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#1 GrizzlyViking

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Posted 09 June 2012 - 10:59 AM

I have seen several posts of late about how F2Pers are going to overwhelm the game by paying for powerful Mechs and playing like solo players in team matches by having BIG Mechs with BIG weapons and lots of armor. This misconception is a result of a lack of information. Please watch and listen to this video:

The truth is that MWO is not going to be won by solo players with BIG Mechs and BIG weapons. In fact those guys will be the first to die. The other important point here is no re-spawn. One life to live per match tends to be a deterrent to rushing fast and furious into battle. People may do it once or twice, but after dying a few times that will stop. How embarrassing for 12 BIG Mechs to lose their base to a few scouts that just did an end around and got to the base before they could catch up. The BIG Mech BIG weapons strategy alone will not win matches on a regular basis in MWO. Team up or plan for a lot of deaths and losses.

Edited by GrizzlyViking, 09 June 2012 - 04:36 PM.


#2 Proteaus

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Posted 09 June 2012 - 11:12 AM

I imagine some battles will be won by large mechs , but not using the bull rush strategy. Let the smaller stuff soften
up the enemy targets then drop the hammer.

#3 GrizzlyViking

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Posted 09 June 2012 - 11:17 AM

View PostProteaus, on 09 June 2012 - 11:12 AM, said:

I imagine some battles will be won by large mechs , but not using the bull rush strategy. Let the smaller stuff soften
up the enemy targets then drop the hammer.


Exactly and that strategy will require a measure of teamwork.

Edited by GrizzlyViking, 09 June 2012 - 11:17 AM.


#4 Athena Hart

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Posted 09 June 2012 - 11:21 AM

Also keep in mind there may be a "Drop Weight" limit. So say 250 tons per team (Lance) would mean you'd have to pick and chose what to drop in.. Sure you could short-hand yourself and take 2 Atlases and a Centurion, but that would mean your team would be only 3 mechs and veeeerrrryyyyy ssslllloooowwww, where the other team could have taken Heavies and Meduims, or a Single Assault, Heavy, Med, Light etc.. for a rounded team and have better ambush tactics.. After all 3 vs 4 would mean there's one mech not being watched by the enemy.. likely a scout, who could really ruin your day while he sneaks in behind you.

Bigger is not always better. So, keep these things in mind. Personally I'd watch out for me, especially if they add melee combat in later and give me my Hatchetman.

#5 Megaton

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Posted 09 June 2012 - 11:38 AM

View PostAthena Hart, on 09 June 2012 - 11:21 AM, said:

Bigger is not always better. So, keep these things in mind. Personally I'd watch out for me, especially if they add melee combat in later and give me my Hatchetman.


Good point !

#6 Skulls n Guns

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Posted 09 June 2012 - 11:41 AM

I think there should be a introduction to MWO, explaining how the game works when you first boot up the game. And can be re-accessed in the extras menu. That way it will help the new players who just randomly found the game and thought it was cool looking.

#7 Joe Mallad

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Posted 09 June 2012 - 11:54 AM

View PostAthena Hart, on 09 June 2012 - 11:21 AM, said:

Also keep in mind there may be a "Drop Weight" limit. So say 250 tons per team (Lance) would mean you'd have to pick and chose what to drop in.. Sure you could short-hand yourself and take 2 Atlases and a Centurion, but that would mean your team would be only 3 mechs and veeeerrrryyyyy ssslllloooowwww, where the other team could have taken Heavies and Meduims, or a Single Assault, Heavy, Med, Light etc.. for a rounded team and have better ambush tactics.. After all 3 vs 4 would mean there's one mech not being watched by the enemy.. likely a scout, who could really ruin your day while he sneaks in behind you.

Bigger is not always better. So, keep these things in mind. Personally I'd watch out for me, especially if they add melee combat in later and give me my Hatchetman.
Sorry bud. Not sure if you are aware... But as of now, there is not restriction to weight for a match. If a team of 4 players another team of 4 and they want to all bring Atlas mech to the field... They can. But they will probably lose as they won't be able to catch the faster mech that may go right for the base. As of now... There is not battle value (BV) cap so bring to the battle what you want.

Edited by Yoseful Mallad, 09 June 2012 - 11:56 AM.


#8 Roland

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Posted 09 June 2012 - 11:55 AM

Quote

But as of now, there is not restriction to weight for a match

Got a source for that statement?

#9 Joe Mallad

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Posted 09 June 2012 - 11:58 AM

View PostRoland, on 09 June 2012 - 11:55 AM, said:

Got a source for that statement?
Watch the mech videos. It's mentioned. In fact the 4 Atlas scenario is just what is talked about.

#10 Thanassis79

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Posted 09 June 2012 - 12:04 PM

Well, what would stop the 4 heavy's of base camping then? Spread out over base, take SrM's and some medium to close range lasers and you're set for defense...

#11 Vorus

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Posted 09 June 2012 - 12:18 PM

I always enjoy killing the fools who think they can rush in all alone, in any game I play. Especially when they cry about it afterward.

