Gameplay - Movement Archetypes
#241
Posted 05 July 2013 - 12:58 AM
That being said, the impassable small rocks/outcroppings are annoying. Some global solution for those might be needed.
#242
Posted 05 July 2013 - 01:37 AM
Turned a "freedom of movement" type of game into a "stand around and wait" type game.
BORING.
I understand the concept.
BUT
I am getting stopped by small rocks on canyon, alpine, and forest colony (I got frustrated after 3 maps and logged off.)
Some times I can go up a 45 degree slope with no problem, but not a 40 degree slope on a different hill.
I can jump jet up a hill if I have momentum, only to be stuck almost near the top on a 40 degree slope, then slide back down.
Are you trying to force me back into playing only light mechs?
I was enjoying the big mechs finally.
IF this is how the system is going to be, ALL of the maps need to be re-done to accomodate the system... else it's become a game of sitting around in heavy/assault, and harassment/capping in lights... not worth the time of "playing" if we're spending even LESS time fighting because we're all hung up on terrain and being forced to follow very narrow paths which are easily ambushed.
Uhg. :-(
#243
Posted 05 July 2013 - 02:12 AM
#244
Posted 05 July 2013 - 02:21 AM
#245
Posted 05 July 2013 - 02:33 AM
SiriusBeef, on 05 July 2013 - 02:12 AM, said:
No. The idea is for heavy mechs to not be able to get through some routes, period. 10% would still allow any "pro sniper" to go up the biggest mountain, just getting a few moments later.
#246
Posted 05 July 2013 - 03:41 AM
#247
Posted 05 July 2013 - 04:27 AM
Modo44, on 05 July 2013 - 02:33 AM, said:
So, the answer is dont allow the bigger mechs even move at a slow speed making them easy prey for the "amazing" ligthmechs pilots? Dont cry when all the bigger mechs goes lrm boats and leave all the brawling for the lights.
#248
Posted 05 July 2013 - 04:33 AM
#249
Posted 05 July 2013 - 04:37 AM
This would still prevent mountain climbing, but might feel less like your mech is a drunk marshmallow.
#250
Posted 05 July 2013 - 04:43 AM
Modo44, on 05 July 2013 - 12:58 AM, said:
That being said, the impassable small rocks/outcroppings are annoying. Some global solution for those might be needed.
I second that. I strongly believe a mech sim should contain such limitations. A light mech or a mech with JJ should have an advantage compared to a walking barrel like the Stalker.
I also agree on the fact that it needs some QA, but it should definitly stay in the game. Especially because JJ are not really needed without this advantage - 1 is enough if you need faster turns in brawling. If I equip 4 or 5, I want them to be of use
#251
Posted 05 July 2013 - 04:47 AM
#252
Posted 05 July 2013 - 06:21 AM
#253
Posted 05 July 2013 - 06:25 AM
Lord of All, on 04 July 2013 - 11:00 AM, said:
Maybe you guys are not voting?
http://mwomercs.com/...__fromsearch__1
true... I did not know that there is a vote.
I think some people will definitely stop playing, like I do, until something is changed. But most Players don't visit the Forum and so these votes will be dominated by battletech fans and over interested people, who want to see a more realistic game. The typical gamer wants to play and won't bother to do more than reading the patchnotes.
Looking at the numbers for games played in the week before and after the patch (and other basic counts) would be interesting to see, if the patch changed them as most people expect it to.
#254
Posted 05 July 2013 - 06:31 AM
#255
Posted 05 July 2013 - 07:25 AM
I Just pray for back to the original movement system, in the official opening.
#256
Posted 05 July 2013 - 07:50 AM
I sincerely hope this will get fixed VERY soon. A change like this is the kind that will make me turn this game off until it is fixed.
#257
Posted 05 July 2013 - 07:52 AM
Tstyles, on 05 July 2013 - 12:54 AM, said:
Why don't we go faster downhill?
Why isn't anyone asking this question???
It has been asked many times in this thred, just ignored. Or didn't you know gravity only works up hill!
On a side note having now put in quite a few games since the new patch, the conclusion is simple
Nice idea, but "IT WAS MORE FUN BEFORE", Its not as much fun now.
Edited by Verminard, 05 July 2013 - 08:01 AM.
#258
Posted 05 July 2013 - 08:47 AM
#259
Posted 05 July 2013 - 08:55 AM
#260
Posted 05 July 2013 - 09:03 AM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users