3,3
1,2,3,2
3,3,1,1
I don think I need to tell any one how fail this is. Compared to my 200 tonnage limits per lance, most of these limits break 400 for an 8 man in just 1 lance.
Quote
Drop weight:
Drop 1: 575 to 625 - Capping Allowed
Drop 2: 350 to 375 - No Capping
Drop 3: 475 to 500 - Capping Allowed
Again, compared to my 200 a lance rule this is so liberal you can't even consider this limits as you can still pretty much run what ever mech you want.
Ive been pushing for 200 tonnage limits Or maybe 250 tonnage limits. This would be restrictive and cause players to make real choies in the mechs they have to bring.
When you see a x-x number, you know that limit is a joke, with that massive gap is a big ******* deal.
**** tornys for a **** MW title.
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