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Remove Alpine From The Game


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Poll: Remove alpine? (252 member(s) have cast votes)

Remove it from the map list?

  1. Yes (56 votes [21.37%] - View)

    Percentage of vote: 21.37%

  2. No (206 votes [78.63%] - View)

    Percentage of vote: 78.63%

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#41 Kyogiri

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Posted 02 July 2013 - 10:01 PM

View PostDr B00t, on 02 July 2013 - 09:52 PM, said:

i voted not to remove it...but yeah they need to remake it...i have an atlas - D and its well rounded for range...but i get slaughtered trying to get to cover....on tourmaline i can at least find cover to get in range for most of the fights...

alpine is a sniper playground....once they address the sniper ppc/gauss meta i hope it will be better


Well the problem is PGI wants to move forward. Them working on Alpine they will see as Linear movement. So it would be easier to ask them for a New map than for them to work on this one.

Edited by Kyogiri, 02 July 2013 - 10:02 PM.


#42 Typhoon Storm 2142

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Posted 03 July 2013 - 12:35 AM

View PostSpudbuddy, on 02 July 2013 - 01:42 PM, said:

Why is this terribly designed map still in the game?


Because it's a nice, solid and big map. If you don't like it, well, that's your problem. I do like it, and I want to play on it.

Look at all the little girls here, crying. I bet you people didn't expect for this poll to go in that direction. Too bad most people disagree with removing Alpine from the game. Awwwwww. I feel so sorry for you.

I voted Yes and No because I could. Poll creator didn't do it properly. He didn't even put a "don't care/abstain" option in the poll, because weak minds only think in yes/no, black/white terms.

Edited by Typhoon Storm 2142, 03 July 2013 - 04:08 AM.


#43 Will HellFire

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Posted 03 July 2013 - 12:49 AM

You got what you deserved by askng a question and then pushing people to vote one way or another.

Most of us like the map enough to enjoy playing it. In 8man drops is specially interesting.

So: NO. Keep the map. Stop pushing people around.

#44 The Gunman

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Posted 03 July 2013 - 05:01 AM

Voted for both, because I could.

Also, I like Alpine. Lots of wide open spaces, its the one map that makes long range weapons relevant.

#45 Randalf Yorgen

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Posted 03 July 2013 - 05:08 AM

View PostSpudbuddy, on 02 July 2013 - 01:58 PM, said:

There's nothing to like, it's too huge, the points in conquest generate too fast, the bases cap too fast, the terrain is designed terribly, it's 2-3x too big even for a 12 player map, there's nothing good about it.


too huge? it's the smallest any map should be. all maps should be 4-8 times the size so that people are forced to scout, maneuver and use what assets they have to find the enemy and join the battle. No the problem is the game modes. conquest and assault..... A different game mode would make it much better, like FFA with 16 mechs dropping all across the map with no teams or an Assault/defend for 8 minutes then the two sides switch and the defenders now assault while the attackers defend. put defensive positions in as well so that it's possible to stop the advance but both sides have these defences when they are defending. the team that either captures the objective the fastest or gets closest to capturing it wins.. The Map is fine, we need more play mode options.

#46 Mechkilla

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Posted 03 July 2013 - 05:12 AM

I like this map in general. With the new movement changes it should be much more challenging (had it only once since patch).

In conquest it lacks a higher ressource goal. Also the matchmaker is sometimes a big impact when only one side is gifted with proper lights (or much more). With 12 vs 12 this map should make much more fun because it has the space for them (even tourmaline is kind of too small for such many mechs).

What I don't like in this map is that in many regions it need much more and different details (some of them are repeating to often (buildings, vehicles).

Don't remove it, just make it better PGI.

#47 Mechteric

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Posted 03 July 2013 - 05:46 AM

I think it just needs some interesting cover spots. Some big rocks and groupings of trees in the right places would really help this map a lot!

#48 Kraven Kor

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Posted 03 July 2013 - 06:33 AM

It has cover, it is a good map.

I like it.

They do need something to allow us some control over which maps we see, or select the "right" mechs for an upcoming map, etc. We know that, supposedly, something along these lines is coming in UI 2.0

#49 Tipsy McTartan

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Posted 03 July 2013 - 07:50 AM

Won both games I've played from the lower side since the patch, all you need is a spotter over the mountain targeting the lemmings marching to the radio tower. My JJ Treb still makes it up and over the peak, it's a little more difficult now but I still made it with plenty of time to start targeting the the Heavies and Assaults that still don't think they need AMS or don't take just an extra minute to go the long way round the back of the radio mast hill. Most games I play have at least one LRM boat on my side so they rain the fire along with my own contribution. This is usually when panic ensues and one or two of the opposition feel that they have to be walking towards me or the LRM boat to shoot us..... over open ground?

