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Can We Activate Premium Time In Chunks?


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#1 Veranova

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Posted 02 July 2013 - 03:17 PM

I know this topic has been previously discussed to death and rejected, in terms to 'pausing' premium time. And obviously pausing doesn't make business sense for PGI, because they want to get you playing the game, and not buying a days worth and just un-pausing it when you can be bothered to log in.

But after getting the Overlord Phoenix package, I feel, and am sure I'm not alone, that if I 'activate' 120 days of premium time and spend those 4 months just playing to get the most out of it. It's going to become a chore and i'll hate the game by the end of it. Conversely if I don't make the most of it, I've wasted my money.

I don't really want to spend 4 months grinding a game, and would rather be able to sit down at a weekend, activate 2 days worth of premium time, and play. Then be able to go on and do University work for a couple of weeks before I get a chance to come back.
Being a student, I have plenty of pressures on my time already, without feeling I'm wasting my money here.

Is there any chance that UI2.0, could bring with it the feature to activate chunks of premium time, in the same way we currently can spend MC on premium time AS we want it?

I'm Interested in other peoples views too though: Discuss...

#2 kuangmk11

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Posted 02 July 2013 - 06:56 PM

Yeah, this keeps me from buying premium at all. I would be OK with a minimum activation. I would like it to be 1 day but a week would work.

#3 Delas Ting Usee

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Posted 03 July 2013 - 06:40 PM

Being NOT able to pause "premium time" is the only reason why I have NEVER bought into it.

#4 Nauht

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Posted 03 July 2013 - 06:47 PM

FYI only the early bird 30 days premium time is up for activation. Your normal package premium time arrives with the package on Oct 15.

And from a business sense it's better for them not to put in a pause button.
Think about it, buy a months premium time - thats 720 hours. You could potentially drag that one months premium time out over the entire year - and that's playing almost two hours every single day.

No way will any business do that, not if they want money.

#5 Aaron45

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Posted 04 July 2013 - 09:56 AM

View Postkuangmk11, on 02 July 2013 - 06:56 PM, said:

Yeah, this keeps me from buying premium at all. I would be OK with a minimum activation. I would like it to be 1 day but a week would work.

1 day is too short. 1 week could be great even if ya play only 2-4 days that weeks. Or even 1 fully months activation instead 4months.

At least Pgi could give us different prizes for the pause/short time premium time and the normal premium. Normal premium time should be cheaper.

Edited by Legolaas, 27 July 2013 - 01:27 PM.


#6 sokitumi

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Posted 04 July 2013 - 01:13 PM

Yeah totally agree. It would be smarter to have premium time only count for actual time played. Yeah maybe not on this scale for MC (more expensive for prem). Say 24 hours for the current price of 1 week.

Blah blah blah business sense, not impressed by the argument tbh, as i would assume many more people would buy in.

#7 TheNef

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Posted 04 July 2013 - 05:31 PM

I personally would like the option of buying say a months premium or for the same price buy a set number of hours (I'd always go for the set number of hours) say 80 hours and that way you get to make the choice. I have only bought premium a few times and have stopped now as I feel in most cases I'm wasting money when I'm not playing, it always seems I'm paying more to not play than play. In a business world their model makes sense but I think there is definitely a case for selling hours/time played because there are obviously plenty of us that only play when we can around family and work.

#8 StonedVet

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Posted 04 July 2013 - 06:06 PM

I cannot possibly like this topoc any more then I already am. This right here needs to happen. No point on paying for premium with the current state of the game. I buy premium and im tellin you2/3 of it is wasted while im at work or sleeping. I wish I could log on for a weekend and bam activated. I understand the moneymaking portion of it but I cant afford to toss money down the drain either.

#9 Nauht

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Posted 04 July 2013 - 09:40 PM

You guys are being totally ridiculous and very self entitled. So you want to drag, what is it now, $15 worth of premium time out to over months or possibly even a whole year?

Rofl, not only ridiculous but delusional.

#10 sokitumi

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Posted 04 July 2013 - 10:36 PM

View PostNauht, on 04 July 2013 - 09:40 PM, said:

You guys are being totally ridiculous and very self entitled. So you want to drag, what is it now, $15 worth of premium time out to over months or possibly even a whole year?

Rofl, not only ridiculous but delusional.

Here we go with the 'entitled' defense as usual. How is that dragging it out? How is it not just paying for what you play?

lets see here... $180 a year for a paltry money and exp bonus... and possible CW restriction. And THAT for a small scope arena shooter. I'd gladly pay $15 a month if this game was as promised or what it could have been.

Games that charge that much have the content, stability, speed of development to back it up. What's this have? A graphic update of a thing thats been done before. A srs lack of any creativity in game modes. Models that look pretty but utterly fail for competitive pvp (i'm looking at you rocks and building corner hitboxes). A fake beta so they can figure out how to make a game while profiting from it. Sledgehammer balancing? Non destructive environments in a mech game... with crytek ffs. $*&^$(*@WTF

Instead of trying something new, PGI opts to go the route the rest of the world goes and make it subscription, with dreams of WoW or LoL money pimpin out the MW IP... well i see the same people game after game after game... speaks volumes about player count even without our CB counter. They charge $40 for a hero assault mech... and $5-$8 for a single prem paint color. How on earth is rethinking the premium time counter being "entitled"?

