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2.5! 2.5! 2.5!


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#1 deforce

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Posted 02 July 2013 - 10:08 AM

srsly i don't even know how many times a majority of the community has stated that putting SRM"s back at 2.5 would end PPC's only and bring back brawling.

go ask almost any of the players running PPC's right now that avg 500-1000 damage and multiple kills a game, that is the smpliest and most significant change that would make us drop the PPC's and brawl again.

but guess we got movement adjustments instead. NP, ill get in my highlander and fly onto a steep hill where no brawler can reach me.

and when that gets boring time to shop for more ships at star citizen.

#2 Gaan Cathal

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Posted 02 July 2013 - 10:12 AM

You're right. Terrain making sense and well balance SRMs are both deeply interrelated and mutually exclusive.

OWAIT!

They derped up the splash code and can't buff SRM damage until they underp it or they'll go back to nuking some mechs five times more than others for no good reason.

They do need to underp it so they can fix SRMs, but being able to walk up a cliff or not has nothing to do with it.

#3 Deathlike

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Posted 02 July 2013 - 10:13 AM

2.5 is a mythical # @ PGI.

You're better off asking for LPL nerfs instead.

#4 Stoicblitzer

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Posted 02 July 2013 - 10:15 AM

lol 2 more weeks of ppc/gauss. i want to brawl.

#5 deforce

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Posted 02 July 2013 - 10:18 AM

View PostGaan Cathal, on 02 July 2013 - 10:12 AM, said:

You're right. Terrain making sense and well balance SRMs are both deeply interrelated and mutually exclusive.

OWAIT!

They derped up the splash code and can't buff SRM damage until they underp it or they'll go back to nuking some mechs five times more than others for no good reason.

They do need to underp it so they can fix SRMs, but being able to walk up a cliff or not has nothing to do with it.


so they derped splash code about 3-4 months ago. an entire dev team can't fix splash code in 4 months...... so its either incompetence or ignorance.

they worked perfectly fine 8 or so months before that, just saying, not sure how hard it is it view archived patches and put the same coding in.....

#6 PropagandaWar

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Posted 02 July 2013 - 10:18 AM

View PostGaan Cathal, on 02 July 2013 - 10:12 AM, said:

You're right. Terrain making sense and well balance SRMs are both deeply interrelated and mutually exclusive.

OWAIT!

They derped up the splash code and can't buff SRM damage until they underp it or they'll go back to nuking some mechs five times more than others for no good reason.

They do need to underp it so they can fix SRMs, but being able to walk up a cliff or not has nothing to do with it.

Oh you mean that undurp that supposedly happened over a month ago with a said (By PGI none the less) damage increase a month ago. . Hell I'm fine with 2.0 damge. That or lower the fraggin heat and up ammo.

#7 PEEFsmash

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Posted 02 July 2013 - 10:18 AM

I don't even want to play this game anymore. They aren't even trying. They don't actually care.

#8 One Medic Army

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Posted 02 July 2013 - 10:18 AM

Some of us have mentioned that it's irrelevant what damage you deal with your 270m max range shotgun so long as snipers can still mostly kill you before you enter said range, and finish you off once you're there.

Or in other words, though SRMs need to be buffed (heavily) it won't solve the PPC-centric meta we're currently experiencing, and if SRMs get huge buff before said meta is fixed they may end up being OP after it's fixed, requiring another nerf/buff cycle.

So, hopefully, they'll boost them a little and do something to nerf PPCs, and then we can see where all the rest of the weapons really stand.

Edited by One Medic Army, 02 July 2013 - 10:19 AM.


#9 Stoicblitzer

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Posted 02 July 2013 - 10:20 AM

the last 3 patches including today, i went to the patch notes and ctrl+f SRMs. nothing important. ******* useless.

#10 PropagandaWar

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Posted 02 July 2013 - 10:21 AM

I still brawl with My SRM 4 and 6 on my hunchy but I think its bs that I have to go at it three times as hard when AC 20 thugs and PPC smurf guys can just rip your damn torso off in one shot. I wouldnt mind that but us infighters should have a good answer back and that is supposed to Be SRM's which require heat ammo and do spread so WTF PGI. It's going on months friggin months, with no response after your post saying that they would be addressed and increased. Just tell us your leaving them and we'll move on even if it is BS.

#11 Bishop Steiner

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Posted 02 July 2013 - 10:22 AM

View PostGaan Cathal, on 02 July 2013 - 10:12 AM, said:

You're right. Terrain making sense and well balance SRMs are both deeply interrelated and mutually exclusive.

OWAIT!

They derped up the splash code and can't buff SRM damage until they underp it or they'll go back to nuking some mechs five times more than others for no good reason.

They do need to underp it so they can fix SRMs, but being able to walk up a cliff or not has nothing to do with it.

or simply drop the splash nonsense. Anti Armor missile are shaped charge. Splash should be minimal enough to not be a consideration (at least to anything with armor)

But that would be FAR too easy a fix, ya know?

