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Mechwarrior Online To Launch September 17Th 2013!


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#221 Savageson

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Posted 04 July 2013 - 06:50 AM

View PostNauht, on 04 July 2013 - 06:25 AM, said:

Man you guys SC guys make me laugh. There. is. no. game. yet.


I'm glade I make you laugh. I love how you construct your sentences to tell me that its not a game yet. I attempted to stop talking about star citizen by making a focused post again about MWO but your mirth has lead me to bring it back up again. I believe I should attempt to do the same but alas the troll in me can not allow me to intentional do something grammatical incorrect. I do that enough on my own. I like to be precise when I do or say things. It leads to less miss understanding. I will continue to be funny. I've had a good laugh since September 2012. I could compare MWO to any other game that has missing content or features I suppose. It would not be hot air to say they missed deadlines for whatever reason.

I feel like I'm chasing a Squirrel. Do you know they lose about 50% of the nuts they hid? I wonder if PGI can help them find some nuts. Its pretty easy to hide things on the forum its just hard to find your nuts again afterward.

#222 Shiro Matsumoto

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Posted 04 July 2013 - 07:17 AM

so, its 12v12 then Ui 2.0 then CW.

#223 Appogee

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Posted 04 July 2013 - 07:22 AM

In what way will post-launch be any different to open beta...?

That is, what does this ''launch'' signify, exactly?

#224 Hammish

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Posted 04 July 2013 - 07:42 AM

View PostS3dition, on 04 July 2013 - 01:24 AM, said:

Ah, the forums are swimming with the same amount of ignorance and arrogance as the last time I visited. Every month it's a new calamity that is sure to have PGI bankrupt with no players by the end of the week. PGI still pays the bills and the servers remain online. How much egg do you people need on your face? Does crow really taste that good?

:D


The crow tastes like an 8v8 match with no community warfare, brought to a simmer on the steaming, overheated torso of a 6-PPC Stalker and served with a side helping of the crushed hopes and dreams of every Founder who hoped this game wouldn't be the next MechAssault.

Or you could just say it tastes stale and overdone, that'll work as well.

:(

#225 Theron Branson

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Posted 04 July 2013 - 07:59 AM

I think what we all want from PGI is just a little more info on CW and what will a released game look like. I think it would go very far within the community if we could even see maybe some "Stills" captured of CW so at least we know that they are working on it. Being so left in the dark is troublesome since PGI does not have the greatest track record. If they did this and said "Yes, phase 1 should be in the release, phase 2 by the end of the year and complete CW release around march of 2014, look at these pictures to show some of what we've been working on or anything, I would be up for purchasing the unseen package and I believe would go a long way with the community. Actually I hope they release a "Heavy Package" with a Phoneix Hawk, Archer, Warhammer, and a Marauder that would be awesome.

#226 Belorion

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Posted 04 July 2013 - 08:04 AM

View PostAppogee, on 04 July 2013 - 07:22 AM, said:

In what way will post-launch be any different to open beta...?

That is, what does this ''launch'' signify, exactly?


Advertising.

#227 Belorion

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Posted 04 July 2013 - 08:14 AM

View PostSavageson, on 04 July 2013 - 06:50 AM, said:


I'm glade I make you laugh. I love how you construct your sentences to tell me that its not a game yet. I attempted to stop talking about star citizen by making a focused post again about MWO but your mirth has lead me to bring it back up again. I believe I should attempt to do the same but alas the troll in me can not allow me to intentional do something grammatical incorrect. I do that enough on my own. I like to be precise when I do or say things. It leads to less miss understanding. I will continue to be funny. I've had a good laugh since September 2012. I could compare MWO to any other game that has missing content or features I suppose. It would not be hot air to say they missed deadlines for whatever reason.

I feel like I'm chasing a Squirrel. Do you know they lose about 50% of the nuts they hid? I wonder if PGI can help them find some nuts. Its pretty easy to hide things on the forum its just hard to find your nuts again afterward.


Its easy to hit deadlines when its only talk. Granted there are a couple instances where PGI missed their talk only deadlines, but the point is that SC hasn't had any real deadlines to miss at this point.