Good tactical map that let's light's and medium's shine if they play their role. Me likey :(

#50 DeadlyNerd

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Posted 03 July 2013 - 07:56 AM

I remember the days when people were begging for a map with large open areas.

I guess the whole PPC problem changed a lot of minds.

#51 Jestun

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Posted 03 July 2013 - 08:48 AM

View PostSpudbuddy, on 02 July 2013 - 01:42 PM, said:

vote yes plz


No.

#52 Bishop Steiner

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Posted 03 July 2013 - 10:03 AM

View PostRebel Chavez, on 03 July 2013 - 07:50 AM, said:

Won both games I've played from the lower side since the patch, all you need is a spotter over the mountain targeting the lemmings marching to the radio tower. My JJ Treb still makes it up and over the peak, it's a little more difficult now but I still made it with plenty of time to start targeting the the Heavies and Assaults that still don't think they need AMS or don't take just an extra minute to go the long way round the back of the radio mast hill. Most games I play have at least one LRM boat on my side so they rain the fire along with my own contribution. This is usually when panic ensues and one or two of the opposition feel that they have to be walking towards me or the LRM boat to shoot us..... over open ground?

Good tactical map that let's light's and medium's shine if they play their role. Me likey :(

shhh.... don't talk tactics! The Pro-gamers don't like it when you talk tactics... games should be decided by twitch play only!!!!!
(and definitely don't let things like facts interfere with their sweeping proclamations!)

#53 Calos112

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Posted 03 July 2013 - 10:11 AM

Map is too bland, promotes an all sniping match, and team at radio tower has the advantage. Maybe
don't remove it, but it badly needs to be re done in my opinion.

#54 Volthorne

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Posted 03 July 2013 - 10:29 AM

I don't understand why everyone thinks the team with the radio tower has the advantage? They can't advance through the bottleneck otherwise your team will blow them to smithereens; Send some fast-movers around the bottom (which is out of LoS from the radio tower, btw) and cap their *****.

Edited by Volthorne, 03 July 2013 - 10:30 AM.


#55 Applecrow

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Posted 03 July 2013 - 10:33 AM

View PostBhael Fire, on 02 July 2013 - 02:04 PM, said:

Requires skill and patience.


Soon to be removed from the game to bring in more players.

#56 Blue Footed Booby

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Posted 03 July 2013 - 10:34 AM

View PostTyphoon Storm 2142, on 03 July 2013 - 12:35 AM, said:


.....

Look at all the little girls here, crying. I bet you people didn't expect for this poll to go in that direction. Too bad most people disagree with removing Alpine from the game. Awwwwww. I feel so sorry for you.

...


Thank you sooooo much for using gender as an insult. You really raised the level of discourse.

Alpine is basically designed to cause boring matches. Unless both teams wait for intel before moving the bulk of their mechs out (in which case you sit there for the first five minutes doing nothing) you have better than even odds of passing eachother without contact, and even if you meet the map is asymetrial enough at the likely intercept points that it's rarely a fun fight. I don't care how tactical the match is if it's dull.

It could at least use a few interesting set pieces.

Edited by Blue Footed Booby, 03 July 2013 - 10:35 AM.


#57 Kamelkaze

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Posted 03 July 2013 - 10:53 AM

I love alpine! :)

#58 Exilyth

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Posted 03 July 2013 - 11:11 AM

I wouldn't want to see alpine removed, but it could sure use some more cover.

#59 Kyogiri

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Posted 03 July 2013 - 11:48 AM

View PostVolthorne, on 03 July 2013 - 10:29 AM, said:

I don't understand why everyone thinks the team with the radio tower has the advantage? They can't advance through the bottleneck otherwise your team will blow them to smithereens; Send some fast-movers around the bottom (which is out of LoS from the radio tower, btw) and cap their *****.


Well the reason why they have an advantage is that bottleneck. Since they only have 2 ways to get there since the hill is basically hard to get up by any mech except JJ and lights. So they just have to camp there and out wait the enemies or until they get impatient and charge.

#60 Volthorne

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Posted 03 July 2013 - 12:28 PM

View PostKyogiri, on 03 July 2013 - 11:48 AM, said:


Well the reason why they have an advantage is that bottleneck. Since they only have 2 ways to get there since the hill is basically hard to get up by any mech except JJ and lights. So they just have to camp there and out wait the enemies or until they get impatient and charge.

It's not an advantage if the sword cuts both ways. Your team can't move out through the bottle neck, sure. The enemy team can't move IN either, though. It should be a simple step from there to set up a flanking force while leaving a few 'Mechs behind to make it LOOK like your team is still guarding said bottle-neck.





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