#12 RG Notch

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Posted 02 July 2013 - 10:23 AM

View PostPEEFsmash, on 02 July 2013 - 10:18 AM, said:

I don't even want to play this game anymore. They aren't even trying. They don't actually care.

Does that mean you won't post? Sadly I doubt it. :)

Edited by RG Notch, 02 July 2013 - 10:23 AM.


#13 Bishop Steiner

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Posted 02 July 2013 - 10:23 AM

View PostPropagandaWar, on 02 July 2013 - 10:21 AM, said:

I still brawl with My SRM 4 and 6 on my hunchy but I think its bs that I have to go at it three times as hard when AC 20 thugs and PPC smurf guys can just rip your damn torso off in one shot. I wouldnt mind that but us infighters should have a good answer back and that is supposed to Be SRM's which require heat ammo and do spread so WTF PGI. It's going on months friggin months, with no response after your post saying that they would be addressed and increased. Just tell us your leaving them and we'll move on even if it is BS.

I'd even be happy with 2.0 damage. About the only thing I am pretty adamant about is SSRMs should do .5 damage LESS to compensate for their insta hit/ammo conservation.

View PostPEEFsmash, on 02 July 2013 - 10:18 AM, said:

I don't even want to play this game anymore. They aren't even trying. They don't actually care.

Still mad you can't poptart anymore, I guess?

#14 Gaan Cathal

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Posted 02 July 2013 - 10:26 AM

View Postdeforce, on 02 July 2013 - 10:18 AM, said:

they worked perfectly fine 8 or so months before that, just saying, not sure how hard it is it view archived patches and put the same coding in.....


No it didn't. It did 3-5 times as much damage to some mechs. The real derp is that whichever genius designed the system hooked it into the homing mechanism for some reason, meaning that if you remove splash damage missiles more or less only hit CT. Currently there is a 'negligible' splash damage to avoid that.

View PostPropagandaWar, on 02 July 2013 - 10:18 AM, said:

Oh you mean that undurp that supposedly happened over a month ago with a said (By PGI none the less) damage increase a month ago. . Hell I'm fine with 2.0 damge. That or lower the fraggin heat and up ammo.


Nope. As above, they reduced splash to 'minimum amount before it breaks homing into horrible op-insta-core territory' and moved some of that damage to the main impact.


Again, it does need an increase. It just doesn't affect whether your mech should be walking up a cliff. Entirely unrelated issue, don't yell at them when they actually manage to improve something just because it wasn't the improvement you wanted most.


Edit:

View PostBishop Steiner, on 02 July 2013 - 10:22 AM, said:

or simply drop the splash nonsense. Anti Armor missile are shaped charge. Splash should be minimal enough to not be a consideration (at least to anything with armor)

But that would be FAR too easy a fix, ya know?


As above. They tried. Every missile in the game hit CT in internal testing (yeah, 3s Jenner land, but it's their presented argument). Clearly they're having trouble fixing the moronic coding.

Oh. And that coding is unrelated, as far as we know, to not being able to move up a 45 degree slope as fast as a horizontal plane.

Edited by Gaan Cathal, 02 July 2013 - 10:28 AM.


#15 Roland

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Posted 02 July 2013 - 10:27 AM

What's the deal with star citizen, anyway? It's still way pre-alpha, right? You can't actually play it yet, can you?

#16 Demos

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Posted 02 July 2013 - 10:31 AM

Yeah, SRM makes less damage per ton of ammo than in TT.
Versus doubled armor and without the possibility to aim shots.

Great move, PGI...

#17 InRev

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Posted 02 July 2013 - 10:32 AM

Honestly, the forums are more fun than this ******* game at the moment. PGI needs to hot fix this ****, it's getting ridiculous.

@PGI: open database > set SRM damage to 2 > reboot server > watch results

FFS this isn't rocket science

#18 deforce

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Posted 02 July 2013 - 10:32 AM

View PostRoland, on 02 July 2013 - 10:27 AM, said:

What's the deal with star citizen, anyway? It's still way pre-alpha, right? You can't actually play it yet, can you?


pre alpha, but i would put money on it that they release a functional game before mwo launches, even though PGI had a 1 year head start.

after months of losing faith in PGI, i finally decided to pledge over $250 to robertspaceindustries.com

#19 FrDrake

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Posted 02 July 2013 - 10:34 AM

I'm tired of having to run a ppc sniper to stay competitive, I'd like to have at least a few choices to play.

#20 PEEFsmash

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Posted 02 July 2013 - 10:36 AM

View PostBishop Steiner, on 02 July 2013 - 10:23 AM, said:

Still mad you can't poptart anymore, I guess?


I have played a grand total of 8 matches in a poptart, and 3000 in non-poptarts.





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