Franklen Avignon, on 12 June 2012 - 05:13 PM, said:
If it's not a weakness to have a blindspot in your weapon's arcs, then why make mechs able to twist around 360 degrees? You're trying to fix a weakness that, by your own admission/definition, isn't even there.
You misread that quote. Let me say it as if I were speaking:
But in terms of gameplay balancing, torso twist isn't a weakness *pause* (a pro/con) *end pause* of a certain mech if every mech has the same limitations.
So it *isn't* a weakness in terms of balance if every mech has the same issue. In other words, if I were comparing two mechs in terms of balance:
Mad Cat:
Pros:
- jump jets
- nice speed
- diverse weapons hardpoints
Cons:
- armor less than others in its weight class
- large cockpit
- overheating issues due to number of missiles and beam weapons
Flea:
Pros:
- small cockpit
- high speed
- excellent heat management
Cons:
- no jump jets
- limited weapons
- limited armoring
...there's no point mentioning torso turn limits because they aren't factors. However, by adding capabilities for certain mechs to have full rotation capability, you add to the tactical decision making that occurs during fights. Variety is the spice of life. Imagine if MWO debuted with only the one battle map we see in the class demonstration videos. Maybe some players would try out MWO for a week, then leave thinking they've experienced everything and are bored. Adding more variety to mech capabilities only adds to the excitement.
Now as for the argument that 360 degree rotation makes it easier, well I'd like to contend the opposite. When you only have a 180 degree arc of rotation, at least you can still see where you are going for the most part. Tactically, the disadvantage of being able to face behind you is that now you might run off a cliff or into an Atlas while you're busy harassing a Catapult.
Also, I've seen few if any of the people on the supporting side saying to give full rotation to every single mech. Even the original poster said, "Will we see
some mechs with 360?"