I work in the software business. Its easy to make a non-functional mock up. You can make it look as grand as you want it too. Living up to the promise of the mock up however is a different story all together.

SC will miss deadlines by the end. Maybe few, but some will slip, and it could be many.

Both games have been in development since 2011. SC promises (from this thread) little more than what PGI started off with in the early stages of closed beta. They are both based on Cryengine 3. Whats taking them so long?

#228 SQUIRRELLL

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Posted 04 July 2013 - 08:20 AM

View PostBelorion, on 04 July 2013 - 08:14 AM, said:


Its easy to hit deadlines when its only talk. Granted there are a couple instances where PGI missed their talk only deadlines, but the point is that SC hasn't had any real deadlines to miss at this point.

I work in the software business. Its easy to make a non-functional mock up. You can make it look as grand as you want it too. Living up to the promise of the mock up however is a different story all together.

SC will miss deadlines by the end. Maybe few, but some will slip, and it could be many.

Both games have been in development since 2011. SC promises (from this thread) little more than what PGI started off with in the early stages of closed beta. They are both based on Cryengine 3. Whats taking them so long?


SC doesnt have a publisher, and has a single player campaign. Nuff said.

Now lets get back on topic.

Edited by SQUIRRELLL, 04 July 2013 - 08:22 AM.


#229 Belorion

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Posted 04 July 2013 - 08:23 AM

View PostSQUIRRELLL, on 04 July 2013 - 08:20 AM, said:


SC doesnt have a publisher, and has a single player campaign. Nuff said.


Someone in here stated Alpha is just dog fighting a/k/a not single player, so at this point it does not have single player. Its just on the planning boards. By launch we will (potentially have) a full tutorial for new players which is like a little mini single player mode.

#230 Koniving

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Posted 04 July 2013 - 08:25 AM

I certainly hope we get our weapon variants by then.

#231 Belorion

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Posted 04 July 2013 - 08:31 AM

View PostKoniving, on 04 July 2013 - 08:25 AM, said:

I certainly hope we get our weapon variants by then.


That seems like an incredibly minor point that would be blasted by the forums for "diverting developer effort". That certainly seems like something fun to have in the game eventually, but its by any stretch of the imagination essential.

#232 Koniving

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Posted 04 July 2013 - 08:35 AM

View PostBelorion, on 04 July 2013 - 08:23 AM, said:

Someone in here stated Alpha is just dog fighting a/k/a not single player, so at this point it does not have single player. Its just on the planning boards. By launch we will (potentially have) a full tutorial for new players which is like a little mini single player mode.


Actually, it's been stated in one of the NGNG podcasts by Russ Bullock that PGI plans to use MWO to generate interest into the franchise with newer audiences as well as rekindle the old before risking the endeavors of either finishing the original single player campaign they started to work on when they first picked up the reigns (infamous MW5 trailer anyone) or any other such thing as a purchasable high-end game for multiple consoles + PC.

Once MWO is up off the ground and steadily receiving content updates they can use the experiences they gained here to make a great single player game (no mention if it'd have an MP aspect but I imagine it would).

We'll see.

Meanwhile yes, this Alpha/Beta is just dog-fighting with 'Mechs until the Community Warfare aspect which is the "main game." A tutorial mode is coming (supposed to be here by the second July patch but we'll see on that too).

Meanwhile for fun... You may have heard about upcoming weapon variants though we have no real details on it yet.

View PostSchrottfrosch, on 18 June 2013 - 04:04 AM, said:

Posted Image


I'm looking forward to it.

View PostBelorion, on 04 July 2013 - 08:31 AM, said:

That seems like an incredibly minor point that would be blasted by the forums for "diverting developer effort". That certainly seems like something fun to have in the game eventually, but its by any stretch of the imagination essential.


I know. But it'd certainly fix some of the weapon issues. I'd hate to be a new player coming in at launch to find 7 AC/20 jagermechs coming at me. O.o; It's something already said to be part of their efforts however so it wouldn't be diverting; they're already doing it.

