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12V12 Public Test Live Tomorrow (11Th Of July)!


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#1 InnerSphereNews

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Posted 10 July 2013 - 12:00 PM

Hello MechWarriors!

Today we're releasing the Public Test build installer, which you can download . This will be for 12v12 testing; that’s right, it’s here! The servers for the test WILL NOT BE UP UNTIL TOMORROW, 11TH OF JULY. So please download the link now and install, but realise you WILL NOT BE ABLE TO USE IT UNTIL TOMORROW.

For info on test times, check MattC's post here.

We look forward to dropping with you guys, and we'll see you on the battlefield!

Cheers, The MechWarrior Online Team



#2 Tennex

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Posted 10 July 2013 - 12:01 PM

cool stuff...


so can we please have the creative director update?

Edited by Tennex, 10 July 2013 - 12:07 PM.


#3 3Xtr3m3

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Posted 10 July 2013 - 12:03 PM

/Jaw Drops

#4 TK42Kahn

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Posted 10 July 2013 - 12:03 PM

Booya!

#5 Deathlike

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Posted 10 July 2013 - 12:03 PM

I hope hitreg doesn't get worse.

#6 Homeless Bill

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Posted 10 July 2013 - 12:04 PM

**** YES!

#7 Mechteric

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Posted 10 July 2013 - 12:04 PM

someone please record a 12-man match with 12 Atlases, followed by one with 12 jenners.

#8 Slater01

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Posted 10 July 2013 - 12:05 PM

This spells Karnage with a capital K

#9 Jasen

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Posted 10 July 2013 - 12:05 PM

Hey guys, you should definitely get your hopes up because we all know how flawlessly PGI implements features of a 1/5th this complexity... so I would expect this to be as perfect as pie...

Watch your expectations.


Wow, they deleted my question of when the july update will be here... WTF!

Edited by Jasen, 10 July 2013 - 12:47 PM.


#10 Jack Lowe

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Posted 10 July 2013 - 12:09 PM

YESSSSSSSSSSSSSSSSSSSSSSS TYTYTYTYTY

#11 Rasako

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Posted 10 July 2013 - 12:11 PM

did any of you even check the testing schedule? we won't even see 12v12 on public servers until august

unless a dev would like to come in here and backhand me by confirming otherwise

Edited by Rasako, 10 July 2013 - 12:12 PM.


#12 Caswallon

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Posted 10 July 2013 - 12:11 PM

Wow can't wait to see what happens to those poor test servers when 144 PPC's (or AC20's or Gaussers) all fire at once! That'll give your servers some heavy load testing!!

#13 Valdemaar

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Posted 10 July 2013 - 12:12 PM

THANK YOU! Seriously, this is one of the features I've been looking forward to for quite some time. I will definitely be logging in tomorrow to help test it!

#14 Azzras

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Posted 10 July 2013 - 12:15 PM

NICE!

#15 Axesci

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Posted 10 July 2013 - 12:17 PM

Why not have a time for European players as well? In the middle of the night on a thursday kinda s*cks! I'm guessing FPS and ping are important for us too!

#16 PoLaR

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Posted 10 July 2013 - 12:18 PM

Ooooohh!

Looks fun.

#17 and zero

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Posted 10 July 2013 - 12:18 PM

12 vs 12....because the gameplay is not unbalanced enough with 8 vs 8...

:rolleyes:

#18 3Xtr3m3

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Posted 10 July 2013 - 12:21 PM

View PostAxesci, on 10 July 2013 - 12:17 PM, said:

Why not have a time for European players as well? In the middle of the night on a thursday kinda s*cks! I'm guessing FPS and ping are important for us too!


SET A DANG ALARM CLOCK

#19 Vasces Diablo

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Posted 10 July 2013 - 12:21 PM

View PostJasen, on 10 July 2013 - 12:05 PM, said:

Hey guys, you should definitely get your hopes up because we all know how flawlessly PGI implements features of a 1/5th this complexity... so I would expect this to be as perfect as pie...

Watch your expectations.


Isn't mitigating that the whole point of a public test environment?

#20 JeremyCrow

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Posted 10 July 2013 - 12:23 PM

Best news I've had in a while. Test environment is one of the things that this game needed the most. Thanks!





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