Straylight, on 25 June 2013 - 02:28 PM, said:
I think part of OP's point is that competent Light and Medium pilots are rare, because taking that same competency level into a Heavy or Assault yields proportionately better performance. That is to say, bigger 'mechs perform better, regardless of how skilled the pilot is. There's also a tipping point (right around 70 tons) where tonnage not only augments skill, but compensates for it. If I make a mistake in my Spider, I'm toast. I can post 300 damage, 3 kill matches, but I have to play nearly flawlessly in order to do so. In a good Heavy or Assault, I can be sloppy, slow to react, oblivious to my surroundings and generally act like a sleep-deprived lunatic and still pull four or five kills out of a match. This isn't really due to inherent imbalances between mech types, either. The imbalance lies in the game's reward structure: the roles that Lights and fast Mediums excel at--spotting, reconnaissance, harassment, base capping, and so on--yield FAR fewer rewards than simply slugging it out with the other team. Bigger mechs are better at that, as they should be, but the game's overemphasis on this makes them proportionately more valuable than they should be. Lights performing their intended role absolutely wins games. What it doesn't do, though, is pay well. What's worse, is almost all of the rewards that Lights are good at earning aren't individual rewards, but team rewards. A Raven that spends the entire game tagging targets, providing ECM coverage and sensor data, capturing resource nodes, and generally doing what a Raven is supposed to do makes 60-80K CB and a few hundred XP. The Cataphract that just rushes straight into the brawl makes everything the Raven does (because those rewards are all shared by the team) AND an additional 100K CB and 1000 XP for damage, components, kills and assists. We'll see if CW and better gametypes changes this. As it stands, though, it IS a problem that needs to be addressed.
Straylight, on 25 June 2013 - 02:28 PM, said:
I think part of OP's point is that competent Light and Medium pilots are rare, because taking that same competency level into a Heavy or Assault yields proportionately better performance. That is to say, bigger 'mechs perform better, regardless of how skilled the pilot is. There's also a tipping point (right around 70 tons) where tonnage not only augments skill, but compensates for it. If I make a mistake in my Spider, I'm toast. I can post 300 damage, 3 kill matches, but I have to play nearly flawlessly in order to do so. In a good Heavy or Assault, I can be sloppy, slow to react, oblivious to my surroundings and generally act like a sleep-deprived lunatic and still pull four or five kills out of a match. This isn't really due to inherent imbalances between mech types, either. The imbalance lies in the game's reward structure: the roles that Lights and fast Mediums excel at--spotting, reconnaissance, harassment, base capping, and so on--yield FAR fewer rewards than simply slugging it out with the other team. Bigger mechs are better at that, as they should be, but the game's overemphasis on this makes them proportionately more valuable than they should be. Lights performing their intended role absolutely wins games. What it doesn't do, though, is pay well. What's worse, is almost all of the rewards that Lights are good at earning aren't individual rewards, but team rewards. A Raven that spends the entire game tagging targets, providing ECM coverage and sensor data, capturing resource nodes, and generally doing what a Raven is supposed to do makes 60-80K CB and a few hundred XP. The Cataphract that just rushes straight into the brawl makes everything the Raven does (because those rewards are all shared by the team) AND an additional 100K CB and 1000 XP for damage, components, kills and assists. We'll see if CW and better gametypes changes this. As it stands, though, it IS a problem that needs to be addressed.
Very good post. Thank you for your eloquence and clear manner in stating my EXACT sentiments.