What Happens If Ppcs Just Disappear?
#1
Posted 28 June 2013 - 05:05 AM
Well, first, we saw lots of other weapons. We saw: Large lasers, large pulse lasers, small pulse lasers, SRMs, streaks, medium lasers, gauss, UAC5s, AC20s, and more. We also saw a greater diveristy of mechs being taken (part of this is due to league rules, which prevented you from taking more than 3 of 1 chassi for certain drops, and more than 2 for another + needing at least 4 different chassis per drop, but this wasn't the only reason). We saw teams take a mix of different cataphracts, jagers, stalkers, DDCs, cents, hunchbacks, jenners, and ravens. No, we still aren't seeing that many quickdraws, trebuchets, or dragons. But those mechs were viable options if a team decided to, just that many haven't played them enough to bother taking.
The matches were intense, movement was very important, aim and piloting skill were still vital, and overall the matches were very fun. I am not saying we should remove PPCs, but it does show how one weapon so incredibly changes how the game is played. Thus, based on looking at all factors, I think that if PGI reduces PPC effectiveness by a small degree (the proposed current boating rules will have little to no effect, and is honestly not a useful way to spend time), that the game will get fairly well balanced fast. This can be done by increasing the PPC heat (perhaps the midpoint between where it was, and where it is).
I think these matches also show something else that we desperately need, which is to provide better class or tonnage based balance. Not in 'two teams are equal in tonnage', but in one's that encourage a wider use of mechs. Many of the games we now enter in open queue use 5-6 assault mechs.I know this in the works, but we'd love to hear more information about that, so that we, the players, can talk about what we most enjoy.
#2
Posted 28 June 2013 - 05:07 AM
#3
Posted 28 June 2013 - 05:08 AM
Quote
I think the "midpoint" of heat may not be enough, though it certainly couldn't hurt to try for a couple weeks or so then decide if more heat is needed.
#4
Posted 28 June 2013 - 05:18 AM
#5
Posted 28 June 2013 - 05:22 AM
Edited by OriginalTibs, 28 June 2013 - 05:23 AM.
#7
Posted 28 June 2013 - 05:29 AM
OriginalTibs, on 28 June 2013 - 05:22 AM, said:
PPC weren't weak because of the heat or damage they did, but because the netcode made it next to impossible to hit with them! They had a network induced firing delay and then you had to compensate for lag even more beyond that! We've come a long way since then and its pretty safe to say that most people have no problem hitting with PPCs anymore.
The good craftsman blames his tools when they are clearly rusty and dull.
Edited by CapperDeluxe, 28 June 2013 - 05:30 AM.
#8
Posted 28 June 2013 - 05:34 AM
TheMagician, on 28 June 2013 - 05:05 AM, said:
Either gauss hell or laser hell, as it was before PPCs came to a better degree of usefulness
I find srms lacking too much punch to be even considered to be taken, even more in competitive, streaks are more effective, this until they won't fix the "always hit the CT" thing as they said.
PPCs are in a right spot now, what breaks PPCs AND LRMs are boats, 3+ ppc boats (I mean 4-5-6 ppcs), LRM 50+ boats are destroying both weapon systems and will always render their damage and balance a hell. SRMs will too (once they'll rebuff them), unless we don't take care of them using some sort of tube-limiting factor I'm posting everywhere since a few months.. but they don't listen.
#9
Posted 28 June 2013 - 05:35 AM
#10
Posted 28 June 2013 - 05:36 AM
#11
Posted 28 June 2013 - 05:36 AM
What really needs to happen is SRMs need to be a staple brawler weapon again and then I can run my cent and drop mad bombs like I used to... Right now lasers aren't working it for me like they used to, SRMs suck, So it's PPCs, Gauss or ACs all day erry day for me.
#13
Posted 28 June 2013 - 05:42 AM
OriginalTibs, on 28 June 2013 - 05:36 AM, said:
Except that the gameplay WAS better.... You would get a lot of variety in combat. Some times a huge brawl with all 16 mechs, sometimes a ranged standoff. Sometimes a mix of everything =D
#14
Posted 28 June 2013 - 05:43 AM
Generally Mechs need more hitpoints, the Locust/Flea need it to become more than a hilarious gimmick mech. And all other Mechs will need it to be prepped for the Clanbullshittech.
#15
Posted 28 June 2013 - 05:43 AM
#16
Posted 28 June 2013 - 05:44 AM
#17
Posted 28 June 2013 - 05:50 AM
#18
Posted 28 June 2013 - 06:00 AM
Rippthrough, on 28 June 2013 - 05:50 AM, said:
To what? The speed of a gauss? Still not that hard to hit with and you actually just made it easier to get 2-3 PPCs and a gauss round on the same target. The speed is not the issue.
#19
Posted 28 June 2013 - 06:02 AM
Edited by Rippthrough, 28 June 2013 - 06:02 AM.
#20
Posted 28 June 2013 - 06:05 AM
Rippthrough, on 28 June 2013 - 06:02 AM, said:
Except the firing delay was due to PGI's bad network code... PPCs werent the only weapons that had that issue. It was just most evident on ballistic style weapons.
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