#12 Escavel

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Posted 09 June 2012 - 12:19 PM

Wait a second. This thread just made me realize: it would certainly be possible for there to be more than one team in a match. 3-way battles and free-for-alls are certainly possible. Weight limits, if implemented, would have to be managed differently in those cases. In a battle royale, you'd see nothing but Jenners and Atlases.

#13 Blimie

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Posted 09 June 2012 - 12:25 PM

View PostThanassis79, on 09 June 2012 - 12:04 PM, said:

Well, what would stop the 4 heavy's of base camping then? Spread out over base, take SrM's and some medium to close range lasers and you're set for defense...

nothing would, good luck with the scout with jump jets doing spotting pop-ups while LRM's rain down on the heavies before the mediums come mop up what's left of them...

#14 TrOn1x

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Posted 09 June 2012 - 12:40 PM

Base capture? That style of game leads to camp fests. And with one life i don't see scouts moving too far away from base and being ambushed...cause once they are gone their team is blind. After that the other team can just setup outside the others base and pick them off one by one. Please tell me this isn't the way its gonna be with the base capture stuff...I imagined using strategies of flanks and all that by moving all over the battlefield...not babysitting a base. Ughhhh!

#15 GHQCommander

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Posted 09 June 2012 - 12:49 PM

View PostGrizzlyViking, on 09 June 2012 - 10:59 AM, said:

I have seen several posts of late about how F2Pers are going to overwhelm the game by paying for powerful Mechs and playing like solo players in team matches by having BIG Mechs with BIG weapons and lots of armor. This misconception is a result of a lack of information. Please watch and listen to this video: http://youtu.be/kmNRN-l-BJw
The truth is that MWO is not going to be won by solo players with BIG Mechs and BIG weapons. In fact those guys will be the first to die. The other important point here is no re-spawn. One life to live per match tends to be a deterrent to rushing fast and furious into battle. People may do it once or twice, but after dying a few times that will stop. How embarrassing for 12 BIG Mechs to lose their base to a few scouts that just did an end around and got to the base before they could catch up. The BIG Mech BIG weapons strategy alone will not win matches on a regular basis in MWO. Team up or plan for a lot of deaths and losses.


Recent games, especially territory control, cannot be won with BIGGER. If anything your asking to be targetted first because a) your a bigger threat :angry: players like to teach solo players a lesson for trying to get cocky with store purchases

A game it shows more than any is Battlestar Galactica. There are massive ships in that compared to what players begin the game with. Yet the big ships can take a serious thumping if they play solo and get caught out which they always do.

Won't be any different in MW:O, solo players will jump from planet to planet and find themselves bang in the middle of the enemy with no one to help.

View PostThanassis79, on 09 June 2012 - 12:04 PM, said:

Well, what would stop the 4 heavy's of base camping then? Spread out over base, take SrM's and some medium to close range lasers and you're set for defense...


I hope there is such a seige scenario as part of holding territory.

#16 GrizzlyViking

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Posted 09 June 2012 - 04:31 PM

View PostTrOn1x, on 09 June 2012 - 12:40 PM, said:

Base capture? That style of game leads to camp fests. And with one life i don't see scouts moving too far away from base and being ambushed...cause once they are gone their team is blind. After that the other team can just setup outside the others base and pick them off one by one. Please tell me this isn't the way its gonna be with the base capture stuff...I imagined using strategies of flanks and all that by moving all over the battlefield...not babysitting a base. Ughhhh!


This assumes that base camping would be a superior strategy to win and that scouts are easy to kill. However, a group of Mechs all bunched up in the middle of a base would be LRM fodder. Also, scouts are not as vulnerable as you think. Watch this Jenner video:

Edited by GrizzlyViking, 09 June 2012 - 04:31 PM.


#17 Nintenja

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Posted 09 June 2012 - 08:25 PM

Everything for sale most likely can be earned in-game or is cosmetic.

#18 Renan Ruivo

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Posted 09 June 2012 - 09:31 PM

View PostGrizzlyViking, on 09 June 2012 - 10:59 AM, said:

How embarrassing for 12 BIG Mechs to lose their base to a few scouts that just did an end around and got to the base before they could catch up.


Amen to that.

It is unfortunate though that scout mechs can't zerg an assault mech.

WE COULDN'T PENETRATHE'RARMOR!

#19 Draxern

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Posted 09 June 2012 - 11:54 PM

View PostRenan Ruivo, on 09 June 2012 - 09:31 PM, said:


Amen to that.

It is unfortunate though that scout mechs can't zerg an assault mech.

WE COULDN'T PENETRATHE'RARMOR!


Rear armor on an assault mech isnt much stronger then med mech. So very possible to use your speed to flank him and come up and if he turns to face you he exposes his rear to other mechs.

#20 ElliottTarson

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Posted 10 June 2012 - 12:45 AM

View PostRenan Ruivo, on 09 June 2012 - 09:31 PM, said:


Amen to that.

It is unfortunate though that scout mechs can't zerg an assault mech.

WE COULDN'T PENETRATHE'RARMOR!

Umm, this isn't WoT...You're using the same weapons they are, if you can fit them in. Yes, they have more armor, but sustained weapons fire, especially from medium or large lasers, will get through after a time. Just use your speed and maneuvering to keep yourself alive, and keep pecking away.





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