#233 Hammish

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Posted 04 July 2013 - 08:49 AM

View PostBelorion, on 04 July 2013 - 08:14 AM, said:


Its easy to hit deadlines when its only talk. Granted there are a couple instances where PGI missed their talk only deadlines, but the point is that SC hasn't had any real deadlines to miss at this point.

I work in the software business. Its easy to make a non-functional mock up. You can make it look as grand as you want it too. Living up to the promise of the mock up however is a different story all together.

SC will miss deadlines by the end. Maybe few, but some will slip, and it could be many.

Both games have been in development since 2011. SC promises (from this thread) little more than what PGI started off with in the early stages of closed beta. They are both based on Cryengine 3. Whats taking them so long?


First of all, it doesn't really matter what business anyone is in, as pertains to what you mentioned. It's easy to make a mock-up in any business, that isn't limited to a nebulous 'software' tag.

Second, PGI has sadly missed quite a few both talk-only and written deadlines, and most of the timeline failures were handled.. poorly. You're right in saying that SC hasn't had a chance to miss any deadlines; the reason for that is for all intents and purposes, RSI appears to be taking the time to invest in learning the engine far more fully so they can deliver a more finished product for public consumption. How do we know this? Because they tell us and show us.

RSI is indeed a master of the spin because they actually succeed in making people feel like they are part of the team. They've been incredibly transparent through most of the process thus far, and that leads to both trust and realistic expectations. I don't need hard timelines because I can see the game developing over time. Lack of that, more than anything else, is what has soured most people I know who have given up on this game.

In short, I'd rather have someone promise nothing than promise me something and then either not come through or even, in this situation, do the complete opposite of what they promised. And that's a breaking of faith, in this case with the core demographic/constituency. It probably wasn't a wise move to make, given what that core demographic actually has.. which happens to be, in general, a larger amount of patience for design, a smaller amount of patience for bull**** and being jerked around, and a fairly sizable allotment of disposable income.

#234 SQUIRRELLL

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Posted 04 July 2013 - 08:50 AM

View PostBelorion, on 04 July 2013 - 08:23 AM, said:


Someone in here stated Alpha is just dog fighting a/k/a not single player, so at this point it does not have single player. Its just on the planning boards. By launch we will (potentially have) a full tutorial for new players which is like a little mini single player mode.



LOL your colours clearly show. You can't be any more obvious fanboi. You can't compare a 45 mission single player campaign to a small help a noob tutorial. And the single player will come out first then the multiplayer huge meta portion.

If MWO becomes successful then may be in 3-4 years we'd see MW5. I've been playing mech since the SNES game + MW2, and i've played every Roberts game since WC 2, so i'm impartial, not a fanboi. I make my opinions based on what i've seen from both camps.

Anyhow like i said lets get back on topic.

Edited by SQUIRRELLL, 04 July 2013 - 09:07 AM.


#235 jozkhan

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Posted 04 July 2013 - 09:17 AM

I think we deserve, and perhaps more importantly: potential new customers deserve, an official statement on exactly what new features will be implemented for launch.

Not what might be coming after launch subject to X, Y and Z which is just blah, blah, blah really after all the failed projected dates we have been given.

A simple bullet point list of what new features will be in launch, on September 17th - guaranteed.

For example what on earth is happening with the still horrendous and off putting 'new player experience'? Surely this has to be tied to a successful launch?

Edited by jozkhan, 04 July 2013 - 09:17 AM.


#236 Savageson

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Posted 04 July 2013 - 09:21 AM

View PostBelorion, on 04 July 2013 - 08:14 AM, said:


Its easy to hit deadlines when its only talk. Granted there are a couple instances where PGI missed their talk only deadlines, but the point is that SC hasn't had any real deadlines to miss at this point.

I work in the software business. Its easy to make a non-functional mock up. You can make it look as grand as you want it too. Living up to the promise of the mock up however is a different story all together.

SC will miss deadlines by the end. Maybe few, but some will slip, and it could be many.

Both games have been in development since 2011. SC promises (from this thread) little more than what PGI started off with in the early stages of closed beta. They are both based on Cryengine 3. Whats taking them so long?


