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Final See Why People Complain About Seismic Sensors


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#141 pulupulu

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Posted 01 July 2013 - 11:45 PM

View PostDracol, on 01 July 2013 - 08:47 PM, said:

Let me ask you this:
how do you fair against assualts who have it? Do you still charge headlong and get one shotted?

Has seismic made made meds more or less viable? And if more viable, is it a good thing to have the Meta shift from an assault / heavy bias towards a Meta that all weight classes can shine in?


I haven't run into too many assault that I can 100% confirm they got a.s.s., but the few I ran into for sure, generally assault just stop moving or at most move toward my direction a little and expect me to come out and suicide. Due to the inability of the assault to move fast enough (I am at 90kph, near max for hunchy, 255 xl), I choose the engagement setting. If he got multiple allies facing my direction ( I can tell by the direction of last few movements), I will not engage and move on either to base objective, find another prey or simply wait for my team mate to gain their attention first (I will always message to team with team chat location and number of enemies). Then it become a peek and shoot style engagement or I go around pass 400m to their back. If the assault have to keep an eye on my direction (usually opposite side of my team mate), it would be looking at an empty space with me ocassionally peeking and not shooting my team mate (and the blip of me stepping forward and back to let him know I am there); on that end I have already reduced the assault dps without even doing much. If they don't keep attention on my direction, I get to back/side stab with an alpha. They can't chase me neither since they are too slow. (also, I don't give orders very often, I just give information that lead my team mate think they can get a kill so they would behave in ways I would prefer)

All the assault I faced 1-on-1 didn't appear to have A.S.S. or is unaware type. (definition of 1-on-1, both side undamaged and I chose to engage... it only happen because he looked inexperienced on the radar and a few peek)

The bad story is, when a heavy have A.S.S. They are fast enough to force engagement on their advantage, and carry far more firepower and armor. If I see the dot on map is a little too fast yet not fast enough, I will turn around immediately to run to my team; no if or but. The risk isn't worth it. If the chaser is a good dragon, I am totally screwed (maybe quickdraw now too, but haven't seen many with speed tweak + A.S.S., so they still cant keep up yet), since dragon outspeed a hunchy.

Another bad scenario would be that the assault saw my blip, and send 2~3 faster mechs to chase my lone hunchy. If I don't have team mate with me I am screwed. This is more okay if I drop with friends. But when I drop alone, it get tough.

The only time I get one shot death... none? You can't one shot med, especially that I know where the shots are from (arm shield ftw). However the time when 1 shot render me to ineffective (CT or side front armor bright orange) are usually when I try to scout beyond 400m for team and so happen to have a crosshair at where I pop out. It doesn't happen again though, since I learned my lesson to not look there ever again. If I die early, it is because of my hunchy speed/armor limitation (or when I play like a ******... but when I want to play mindless I get on my awesome missile boat hybrid).

IMO it made hunchy more than viable against opponent WITHOUT advance sesmic sensor. Why I drop as a med? Because there are good chance my opponent will get a med too, and then I can see which med effect the fight the most, and I can feel good if I was the difference maker. Bad med = instant death, good med = assault damage; which essentially allow my team to have one more psuedo-assault and opponent team 50 ton less. Though I moan and cry when my opponent totally outweight my team (f u match maker).

Against team with A.S.S. hunchy still suffer, but not because of assault class. I believe I am in currently middle or lower elo because I solo drop too much recently (many friends quit mwo). I see at least one alpha boat per match, decently often two; but never something like 4 alpha boat. edit: just play some 15ish games, there are plenty of alpha ppc/gauss, at least 3 per game. Do more people all of sudden bring ppc or something? I know I didn't play for 1 week... I doubt my elo really changed much. Didn't stop my hunchy 4p from avaraging 400dmg or more per game though.

edit: changed some wording from med to hunchy. generally i feel if hunchy is viable, all med is viable... but i honestly do not know how other med fair up; med class is not appealing enough for me to want to try more med and master them. I chose hunchy because I was dumb and thought a few kph isn't much difference, and then too late to want to make effort to switch.

Edited by pulupulu, 02 July 2013 - 07:10 AM.


#142 Fooooo

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Posted 02 July 2013 - 01:10 AM

I would be suprised if most did not know what would happen / what it would be like etc....its 360radar out to 400m, its a wallhack, etc etc.

It should never have been added to the game as it is, if at all.
It could maybe work better as a consumable. That way you get 1 or 2 "uses" of it a match, instead of the whole match.

