Furball42, on 02 July 2013 - 10:23 PM, said:
Firstly, although a cool map, Alpine is essentially a bit broken now. I mean, it was big to begin with, but now meeting another party is a 50/50 chance. Maybe this will be less of a problem with 12v12, but now, because om the limited movement, the map is just a curiosity.
Secondly, River City... Boy, have things changed.. Running into the city full blast is not an option anymore - it is more of a slow cautious approach and I like it. City fights are precarious things - you don't know what lurks.. and your movement is supposed to be limited. If you want to run, go into the river. Interesting play.
Canyon.. although I only played it once, I have to say I approve. Although I have to agree with many of the threaders here that getting stuck on the smallest of outcroppings and rocks piloting a 'las is quite annoying. BUT, and this was awesome, our assault lance got ambushed by a Victor 'mech.. He managed to deal out quite a lot of punishment standing up upon the ridge before he fell down and we blew him sky high - Jumpjets are really quite a powerful tactical tool...as it should be. Will have to play this a little more methinks.
It took me a couple of games to get used to the new movement mechanics, and I played with my Raven, Catapult and Atlas. it is going to take some getting used to, but I approve of what it brings to the game.
In response to Alpine here, I actually found that the changes literally required mechs to stay behind and defend the base, and so a lance of us did to resounding success.
River City I found me a ramp, went up it and basically shot anything that got close so I didn't get to experience much. But my teammates claim that they are going slower in the water and liked it. But I thought that wasn't implemented yet?
Canyon my group had mixed feelings. One guy hated it in his Atlas because he kept getting stuck on shin-high boulders. I confess it'd be nice to be able to kick these things out of the way or crush them with only a slight pause. Better if we could see them in our way and then shoot them down with lasers so they won't be an obstacle. (Also think the assaults should get downward facing belly cams that you can switch to in order to see what's going on under your feet, but if we get that we'd eventually want rear cameras and our rear-mounted weapons properly rear mounted and our flippable arms flippable).
I enjoyed my experience in an Atlas on it. I found myself luring enemies down into the canyons so that I could have myself easy kills. I only got stuck on one rock, but I know from seeing it in other perspectives this 'pebble' is taller than the Atlas's knee. Smaller ones slowed me down but didn't stop me.
I rather like the more tactical experience on Canyon, though as a Blackjack I found myself frustrated in realizing I was in one that didn't have jumpjets and couldn't climb most of the usual slopes. Instead, I kept trying different ones and found one I could climb At some point while being chased by a Hunchback I led the enemy to a thigh-high boulder and he got stuck on it, allowing me to pelt him a few good times before he backed up and went around it. Quite nice. Usually they just 'leap' over them.
Lordred had a fast Centurion chasing him on Caustic Valley and kept leaping over large hills to buy time, causing the Centurion to stop, turn, and run around them. Didn't buy enough time but it certainly helped.
Gotta say this has increased the value of my Raven 4X. Only thing that would increase it even more is knockdowns so I can go back to drop-kicking Atlases, hopefully landing on my feet so I can fire my AC/20 into his face.