I do not man. It just seems like you don't know anything about the other game but really just want to try and prop your game up since the other is not out yet. I would say you know, just troll around on the other site. Read some stuff, watch some videos about making the spaceships. Find a video about making a mech for me with the guys actually making it on camera with a name attached to um. Then will see what they are spinning.

Actually I would argue that MWO has been in development for a much longer period of time. Remember all that mock up stuff in the unreal engine by PGI. Whatever happened to that? Do we even really know when PGI started development? Find me a post, find me info. Is it possible they have been working at this for a long time and this is what we got so far? Find me the info. I would be delighted to read it, hell, I'd even listen to it if I had to while playing FF 7 again.

Edited by Savageson, 04 July 2013 - 09:22 AM.


#237 Grimmnyr

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Posted 04 July 2013 - 09:30 AM

View PostKoniving, on 04 July 2013 - 08:35 AM, said:


Actually, it's been stated in one of the NGNG podcasts by Russ Bullock that PGI plans to use MWO to generate interest into the franchise with newer audiences as well as rekindle the old before risking the endeavors of either finishing the original single player campaign they started to work on when they first picked up the reigns (infamous MW5 trailer anyone) or any other such thing as a purchasable high-end game for multiple consoles + PC.

Once MWO is up off the ground and steadily receiving content updates they can use the experiences they gained here to make a great single player game (no mention if it'd have an MP aspect but I imagine it would).

We'll see.

Meanwhile yes, this Alpha/Beta is just dog-fighting with 'Mechs until the Community Warfare aspect which is the "main game." A tutorial mode is coming (supposed to be here by the second July patch but we'll see on that too).

Meanwhile for fun... You may have heard about upcoming weapon variants though we have no real details on it yet.



I'm looking forward to it.



I know. But it'd certainly fix some of the weapon issues. I'd hate to be a new player coming in at launch to find 7 AC/20 jagermechs coming at me. O.o; It's something already said to be part of their efforts however so it wouldn't be diverting; they're already doing it.



If these upgrades are not purchasable with cbills or GXP, then they are just "golden ammo".

#238 Koniving

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Posted 04 July 2013 - 09:35 AM

View PostEd Steele, on 04 July 2013 - 09:30 AM, said:

If these upgrades are not purchasable with cbills or GXP, then they are just "golden ammo".


Do you mean the multi-shot ACs? (If so it's actually a nerf compared to the standards to increase the survivability in combat and closer to the lore. Our current AC/20 according to Battletech fluff is "impossible" to mount the 203mm AC/20 on a BattleMech, mainly since even an Atlas would lose its balance firing it without standing perfectly still and braced. See the second link of my signature, and look at the oversized howitzer tank with the battleship cannon mounted on it. That's a 203mm cannon.)

If you mean actual single player, well then yes that's golden ammo that you'll be spending 60 dollars at your local Walmart or steam for and likely playing on your console. But that's to be expected of any standard game. Unless you want something like "Fireteam" from Combat Arms.

Edited by Koniving, 04 July 2013 - 09:38 AM.


#239 Lonestar1771

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Posted 04 July 2013 - 10:09 AM

View PostNauht, on 04 July 2013 - 01:34 AM, said:

Drama much? C'mon....

And like I said, RSI have good spin doctors.


You must be a cynic.

The fact remains that RSI, regardless of what you say or think, communicates FAR FAR more with the public than PGI. That is an undeniable FACT.

Edited by Lonestar1771, 04 July 2013 - 10:21 AM.


#240 SVK Puskin

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Posted 04 July 2013 - 10:17 AM

Just fix the balancing of the teams before the official launch, this is main problem for me. Your ELO system is not working as it should. Full lance premade must face only full lance, 2 full lances must face only 2 full lances -zero tolerance, no exceptions!!! 2 or 3 men group must face only 2 or 3 man group - zero tolerance, no exceptions!!! Etc.
And weight class balance!!! Bring it ******* back or add some weight limitation for 4 and 8 men groups. 4 men group = 1 light,1 medium,1 heavy and 1 assault Mech. Without these things the game will be a disaster!!!

Edited by ENS Puskin, 07 July 2013 - 11:16 AM.






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