Jump to content

Gameplay - Movement Archetypes


359 replies to this topic

#221 PsychoSick

    Member

  • PipPip
  • The Nimble
  • The Nimble
  • 23 posts

Posted 04 July 2013 - 11:53 AM

it's patches like this that makes me never want to spend real money on MC or on the phoenix project ever. The patches PGI implements in this game are so monumental and game-changing that they usually end up nerfing everything that was once FUN in this game or USEFUL. When you do patch, it's not ever anything incremental to test its validity in the game, its always some wild swing patch that destroys game mechanics completely.

stop destroying your game PGI, for the love of god, please stop! For the love of all of his noodly apendages, please stop and reverse this patch.

#222 -Muta-

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • 749 posts
  • Locationstill remains a mistery.

Posted 04 July 2013 - 12:00 PM

It is super easy to get stuck on little rocks

It is super easy to get away from other mechs that have no jj

#223 reddragonwagon

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 31 posts

Posted 04 July 2013 - 12:01 PM

I like it, much better in my opinion, and I pilot mechs of all sizes. It would be nice to have variable spawn points in Alpine though, and be able to kick rocks in Canyon.

#224 Jeff Spicoli

    Rookie

  • Bad Company
  • Bad Company
  • 6 posts
  • LocationCarmichael CA

Posted 04 July 2013 - 12:24 PM

I just got killed on Tourmaline when I got stuck on a small rock as I was going down a slope, and I could not move. Hence I got shot up.

#225 Angelrage

    Member

  • PipPip
  • The Slayer
  • The Slayer
  • 25 posts

Posted 04 July 2013 - 12:29 PM

my 2 cents

Idea:can't say it is idiotic.
implementation:TRASH, garbage, ect.

Waht u guys basicly done : nerf all mech, make the game fustrating basicly its a joke i think.
Cant be real u try to turn your mech and you just die after 3 sec cos there is a lil stone or something and u cant turn your
fu..ing assault, cos the lil rock is stronger!

And u ppl there at pgi belive 3rd person will pull new casual ppl into the game????? LOL???? they wont understand why they cant even move.....
Im really mad at u folx, u just dropp some untested feature in and scare away even more pilots from the game, and there is a time like 2 week maybe 3 after a brake from a game you just wont come back to see whats up. did they fix things they broke or just some new hero mech and reseen program ect...
ps
SRY my english.

Edited by Angelrage, 04 July 2013 - 12:30 PM.


#226 Arcturious

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 785 posts
  • LocationCanberra, Australia

Posted 04 July 2013 - 01:24 PM

Hmmm. The only thing I would suggest so far that I have found annoying, if you are in something fast and trying to dodge around buildings. You get stuck as soon as you hit anything - like taking a corner just a tiny bit too close, clip the edge of the wall and 100% stop.

I would suggest putting in a way to measure the angle of impact. If your angle of impact is really small - 20 degrees or so you should lose only 20% - 50% speed and be allowed to brush past the wall. Be deflected off it, if you will.

It makes piloting light / fast med like Cicada a nightmare in the upper Forest Colony section at the tunnel exit. There are a few small buildings there. Now that you can't dodge past people, or easily escape up a hill etc, you have to constantly run and dodge around those little buildings there under the radio tower.

If you clip one, you stop dead and are basically...well dead.

Otherwise though I haven't found anything a little tuning / removing steel pebbles won't fix. Overall I am EXTREMELY happy with this change. It adds a level of realism and weight to your actions that was missing till now.

Edited by Arcturious, 04 July 2013 - 03:08 PM.


#227 arghmace

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 845 posts
  • LocationFinland

Posted 04 July 2013 - 01:56 PM

ok, after playing 8 hours non stop today I really cannot see what the hassle is. I very rarely get stuck in anything and climbing hills feels just about right. There are some bumbs and rocks here and there that slow my mechs weirdly but no full stops unless I drive into a wall.

The game is much better now than before when mechs could just ridiculously run up steep slopes without slowing down.

It's not perfect, requires some fine tuning, but it's certainly not as bad as many here complain. Learn to pilot your mechs and watch where you're going, not just point and shoot. Piloting is the skill that should matter the most, so I really like this change. I've seen some noob Dragon Slayer pilots killing their speed on hills and obstacles while I dance around them in my Fang and I love it :)

Edited by arghmace, 04 July 2013 - 02:09 PM.


