

360 degree torso twist
#181
Posted 12 June 2012 - 06:35 AM
In a humanoid shaped mech, even the clanners, the power and control runs to the lower half would have to have limitiers to prevent them from spiralling tighter and tighter (though would love to actually see a mech "wind the clock" and be forceably unwound in combat!) until either they break or bind up....
Mechs like the Goliath, with an actual turret, yes, 360 degrees.... all others 180 max....
#182
Posted 12 June 2012 - 06:37 AM
#183
Posted 12 June 2012 - 06:37 AM
- I already told you what I do when I want to play tabletop battletech.
- I already told you that I am not against change.
- I already gave you a possible compromise. That you refused to even adress once.
You should not demand something you want, you are no little child (at least I hope you are not), but argue like a grown men/women for it. Trolling will never help you get what you want.
Nairdowell, on 12 June 2012 - 06:35 AM, said:
The later!
#184
Posted 12 June 2012 - 06:43 AM
MilitantMonk, on 12 June 2012 - 06:37 AM, said:
Try driving a 100 ton machine that walks on 2 legs, moves 60kph and fires a 10 ton cannon.
Note - this isnt reality. Anything is possible. Anything. Even 360 torso twisting.
A car tire turns 360 infinitley, yet it is attached to a larger machine with static componants. It IS possible. Even in reality! Now get over your rule lawyering selves....
#185
Posted 12 June 2012 - 06:48 AM
And in the Battletech universe there is no magical, momentum negating, magic either. The law of cause and effect is still intact. So no, not anything is possible. Even this Sci-fi setting has its limitations. If you want to capture and simulate this setting you can not do anything you want.
#186
Posted 12 June 2012 - 06:48 AM
Egomane, on 12 June 2012 - 06:37 AM, said:
You are the troll. All classic BT rules lawyers are the trolls on this forum. They want to ruin a fun simulation game and take it back to the table. What they fail to realize .... Mechwarrior - TACTICS, exists for them. Mechwarrior ONLINE, exists for me.
Your in the wrong forums go here - http://www.mwtactics...tm_medium=email
Edited by Teralitha, 12 June 2012 - 06:51 AM.
#187
Posted 12 June 2012 - 06:50 AM
#188
Posted 12 June 2012 - 06:52 AM
Take a minute off!
Cool yourself down!
Re-read all the dev blogs and announcements made for this game by the devs!
This game is not for you!
This game is not for me!
This game is for us!
It is for all the battletech fans out there. No matter if they come from the tabletop or the computer gaming world.
Edited by Egomane, 12 June 2012 - 06:54 AM.
#189
Posted 12 June 2012 - 06:54 AM
Egomane, on 12 June 2012 - 06:52 AM, said:
Take a minute off!
Cool yourself down!
Re-read all the dev blogs and announcements made for this game by the devs!
This game is not for you!
This game is not for me!
This game is for us!
If the game is for US, then why are you fighting me.
Support 360
Edited by Teralitha, 12 June 2012 - 06:55 AM.
#190
Posted 12 June 2012 - 06:56 AM
#192
Posted 12 June 2012 - 07:03 AM
Killashnikov, on 12 June 2012 - 06:56 AM, said:
Mechs have gyros. without them, a mech would simply fall over itself every time it moved.
I invented 360 torso twisting on battlemechs. There fore, it now exists. Hail to the mother of invention!
Edited by Teralitha, 12 June 2012 - 07:05 AM.
#193
Posted 12 June 2012 - 07:14 AM
Egomane, on 12 June 2012 - 06:27 AM, said:
Mech may often be described as walking tanks, but unlike tanks, their legs and their torso are not seperate entities like the turret and the body of a tank.
Today tanks are full of electronics, ammo feeds & can turn 360 without limits.
Why certain mechs cant use same technology?
