Great idea. OK implementation. Poor design and testing.
There are literally pebbles in the game that's considered incline and your mech will come to a halt or run into steep speed drop. For example, in Canyon I was running straight to close the gap with Dual AC20 Jager and I hit a pebble, my speed dropped to 0. Free hits from Dual AC20 jager because I wasn't moving.
Another example is in upper city of River City. There are some stuff on there that's considered incline even though it's not clearly visible and it drops your speed to 2/3.
Right now some of the environments just act as caltrops and pebbles on the ground that's considered incline are literally the most danger weapon in the game. If I could pack my missile tubes with it and fire. I would because it'd stop a whole 8 man chasing after me in their tracks. It literally stops people in their track when they hit something that's considered incline when its not visually obvious like a pebble...
Please roll the change back for further testing to pick out which ground level items are being flagged as incline. Or reduce the movement penalty.
Right now the penalty is also pretty steep. The little hill of radar tower right by spawn point in Forest Colony. There is a slight slope that Assault can't get up on anymore unless you do some funky move around it. In Alpine, if you start on top side. You can't get on the mountain everest side even with JumpJet and I was trying so using Quickdraw with jumpjets that run at 100 kph.
Edited by Blood78, 03 July 2013 - 02:49 AM.