Victor Morson, on 03 July 2013 - 02:32 PM, said:
Until the good players map monkey / jump past them anyway.
Lights can also come crashing to a dead stop and eat an alpha to the face.
Mediums can't even clear a snow drift.
Did you play the patch, or read the notes?.
So the very advantage I list for lights and good players you see as a drawback? That's obviously part of the balance.
Your argument that they can come to a dead stop is erroneous. This is not intended, Devs have already said that and they are gathering data to fix it. This was clearly something that was going to be fixed and not an actual issue.
I haven't had any issues in mediums at all. I found them to be quite agile actually.
According to my stats, I have played over 40 matches since the patch came in. I streamed online to twitch for four hours or so last night. I was specifically testing the new mechanics for the benefit of new players and current players while I was doing so to show the changes. I deliberately mapped out routes for people, showed in all weight classes how to get around the maps, discussed potential problems and tried to get places in Atlas, Stalkers etc. I went to most of the popular routes in each map to review the differences.
even played at least 2-3 games in each trial mech to demonstrate how they play, tactics to use etc.
I then equipped jump jets to a mech of each class - Jenner, Blackjack, QuickDraw and Highlander to test mobility and the JJ changes for people to see.
So yes, I can categorically state that I have played since the patch and done some actual testing of the changes under as many conditions I could create in the time I have available to play.
My conclusion so far has been across the board positive. Very few issues, the issues that exist will be resolved as they are obvious bugs and not intended by the system. I'm looking forward to more testing and further tuning of the system. PGI did a great job on the movement code. It even seemed to fix a lot of the rubber banding collisions as a fringe benefit!
Edited by Arcturious, 03 July 2013 - 06:02 PM.