I'm also one of those players you mention who has not equipped it yet.

Its all unlocked and upgraded, I just can't bring myself to use it. I prefer to be suprised / have to look around and be careful, rather than having an all seeing eye out to 400M, even if it means I enter every match with a disadvantage.

Equipping it would ruin the experience for me , so thats the main reason I don't use it.....not sure why I even unlocked it tbh....

#143 SixBottles

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Posted 02 July 2013 - 01:16 AM

its OP. i dont understand why we are even discussing this.
its obviously the best module u can get. despite of what role to play. its like the ueberPPC of the modules.

#144 B0oN

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Posted 02 July 2013 - 01:31 AM

View PostSixBottles, on 02 July 2013 - 01:16 AM, said:

its OP. i dont understand why we are even discussing this.
its obviously the best module u can get. despite of what role to play. its like the ueberPPC of the modules.


Spot on.

I myself call Seismic nothing short of A PGI SANCTIFIED WALLHACK.

And my god RAMEN shakes all of its noodly appendages about the folly of doing this module how it has been done.

Edited by Rad Hanzo, 02 July 2013 - 01:31 AM.


#145 Fate 6

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Posted 02 July 2013 - 04:45 AM

View Postoperator0, on 30 June 2013 - 10:14 AM, said:

What's even more shocking (or disappointing) is that decent players still haven't equipped it on their mechs. The OP had a whole lance that wasn't equipped. That's pretty sad. Seismic is better than PPCs and you must...MUST...equip it if you want to win.

Some people are saving their GXP in case Seismic gets the nerf carcrusher that PGI upgraded their bat to.

#146 Kaldor

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Posted 02 July 2013 - 05:09 AM

View PostAim64C, on 01 July 2013 - 04:10 PM, said:

I don't run seismic on my builds. I don't have the module unlocked - and it will, at my rate of play, take about another month before I can unlock it. Not that I would. I'm rather principled in that.


Way to be principled!! /golfclap

At least I know if I see you on the field, I can sneak up on you! <_<

#147 MaddMaxx

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Posted 02 July 2013 - 06:40 AM

View Postlartfor, on 30 June 2013 - 10:39 AM, said:


Stop posting in threads you know nothing about, just a bit of advice.


Would you believe someone if they told you, that as far back as CB day 5, even the hardest TT/BT Grognards and Neck-Beards were totally grossed out that MWO did not have a FULL 360 degree radar implemented, with both Passive and Active modes?

If not, then perhaps you should heed some of your own advice, given so freely to that other dude.

Just a bit of advice. <_<

Edited by MaddMaxx, 02 July 2013 - 06:41 AM.


#148 Mercules

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Posted 02 July 2013 - 07:04 AM

Seismic is yet another reason my Commandos are using ERPPCs. I stay well away from the enemy now as there is no way to fake them out any longer. I can't assume I can run behind a building, stop, spin, and sprint back out the way I came in and catch a few seconds before the enemy adjusts their aim. They are waiting and timing the alpha.

I have unlocked the normal Seismic and am saving up for the advanced because in a light... heck in any mech... knowing where your enemy is is vital. When my enemies can spot me and I can't spot them I am at a huge disadvantage. They are really not giving up ANYTHING to have Seismic as a module so it is basically a given for anyone with enough General XP.

#149 Jman5

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Posted 02 July 2013 - 09:21 AM

God dammit. Another 3 weeks of OP Seismic.

#150 FupDup

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Posted 02 July 2013 - 09:30 AM

View PostJman5, on 02 July 2013 - 09:21 AM, said:

God dammit. Another 3 weeks of OP Seismic.

It's probably generating too much revenue to nerf it now.

#151 Deathlike

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Posted 02 July 2013 - 09:36 AM

View PostJman5, on 02 July 2013 - 09:21 AM, said:

God dammit. Another 3 weeks of OP Seismic.


It's 2 weeks, unless PGI thinks it takes 3 weeks of complaining til the next patch is "working as intended™".

#152 jeffsw6

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Posted 02 July 2013 - 09:39 AM

View PostJman5, on 01 July 2013 - 03:39 PM, said:

I'm starting to suspect that during the design of Canyon Network the testers were struggling to spot and stop enemy movement. So to compensate, the developers made Seismic extremely good.

I see your problem. You assumed they tested something.

View PostGlythe, on 01 July 2013 - 05:49 PM, said:

Seismic is fine because unlike ECM it's a module everyone can use.

It's also a quick fix for not being able to have rear X-Ray vision cameras.