As for 1 weakness we can add for 360 mechs is hit to turntable can cause damage to it & can completely stuck your torso like turret in WoT
#194
Posted 12 June 2012 - 07:19 AM
Victor Morson, on 12 June 2012 - 05:28 AM, said:
They have nothing in common with humans aside from the "4 limbs"
And the skeleton and the muscles and the nervous system, all of which you seem to agree with. You do an excellent job of pointing out that these systems can be engineered to be more then human, which I'm all cool with. I have issues with some of the designs like chicken walkers, but the rule of cool wins out.
My point though, which you failed to address, is that battlemechs have MORE in common with a human structurally, then say, a modern tank. When people have these arguments about the physical capabilties of mechs it should be done from a cannonical perspective rather then a modern one.
Note: In TT the Catapult cannot punch as it lacks the proper acuators.
#195
Posted 12 June 2012 - 07:20 AM
Steel Talon, on 12 June 2012 - 07:14 AM, said:
Why certain mechs cant use same technology?
As for 1 weakness we can add for 360 mechs is hit to turntable can cause damage to it & can completely stuck your torso like turret in WoT
For the same reason that makes Mechs (and BT Tanks) have vastly inferior weapon ranges.
#196
Posted 12 June 2012 - 07:20 AM
#197
Posted 12 June 2012 - 07:24 AM
Steel Talon, on 12 June 2012 - 07:14 AM, said:
Why certain mechs cant use same technology?
Do you know how a modern day tank works? Ever been inside one or seen one getting completly dismantled for maintenance?
Did you know that on old battleships the turrets would simply drop out of their sockets if the ship is turned upside down? There are some very interesting shipwrecks out in our oceans that show that quite drastically. Tank turrets are not much different from that. They are own entities mounted on top of the tanks main body.
#198
Posted 12 June 2012 - 07:25 AM
Slyck, on 12 June 2012 - 07:19 AM, said:
And the skeleton and the muscles and the nervous system, all of which you seem to agree with. You do an excellent job of pointing out that these systems can be engineered to be more then human, which I'm all cool with. I have issues with some of the designs like chicken walkers, but the rule of cool wins out.
My point though, which you failed to address, is that battlemechs have MORE in common with a human structurally, then say, a modern tank. When people have these arguments about the physical capabilties of mechs it should be done from a cannonical perspective rather then a modern one.
Note: In TT the Catapult cannot punch as it lacks the proper acuators.
While mechs have a "skeleton" it is made of metal, and IS man made, and is flexible, and can be shaped in any way we desire, because they are just machines. Machines we created, in our own image... but lacking our LIMITATIONS. Boom.
Support 360
Edited by Teralitha, 12 June 2012 - 07:25 AM.
#199
Posted 12 June 2012 - 07:32 AM
Roland, on 09 June 2012 - 11:35 AM, said:
Ultimately, you can't really go by the TT rules regarding this... because things like the minutia of torso twist aren't really represented to a high degree of detail.
The notion of 360 torso twisting isn't something that is ultimately game breaking, if implemented well.
MW4 implemented it well. Torso twist was different from mech to mech... only a very select few had a full 360 degree torso twist capability. Off the top of my head, they were the Thor, Thanatos, Raven.... maybe that's it? I don't remember any others at the moment.
Torso twist lends another interesting element of character to individual chassis... Gives another balancing point for making different chassis worth piloting.
So, in some cases where someone might say, "Why would anyone pilot that chassis? Chassis X is better." A reason could be because the seemingly inferior chassis has better torso twist.
Yeah it is Gamebreaking. That was another reason the MW X games were so unbalanced in PVP. 360degree Torso Twists are not in the TT rule for many reasons. Just because those games from MS had it, does not mean MWO should have it. Tanks have turrets, those turrets are mostly empty space. Mechs have more than half of their mass above the torso joint and some of it moves causing changing center of gravity. MS put 360degree Torso Twists in for kicks or to make the game fun for the masses, especially for the PVE. 360degree Torso Twists let the mech run at full speed while the front of mech is pointed to the rear. That is so wrong for pvp in MWO.
#200
Posted 12 June 2012 - 07:34 AM
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