Just want to add my two cents.
I like what you guys are trying to do. Slowing down mechs crossing difficult terrain, or going uphill? Makes sense. Some slopes should NOT be negotiable, and really, most of the ones that you couldn't climb before..... were dead on (80%+ of them anyway).
BUT.....
A mech is NOT a tank. A mech has significant advantages over tanks for being able to cover terrain tanks can't. A mech SHOULD be able to go up a 45 degree slope... it's heavy and it's feet and gyro should allow for it. Quickly?..... not likely, as it's putting extra stress on the frame and engine. It's simply more work (go check a physics book).
As it is right now, the changes are too "aggressive". That said.... I'm not one for complaining without a proposal to fix.
Slopes impose a speed reduction as the mech strains to climb. This is the average slope for a certain section (so that a graphics bug, or one small patch or rock that is 60 degrees doesn't turn what is mostly a 30 degree slope into impassable).
15 degree angle.... 15% speed reduction
30 degree angle.... 30% speed reduction
45 degrees angle.... 50% speed reduction
60 degrees..... 80% speed reduction
Anything more is not passable (unless you have jump jets).
Otherwise..... good effort. Poor execution.
Edited by Draecos, 04 July 2013 - 07:38 PM.