Gameplay - Movement Archetypes
#161
Posted 03 July 2013 - 03:41 PM
#162
Posted 03 July 2013 - 03:42 PM
#163
Posted 03 July 2013 - 03:52 PM
#164
Posted 03 July 2013 - 03:53 PM
#165
Posted 03 July 2013 - 04:24 PM
#166
Posted 03 July 2013 - 04:42 PM
Please please change the sound back.
Edited by Fomorian, 03 July 2013 - 04:44 PM.
#167
Posted 03 July 2013 - 05:14 PM
#168
Posted 03 July 2013 - 05:35 PM
Right now maps have essentially turned into giant speed bump so you cannot close the gap between say PPC boats which everyone runs with your brawlers like speedy Dual AC20s or M.Laser boats.
So what's the point of even trying to brawl when the map has so many hidden speed bumps that makes PPC boat even more effective.
Edit: I'd suggest that only big slopes that's obvious get flagged to apply archetypes. Rest shouldn't be. It actually helps turn the game into giant PPC or LRM fest. Even with heat penalty that come in, with these speed bumps it wouldn't make much difference because the movement impediment everyone is getting hit with buys PPC boat enough time to cooldown.
Edited by Blood78, 03 July 2013 - 05:36 PM.
#169
Posted 03 July 2013 - 05:50 PM
The least you could do is make all the maps flat like in world of tanks. Implementing a feature that introduces gravity without maps supporting the gameplay makes for a very undesirable game experience.
#170
Posted 03 July 2013 - 05:52 PM
#171
Posted 03 July 2013 - 06:03 PM
limiting.
#172
Posted 03 July 2013 - 06:07 PM
It also forces people in brawling and away from the peek a boo style that has been so prevailing in the game before.
Overall a good change but maybe tweak it abit to ignore cars, small hills, etc And to allow assaults more ability to move up hills, maybe at a much reduced pace (5~ kph maybe )after 20% to medium level angles, similar concept with assaults.
I agree that Canyon is crap now. But that that is because it has always been crap, and previously only the insane movements made it playable. Now PGI would have to go back and actually fix the issues on the Canyon map.
Edited by Gaden Phoenix, 03 July 2013 - 06:08 PM.
#173
Posted 03 July 2013 - 06:12 PM
The movement change is totally unneeded. Some areas were impassable before unless you went around a ramp or had JJ. Now... even with JJ most places are impassable. Its tedious, frustrating and boring to be walled in by everything... not to mention stopping cold on pebbles, 1 foot tall walls, and berms knee high. Please remove this movement shackle, make the game fun again.
SOUND:
The old sounds were awesome. Ballistics sounded like ballistics. PPCs sounded cool. Now, PPCs sounds like some kind of screeting metal against metal, horridly loud. AC2s sounds like some painfully loud clanging gond in my ears. AC20s sound... like slapping a wet towel on cement.... nothing like a canon as before. Missles... echo echo echo foooooooooosssssshhhh.
Not only are the sounds clangy, sissified, and just plain wierd... the volume is excruciatingly over done. I literally had game volume most of the way up before and my computer voume on half. Now? No way. Game volume on the lowest possible setting AND compuer setting on very very low too and its STILL painful. I cant hear naything else anymore. No engine, no steps. Nothing in the distance. Only those terrible new effects. PLEASE, I beg you to restore the old sounds. There was nothing wrong with them at all.
Also, the new sounds are not directionally accurate. Its really hard to tell who fired where. Old sounds you could home in on someone firing...
I am very upset by this. Not trying to e unkind. I know the Devs work hard at the code and all.... but there was nothing wrong with the movement or sounds before, so why on earth did you change them. The game went from a rich variety of sounds and versatile movement strategies, flanking, charging, luring feinting... to an ear splitting, laborous "where can I desperately claw my way to some kind of elevated place to camp without taking 20 minutes and getting blasted 10 times before I make the last 1 meter 45 degree climb" game.
May as well turn the sound off for all it litterally hurts my ears to fire the weapons now. And in fact I do punch my mute button now a lot when I play. My ears are ringing still.
MOVEMENT AGAIN:
And may as well rip the engines out of the mechs and have us stand where we are... as to make us suffer through this kind of torturous movement mechanic. At least then we wouldnt expect to actually be able to get somewhere only to find ourselves struggling to get to the enemy.
While lights with JJ have an advantage with this movement thing (I play lights a lot btw), its not an advantage I like... not a skill based advantage but a game changing mechanic. Ground walkers are so disadvantaged now that half the fun of killing them is taken away... Please reverse this movement mechanic.
Edited by Seddrik, 03 July 2013 - 06:14 PM.
#174
Posted 03 July 2013 - 06:36 PM
#175
Posted 03 July 2013 - 06:48 PM
Tell you what, add jump jets to every mech and it will be fine.
#176
Posted 03 July 2013 - 06:49 PM
This patch utterly breaks the game. I understand the logical thought process behind implementing it, but I don't ever recall reading about a mech getting stuck on a mountain, only to have to back up like a semi-truck at 15 KPH, only to get ambushed because the mech was unable to lift it's legs in a climbing fashion.
On top of that, what's the point of having upper,lower, and foot actuators if they can't bend? The way this patch is treating our mech's, its as if the leg is just one singular piece of metal that can't adjust its position to accommodate its path of movement.
This patch has broken the game mechanics worse than any of the HUD bugs ever did IMO. If you want my feed back as someone playing in this beta phase: get rid of this nonsense.
Edited by PsychoSick, 03 July 2013 - 06:49 PM.
#177
Posted 03 July 2013 - 08:22 PM
#178
Posted 03 July 2013 - 08:55 PM
Request - please revert or extend the availability of the phoenix package since I am sure not going to spend additional money until it is fun again.
I have been playing a few months.... I see quite a few people who seem to have just posted to the forums for the first time just as I did because this change is horrible.
Edited by Barcellona, 03 July 2013 - 08:56 PM.
#179
Posted 03 July 2013 - 10:42 PM
#180
Posted 03 July 2013 - 10:45 PM
You are stopped by every freaking pebble, some maps are nightmares to navigate, cause you just don't know "can my mech make it".
well, i will hope for next patch i guess.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users