I fixed it for you.

#153 Bishop Steiner

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Posted 02 July 2013 - 09:42 AM

I do think the Seismic should not work or give false reads, when you are moving over 50%. And I think that if you have teamamtes in the area, it should also throw things off a tad.

That said, I have used Seismic AGAINST Scouts on more than one occasion (granted I was using seismic too) where I was headed toward the cave on Forest Colony, and I saw an enemy Cicada had decided to try to follow me and shoot me in the back (had had him targeted early, is how I knew what it was), so I run into the cave mouth, slam on the brakes, swing around and wait.

Poor yutz got an AC40 full in the cockpit as soon as he came around the corner for his trouble. (since I stopped moving at the far range of seismic, and it's hard to judge ranges in the thick of battle, he just assumed I was out of range when I stopped moving.)

It can indeed lead to fine ambushes..... who gets ambushed can often be the interesting part!

#154 Deathlike

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Posted 02 July 2013 - 09:46 AM

I am fully confident that Seismic is getting the full ECM treatment.

No changes needed, working as intended™.

#155 jeffsw6

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Posted 02 July 2013 - 10:00 AM

View PostBishop Steiner, on 02 July 2013 - 09:42 AM, said:

It can indeed lead to fine ambushes..... who gets ambushed can often be the interesting part!

Sure, but does Seismic Sensor contribute more fun than it destroys? No.

#156 Deathlike

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Posted 02 July 2013 - 10:07 AM

View Postjeffsw6, on 02 July 2013 - 10:00 AM, said:

Sure, but does Seismic Sensor contribute more fun than it destroys? No.


PGI destroying other people's fun?

Working as intended™.

#157 Multitallented

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Posted 02 July 2013 - 10:08 AM

"Basic changes to an OP module that we promised to nerf a month ago? pshhhhhhh let's let the players suffer longer. They're all just a bunch of idiotic complainers anyways. They'll still buy Project Phoenix and whatever" - PGI

#158 Viperion

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Posted 02 July 2013 - 10:17 AM

well

seismic sensors are what it describe.. as long you are in movement.. You will get detected. Second.. if you need to hide behind a wall. try stay still and make sure you got your seismic sensors as well.

then its gets from call of duty to "thinking mans shooter" since its all about position, timing and probably abit aiming skills. like if you see a Yen lo wang then it makes sense to fire at the arm that contain the ac 20 :) just like it makes sense to aim the feet of a light mechs or ac40 jager/cat/pult


The way i see it



Viperion of FRR

#159 Bishop Steiner

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Posted 02 July 2013 - 10:19 AM

View Postjeffsw6, on 02 July 2013 - 10:00 AM, said:

Sure, but does Seismic Sensor contribute more fun than it destroys? No.

which might be why I said it DID need to be nerfed/modified?

Just that it was not IMPOSSIBLE to work around it. With good tactics, and teamwork (both of which are a crapshoot whilst pugging)

View PostDeathlike, on 02 July 2013 - 10:07 AM, said:


PGI destroying other people's fun?

Working as intended™.


forums full of QQ (whether merited or not)?

Working as intended™.

#160 Aim64C

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Posted 02 July 2013 - 04:57 PM

View PostKaldor, on 02 July 2013 - 05:09 AM, said:



Way to be principled!! /golfclap

At least I know if I see you on the field, I can sneak up on you! :)


You're welcome to try. Kind of hard to sneak up on a guy who generally never stops moving and maneuvering.

View PostBishop Steiner, on 02 July 2013 - 09:42 AM, said:


That said, I have used Seismic AGAINST Scouts on more than one occasion (granted I was using seismic too) where I was headed toward the cave on Forest Colony, and I saw an enemy Cicada had decided to try to follow me and shoot me in the back (had had him targeted early, is how I knew what it was), so I run into the cave mouth, slam on the brakes, swing around and wait.

Poor yutz got an AC40 full in the cockpit as soon as he came around the corner for his trouble. (since I stopped moving at the far range of seismic, and it's hard to judge ranges in the thick of battle, he just assumed I was out of range when I stopped moving.)

It can indeed lead to fine ambushes..... who gets ambushed can often be the interesting part!


How is this any different than if he simply chased you in, following a visual contact? The part that got him was reliance (incompetence) on his sensor readout.

It's not that the sensor opens up ambush opportunities, it's that people have gotten so reliant on the accurate information from the sensor that they forget about the few times it does not work as God-vision.

So, things will be really interesting around here if they ever implement magscan....





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