Firstly, although a cool map, Alpine is essentially a bit broken now. I mean, it was big to begin with, but now meeting another party is a 50/50 chance. Maybe this will be less of a problem with 12v12, but now, because om the limited movement, the map is just a curiosity.
Secondly, River City... Boy, have things changed.. Running into the city full blast is not an option anymore - it is more of a slow cautious approach and I like it. City fights are precarious things - you don't know what lurks.. and your movement is supposed to be limited. If you want to run, go into the river. Interesting play.
Canyon.. although I only played it once, I have to say I approve. Although I have to agree with many of the threaders here that getting stuck on the smallest of outcroppings and rocks piloting a 'las is quite annoying. BUT, and this was awesome, our assault lance got ambushed by a Victor 'mech.. He managed to deal out quite a lot of punishment standing up upon the ridge before he fell down and we blew him sky high - Jumpjets are really quite a powerful tactical tool...as it should be. Will have to play this a little more methinks.
It took me a couple of games to get used to the new movement mechanics, and I played with my Raven, Catapult and Atlas. it is going to take some getting used to, but I approve of what it brings to the game.
/5c
EDIT: think they should run over the maps a few more times and just smooth out certain things. as with everything else, it is going to take time. but it needs to be done.
Edited by Furball42, 02 July 2013 - 10:28 PM.