Teralitha, on 12 June 2012 - 08:12 PM, said:
Fortunately, we already have an example of where 360 twist worked and was balanced. Mw4. So there is no worries of it causing problems here.
BAAAD example... MW4 I bought all-in without realising the franchise had gotten bought out, installed both versions and ended up hating it immediately. The whole feel, given the later production date, was inferior to MW3.
I feel, from reading the posts from the devs, that they are aiming to keep it a true mech sim this time.
As for reasons why not to have 360 degree torso twists, I've already used the Light/Medium/Heavy/Assault comparisons, try also: Arms can, on a few mechs, extend beyond the twist of the torso - in previous MW versions, extending to the look left or right, allowing a canny pilot to use arm-mounted weapons to engage pursuers once in a while (the MW3 video showed that, as I recall). There is a counter to this: shooting the arms off. Each mech pilot is basically gambling... does he take a mech with decent arm weapons, knowing that he can then protect his mech on that side better, but risk losing those weapons once his arm or torso on that side is destroyed or does he try to limit his field of fire and protect his weapons by putting them in the torso, in which case he's more vunerable to the rear. This is why there is a variation in designs for this.
Also, there's also the engineering aspect - a tank turret, when looking at torsional stress, is largely a low-profile mass sitting on a ring mount. This means that the torsional stress will be relatively low - well within tolerances for the materials.
The vast majority of the mechs, on the other hand, are the reverse - the vast majority of the mass is in the upper "turret" (the torso, arms and head) - making turning it a major undertaking if you want it moved quickly. Also remember that the linkage to the upper torso has to contend with falling over, close combat (not in the game, but only because of interface complications, rather than it not being canon) and impacts from large-calibre rounds. This would suggest that myomer bundles, rather than servos, would be the preferable means of turning the torso if you want any kind of reasonable turning speed (which may be crucial).
Put simply, were you just to connect the torso to the leg assembly using a tank turret mounting, the torso would just fall off.
Not exactly what you'd be aiming for as a result,
Quineg?