Or at least use your brain a little and come up with something besides 'entitled' to dismiss other people. Maybe you have $180(prem per year) $40xXX(for heros) $20+ to epaint etc etc .. but for most normal people that's ridiculous for a game.. ESP a game in the state mwo is in.

Edited by sokitumi, 04 July 2013 - 10:45 PM.


#11 Thoman Coston

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Posted 04 July 2013 - 11:02 PM

Good input OP!
I have not used my founder premium time either, because I never find enough time to play. I can squeeze in 2 days here in there, but not 3-4 months long. I have a job, can't afford to just sit at home and play games all day long for extended periods of time. I bet many players are in the same boat.. I really wish PGI will enable premium activation by chunk of 3 days-1 week.

#12 TheNef

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Posted 05 July 2013 - 01:38 AM

View PostNauht, on 04 July 2013 - 09:40 PM, said:

You guys are being totally ridiculous and very self entitled. So you want to drag, what is it now, $15 worth of premium time out to over months or possibly even a whole year?

Rofl, not only ridiculous but delusional.


Your business acumen is obviously on a par with your understanding of "self entitled". We make a suggestion where we would pay PGI some money as their current model doesn't really suit us and you think that it makes sense for them to ignore it completely and therefore take no extra revenue from us at all?

#13 Soulkiller

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Posted 26 July 2013 - 04:05 AM

I would also like to make the point that by allowing some people to have 120 days of premium time banked without the option of using it smaller chunks is effectively forcing these players to obsessively play the game or waste their money. This is definitely not healthy for us players. The premium time option for buying time of more than 2 days needs to be rethought. A day is 24hrs, the average person sleeps 8hrs a day which is a third of a day, the average person works 8hrs a day this leaves the working person only a third of the day for other things. Even if you take off another 2hrs for kids, eating, washing, household chores that leaves you with only 6hrs out the day to play MWO if you wish. 6hrs is a quarter of a day. If someone buys 30 days of premium time that equate to 24*30= 720hrs of which the average person at most could play 180hrs. Buying something that many people can only use 25% may make economic for the seller, but for the frugal consumer in a market swamped with MMOs, playing with giant robots, (though fun), may lead them to games that are far more polished and offer far better value for money. Developers need to understand MMOs are two a penny, good ones are rare and the ones that are doing the best are the ones that listen to their customers. That's my two pence SK :)

#14 Booran

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Posted 26 July 2013 - 04:21 AM

Gonna activate my saved up founder's premium when the game launches, hopefully

#15 Lukav Minaev

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Posted 26 July 2013 - 04:39 AM

I think having a minimum of 2 weeks to a month chunks will be okay. For the people saying it does not make business sense perhaps don't have phones or internet limit? They don't reimburse you when you don't use all your mins or use all your data cap.

#16 CommEDan

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Posted 26 July 2013 - 05:59 AM

Seriously, I'm lucky if I can play twice a week for 2-4 hours. I would love use premium time to make the most of that time, but I'm not burning a month of premium time for less than a 24 hours worth of actual play. If they had hourly blocks that cost (reasonable) more per hour than the day blocks I would definitely be interested. To use the cell phone analogy: some of us need a pay as you go plan, not a monthly rate.
As to making more money for PGI/IGP. I'm currently spending $0.00 on premium time (I do have some banked up, but that is from promos and bundles.) I would like to spend >$0.00 on premium time, but they do not offer a product that meets my need. There will never be a time when even a day's premium time will be worth the money. So they can either offer something new or make no money. I believe I'm not alone in this feeling, and that there is a market for hourly rates that won't cannibalize their daily/monthly rates.

#17 HeavyRain

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Posted 26 July 2013 - 09:31 AM

Maybe they should offer an hourly package for five times the price of the daily. Like 50MC per hour which would come to 1250MC (7 USD) for 25 hours of play. Like pay as you go mobile phones, you don't pay a monthly subscription but the cost per minute is higher.

#18 zolop

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Posted 26 July 2013 - 10:22 AM

I would like to have it so premium time only occurs when you are in a actual mission / battle, like many people here I cannot afford to play a lot during the week, I also have to work.

View PostHeavyRain, on 26 July 2013 - 09:31 AM, said:

Maybe they should offer an hourly package for five times the price of the daily. Like 50MC per hour which would come to 1250MC (7 USD) for 25 hours of play. Like pay as you go mobile phones, you don't pay a monthly subscription but the cost per minute is higher.



Not a bad idea too...more options never a bad thing, maybe not 5 times though, 3 or 4 times the usally MC cost?

#19 Vassago Rain

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Posted 26 July 2013 - 10:37 AM

This will never happen. Just give it up.

They'd lose out on so much money, and people would play less.

#20 MrDrunkenMaster

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Posted 26 July 2013 - 09:47 PM

In the same boat here, really wish that they would add more granularity to premium time. Not spent a penny on it so far, and its a stupid decision by pgi for the following reason:

If you have the time to play enough every month to make premium time worth it, you have enough time to grind out every single mech already and there is no need for go for premium time. The people who are time poor and cash rich are the people who need premium time. However there is no way I am going to spend my hard earned cash on something I will waste 90% of.

It took me over two MONTHS to push the button on ONE day of FREE premium time, that is how long it was before I had a whole day free to play the game.





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