Victor Morson, on 03 July 2013 - 01:37 PM, said:
I get the honest impression from not just this thread, but past threads and rulings, that Prosperity Park cares about this game as much as we do. He's one of the best admins around here.
Prosperity Park is definitely one of the more engaging moderators. I just thought I'd state, before bashing the dumb movement system a bit, that I appreciate PP's efforts.
Prosperity Park, on 03 July 2013 - 10:42 AM, said:
I don't foresee teams of PPC Stalkers wining many fast-paced asymetrical conquest maps in the future... so why are people obsessed with "Hunting Lights" with Stalkers? How is a PPC-Stalker supposed to follow a Light Mech, or prevent a capture point across the map from being captured?
A Stalker can't chase a light mech whether hill-climbing was nerfed or not. The point is, a Stalker really doesn't need to chase anything.
Jasen, on 03 July 2013 - 11:43 AM, said:
Oh... NOW PGI wants our input. I say they should ask the silent majority to fix their damn bugs. Good luck with launch.
There is a difference between "input" and "buggy map positions."
Victor Morson, on 03 July 2013 - 12:52 PM, said:
The problem isn't pebbles. The problem is massively abrupt speed falloffs that happen on every slant. Fixing each and every one of these is flat out stupid because even getting one of your feet too close to an incline will dead stop you.
The movement system is utter trash
QFT
It is trash, and it is self-evident that yet another major game-play patch was not play-tested AT ALL.
If there was a public test server we would have identified this problem the first HOUR it was on that test server, and then players could still enjoy the normal server if they do not want to deal with the bad movement system change + map glitches.
Look, there is a glaring issue besides the bugs that no one is really discussing, too. Guess what you want to do anytime a light mech is circling you now! Look for a wall? Who needs one! Just look for the nearest slightly slanted ground. Of course, lights will figure that out soon, and stop bothering to circle light mechs in brawls at all. They will just use 2 ERPPCs from huge range. Oh, wait ... they all already are ...
GET A CLUE, Prosperity!
If the map guys have to
whack-a-mole every freaking pebble and crevice on every map, and do
major re-designs to some of them, to
make this movement code work right, then maybe
THE CODE IS THE PROBLEM, not the freaking maps!
Please communicate THAT to the devs.