I just thought this needed to be addressed, since I hate when this gets rubbed in every time...
Franklen Avignon, on 12 June 2012 - 08:33 PM, said:
Almost without fail, anyone who claims to like MW4 and say it was a good MW game, started out playing that one. MW4 was easily the "Kindgom of the Crystal Skull" of Mechwarrior titles. Yeah, it was flashy and had the biggest budget of any of the titles. Hell, it even had potential, but in the end, it barely seemed like it belonged with the others.
I started with Mechwarrior 1; hell, I started with Crescent Hawk's Inception, and played all the ones between, except Pirate's Moon which is technically just an expansion. I still thought Mechwarrior 4, BUT ONLY AFTER ALL THE EXPANSIONS AND MEKTEK GOT A SWING AT IT, was a good BattleTech game. And nothing like Crystal Skull was to Indy. That's closer to MechAssault, which admittedly is the only 'BattleTech' game I never played, and never wish to.
Franklen Avignon, on 12 June 2012 - 08:33 PM, said:
If you enjoy the enhanced maneuverability, dumbed down atmosphere, and over-the-top abilities of that title, by all means, there are plenty of Japanese Mecha games that will give you exactly what you are looking for.
Eh?! MechWarrior 4 was nowhere near as ridiculous and over the top as MechWarrior 2 in terms of 'enhanced maneuverability, dumbed down atmosphere, and over-the-top abilities'. Jump Jets that let you slide and fly everywhere ring any bells? How about MechWarrior 3's 'Lose a leg, your dead!' mechanic? At least in MechWarrior 4, if you lost the leg, you just got to be a gimp until someone popped you. And that wounded leg even acted as a nice shortcut to your CT, even, so your death could be expedient. Even before you lose the leg, I think as you took internal damage to it, it started to slow in movement. How's that for simulation? Not to mention the actual bloody meltdowns that caused damage, unlike every MechWarrior before. Jump Jets did one thing and one thing only: lift your 'Mech, and you were actually not very maneuverable once airborne, either, unlike MechWarrior 2. I could go on.
Yes, it wasn't the best, but I hate it when my fellow fans- fans who've grown up with the BattleTech franchise just as much as I had -tear down the last MechWarrior just because their first taste of it caused them to vomit or something, and that it was a terrible simulator just because one element or another disgusted their sensibilities.
I definitely want this to have more in common with MW3, but I will say any truly great simulation of MechWarrior/BattleTech will involve elements from all previous MechWarriors, and not ignore MechWarrior 4 just because it didn't fit
your idea of a MechWarrior simulator.