Why Not MechWarrior Movie ?
#41
Posted 10 November 2011 - 10:44 AM
#43
Posted 10 November 2011 - 02:22 PM
#44
Posted 10 November 2011 - 03:29 PM
CaveMan, on 09 November 2011 - 11:33 AM, said:
Too many 'Mechs/WarShips required for that, imo.
Operation Liberation alone saw the use of 100 BattleMech Divisions (each composed of 3 brigades, which in turn consist of 3+ regiments). Total number of BattleMechs: close to 100.000. And that's on Kerensky's side. Additionally, he had around a thousand WarShips ready to invade Terra with.
On the " bright side" the SLDF lost ¾ of their pre-civil war forces.
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#45
Posted 10 November 2011 - 03:53 PM
Kumakichi, on 10 November 2011 - 02:22 PM, said:
Yes it was a creation of an Art School in the United States called "Dave School". I linked the completed movie video in this thread in post number 31 of this thread.
http://mwomercs.com/...dpost__p__26932
#46
Posted 10 November 2011 - 04:48 PM
Grafix™, on 10 November 2011 - 03:53 PM, said:
Yes it was a creation of an Art School in the United States called "Dave School". I linked the completed movie video in this thread in post number 31 of this thread.
http://mwomercs.com/...dpost__p__26932
Nah, he's referring to the one that Dean Devlin (Independence Day, 8-Legged Freaks, Fly Boys) was going to do. Dean later said that Paramount decided to do Transformers instead. At this point they were doing pre-production work, including getting a studio ready for filming, they had a script ready). When the studio was dismantled, there was basically no chance to get it going again. Dean tried to shop it around, but there were no takers. I think that at this point the rights have likely reverted to FanPro.
#47
Posted 10 November 2011 - 05:19 PM
MethosFurey, on 10 November 2011 - 04:48 PM, said:
Nah, he's referring to the one that Dean Devlin (Independence Day, 8-Legged Freaks, Fly Boys) was going to do. Dean later said that Paramount decided to do Transformers instead. At this point they were doing pre-production work, including getting a studio ready for filming, they had a script ready). When the studio was dismantled, there was basically no chance to get it going again. Dean tried to shop it around, but there were no takers. I think that at this point the rights have likely reverted to FanPro.
Ah...I remember that one. He had a website also up that show the progress of the movie project.
#48
Posted 10 November 2011 - 05:44 PM
Alizabeth Aijou, on 10 November 2011 - 03:29 PM, said:
Operation Liberation alone saw the use of 100 BattleMech Divisions (each composed of 3 brigades, which in turn consist of 3+ regiments). Total number of BattleMechs: close to 100.000. And that's on Kerensky's side. Additionally, he had around a thousand WarShips ready to invade Terra with.
How is any of this a bad thing? CGI can handle 'Mech armies. You're not going to put 100,000 'Mechs onscreen in any one shot, anyway. A hundred at most where any sort of detail is visible. (regimental battle line is going to be miles wide, after all)
#49
Posted 10 November 2011 - 07:01 PM
CaveMan, on 10 November 2011 - 05:44 PM, said:
How is any of this a bad thing? CGI can handle 'Mech armies. You're not going to put 100,000 'Mechs onscreen in any one shot, anyway. A hundred at most where any sort of detail is visible. (regimental battle line is going to be miles wide, after all)
$$$
Every mech on screen has to be animated. Jackson spent so much cash doing the big battle scenes for LotR that it almost defies belief.
Besides, when it gets up to that scale they lose some of that "king of the battlefield" mystique, plus in a Star League era setting it would be almost impossible to avoid using Unseen (which were supposed to be the most common mechs in the SLDF by a wide margin). If you move it up to 3025, while the unseen were still common you would also run into alot of Catapults,Centurions, Vindicators, etc. If you moved it up even further to the Clan era you can almost abandon the Unseen altogether, but then you've got more back story to exposit on.
#50
Posted 11 November 2011 - 12:02 AM
feor, on 10 November 2011 - 07:01 PM, said:
$$$
Every mech on screen has to be animated. Jackson spent so much cash doing the big battle scenes for LotR that it almost defies belief.
Yeah, I know. I'm supposed to be doing this stuff for a living. It's been ten years though. Rendering hardware is ten times cheaper per GHz than it was then. Crowd-behavior software has come a long way since Jackson started filming the LotR trilogy, a lot of the techniques he invented for those movies. They have dedicated middleware for that now. Hand-animation is for foreground stuff, and a halfway decent director is going to focus the action narrowly enough that the audience doesn't get lost in a huge battle. Actually one of my major artistic complaints about the Jackson movies is they used too many "epic" wide-angle shots. We get it, the armies are huge, let's move on and focus on the characters.
In any case, wanting to do a BattleTech movie and not going big-budget with it is questionable at best. You could maybe do something on a small budget that was a lot like Firefly, with one dropship, a lance of 'Mechs, and a main cast of about a dozen, but 90% of your budget would still go into effects.
#51
Posted 11 November 2011 - 01:25 AM
CaveMan, on 11 November 2011 - 12:02 AM, said:
They could uh... just go re-use the 3015 MW5 storyline since that game was supposed to be a reboot anyway for attracting new people. The script is right there for you to use. The model assets are already present, even if it would be bummer that you couldn't use the Whammy.
#52
Posted 11 November 2011 - 07:58 AM
#54
Posted 11 November 2011 - 12:05 PM
#55
Posted 11 November 2011 - 12:09 PM
#56
Posted 11 November 2011 - 12:24 PM
CaveMan, on 11 November 2011 - 12:02 AM, said:
In any case, wanting to do a BattleTech movie and not going big-budget with it is questionable at best. You could maybe do something on a small budget that was a lot like Firefly, with one dropship, a lance of 'Mechs, and a main cast of about a dozen, but 90% of your budget would still go into effects.
I would wish for something more epic, but something Firefly'ish would be way more likely. They would have to narrow the scope of the movie to keep costs in line.
Xhaleon, on 11 November 2011 - 01:25 AM, said:
They could uh... just go re-use the 3015 MW5 storyline since that game was supposed to be a reboot anyway for attracting new people. The script is right there for you to use. The model assets are already present, even if it would be bummer that you couldn't use the Whammy.
I was always under the impression that the Mechwarrior 4 Vengeance story line started out as a potential movie script. Both Mech 4 and 3015 are kinda similar anyway.
The last I heard, movie rights are in the hands of Topp's parent company, Michael Eisner's Tornante. Eisner came from Disney in case his name sounds familiar to any of you. Hard to guess what plans if any Tornante has.
Movie effects prices are always declining and Hollywood has seemed to run out of new ideas for the last 15 years, so who knows, they might give a Battletech/Mechwarrior movie a shot.
Edited by uumd, 11 November 2011 - 12:25 PM.
#57
Posted 11 November 2011 - 12:32 PM
#58
Posted 11 November 2011 - 12:43 PM
"Green/Environmentally friendly" movies, series, and televisions have made some development costs reasonable. BattleStar Galactica and Sanctuary are some of the "Green" productions using more CGI than hard sets.
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Edited by Grafixâ„¢, 11 November 2011 - 12:46 PM.
#59
Posted 18 November 2011 - 10:36 AM
look at Dave's school vids on youtube . and some of the recent sci-fi movies out now with big bots and things in them like the transformers trilogy now..
#60
Posted 18 November 2011 - 10:43 AM
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