#228 LastPaladin

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 596 posts

Posted 04 July 2013 - 02:12 PM

View PostLord of All, on 04 July 2013 - 11:00 AM, said:

It seems to me the complaints outweigh the approvals by a wide margin yet that is not reflected in the poll.

Maybe you guys are not voting?

http://mwomercs.com/...__fromsearch__1


Well, that's not an official poll, just one some guy started, and it is in the wrong section of the forums, so the people giving feedback are not likely to find it, unless they notice your posts and follow the link.

#229 Arekon

    Rookie

  • Little Helper
  • 1 posts

Posted 04 July 2013 - 02:34 PM

If you have momentum going into a slope that would stop you and fire jump jets you can make it up which makes sense. If you hit the slope and are dead stopped, firing jump jets just pushes you straight up. Would expect that the lightened weight would allow you to start climbing the impassible slope from a stand-still.

#230 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 04 July 2013 - 02:36 PM

View PostLord of All, on 04 July 2013 - 11:00 AM, said:

It seems to me the complaints outweigh the approvals by a wide margin yet that is not reflected in the poll.

Maybe you guys are not voting?

http://mwomercs.com/...__fromsearch__1
I'm not voting, because I couldn't be bothered with random unofficial polls.

Edited by Wintersdark, 04 July 2013 - 02:37 PM.


#231 moonglum

    Member

  • Pip
  • Shredder
  • Shredder
  • 11 posts
  • LocationUpstate NY

Posted 04 July 2013 - 03:03 PM

I'm mostly a fan of the changes. I wish I could chug up slightly steeper slopes, even if it was very slowly. And some of those rocks which stop me are pretty tiny...

#232 One of Little Harmony

    Member

  • PipPipPipPipPip
  • The Devoted
  • The Devoted
  • 159 posts

Posted 04 July 2013 - 03:22 PM

I absolutely hate the way the movement makes a bunch of areas of the map inaccessible now. Especially on Alpine peaks. I don't really mind it, but there needs to be some paths opened up, especially the very "high" areas on the east, south and north part of the map. You should change the 45% to a bit steeper, or redo some parts of the map to allow transit. Also, the canyon network is a joke for finding paths to get on top now. I had trouble even with jump jets because of the lack of thrust vectoring. (Thrust vectoring is one of my favorite parts of MW2, btw)

#233 FREDtheDEAD

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • 406 posts
  • LocationSouth Autstralia

Posted 04 July 2013 - 03:30 PM

I wonder why some basic physics couldn't have been used instead of arbitrary rules?

#234 Xenok

    Member

  • PipPipPipPipPipPip
  • 323 posts
  • LocationUnited States, Mountian Time Zone

Posted 04 July 2013 - 04:17 PM

Jump jets need a major rework. They do not go as far as they should, and they certifiably should move you forward as well as up. What is the point of them if they will not get you up a mountain side, rather than jump up and fall back down? The Jump jet thrust should be able to angle and thrust me forward, rather than simply use my current momentum.

This is a world where we can build nuke engines that do not explode when the mech goes down but the hydraulics that would redirect thrust at a 45 degree angle are beyond us? I realize this is not real, and I am not asking for it to be real but come on, would a little forward thrust with some of that up kill ya? :)

#235 TheWafflesBeHot

    Rookie

  • Sergeant
  • Sergeant
  • 6 posts

Posted 04 July 2013 - 05:22 PM

Like most of us, I think slowing down on slopes is okay, especially on the steeper ones.

As for the not being able to go up 45 degree slopes thing though...
In my Awesome, A dragon walked right up into me pinning me against a small slope (that as I see it my Awesome should have been able to take one step up and over) making me completely immobile. While I was confused about being completely immobile in such an open space, he used this chance to pound me to death with his ACs.

I've also had many problems getting up to the upper level in the Canyon. I would think I should be able to snake my way up a hill to reduce the angle of ascent, but it treats the entire hill as one angle so movement is impossible.

Please adjust this angle mechanic.

#236 snakeman5150

    Member

  • Pip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 16 posts

Posted 04 July 2013 - 06:40 PM

sence we cant pick are Mech to fit the map we are dropping on the realizem goes right out the window and this patch is going to make some mechs not worth having Ex. I have an Atlas its pretty useles now if i dont git a map it can walkaround on, canyon network is a good exsample 4min to git to the fight then its move to the next canyon and its another 4min to git there than it moves and so on spent more time walking than fighting not fun.. with all the talk abought balance this gives JJ mechs a clear advanage on every map I under stand some sloops being to steep and slowing down when going up hill but not at the exsepnce of the no JJ mechs whats the point of having a founders Atlas when I cant angage any one be cause i cant git to them and my stalker(m) is worse. I didn't feel theres was anything wong with movment as it was. every thing els in the game seems to be fine but I just don't like that I now have mechs that are not usable with out being fustrated with the map you get if you would let us pick are mechs after we know what map we are going to than thats realizem.

#237 LoneUnknown

    Member

  • PipPipPipPipPipPipPip
  • 739 posts

Posted 04 July 2013 - 07:00 PM

I like the concept... a lot. Was hoping for a while that something like this would be implemented.

It makes jump jets more useful IN THEORY.

Problem is, since you need momentum to get forward movement in flight, it is still too easy to get stuck on hills with a jump capable mech.

If you are throttling forward, even if you are not moving/moving slowly, it would be great to still have some "forward thrust" instead of just poptarting.

Personally, I am getting stuck on terrain left and right with my highlander since the patch, and having jets does absolutely nothing to help me get unstuck. Might as well just drop them at this point.

#238 Barcellona

    Rookie

  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 4 posts

Posted 04 July 2013 - 07:21 PM

View PostBarcellona, on 03 July 2013 - 08:55 PM, said:

Everyone please go here and vote yes: http://mwomercs.com/...__fromsearch__1

Request - please revert or extend the availability of the phoenix package since I am sure not going to spend additional money until it is fun again.

I have been playing a few months.... I see quite a few people who seem to have just posted to the forums for the first time just as I did because this change is horrible.



OK, I take it all back.... a bit of adjustment on obstacles is needed but I have not had so much fun with my lights in ages.... since the ballistic orgy / LRM nerf.

Small adjust needed on climbing and getting stuck on obstacles but otherwise good deal!

#239 Phaesphoros

    Member

  • PipPipPipPipPipPipPip
  • 513 posts

Posted 04 July 2013 - 10:04 PM

I think there's a way to make it look more realistic. First (and yes I know cross-posting is forbidden by CoC, but the linked thread couldn't really be posted here), here's my analysis of how a biped/'Mech would climb a slope in Real Life™

How to make it look more realistic?
  • There IS a limit to the steepness of slope a 'Mech can climb, but it has to do with friction. If you want the 'Mech to completely halt for a certain steepness/angle, the 'Mech should be running on a spot, not just stand still. If the throttle then is reduced or the 'Mech turns such that the legs are not in the direction of the slope, the 'Mech slides down the slope a bit.
  • Objects smaller than the size of the foot of a 'Mech shouldn't affect the forward movement at all (it it's not a heap of them).
  • If the 'Mech steps on an object like a stone that has a slope that's steeper than what the 'Mech can climb, the 'Mech's foot slides off this object. If said object is smaller than a step length of the 'Mech, the latter will just step over it with the next step.
  • A 'Mech shouldn't be able to decelerate faster than through "applying the brakes" as by reducing the throttle. If there was a faster way, it would be used instead by the throttle. (Some ways damage the 'Mech and are therefore not used, like running against a wall.) Walking up a hill shouldn't decrease the 'Mech's speed much more than the throttle is able to; as the 'Mech is moving upwards, a slope can decelerate a bit faster than the throttle, but not much.
  • When climbing a slope, a 'Mech should make smaller steps.
  • If you want to make this more like a simulator, the pilot should be required to adjust the 'Mech's speed to climb a hill. If the speed is too high, the feet will slide off (yet the momentum of the 'Mech is conserved and it'll fall over!).
  • The maximum angle a 'Mech is able to climb depends on the material of the ground as well as on the 'Mech's feet (size, material, texture) AND weight.


#240 Tstyles

    Member

  • PipPip
  • 42 posts

Posted 05 July 2013 - 12:54 AM

Are we not all missing something here?

Why don't we go faster downhill?

Why isn't anyone asking this question???





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users