Corbon Zackery, on 10 July 2013 - 12:23 PM, said:
Not really a good idea your going to see some quick sweeps the loss of 1 mech in a 8vs8 pretty much sways the game enough to know who's going to win. I think your going to see more sweeps in a 12vs12 once you lose about 4 mech its going to be all over. That added to mass fire on single targets is going to make you want to triple the armor given.
Also your trying to build a community up bring a public test servers into play is going to split up a fragile community into 2 separate groups. That's pointless.
Star Trek Online did this and it was just pointless because content was released onto the Tribble test server you would play through it then the content would release to Holodeck except you already played it all on Tribble test server 2 month ago.
Its like your opening up a 2nd closed Beta because your not sure if you want to add it to your Open Beta game.
Its just redundant and pointless.
you seem to kinda be missing the point, your close, but still missing it.
All online games need test servers. they need them to fix bugs and iron out problems before they apply patches to the main game servers. MWO is launching sep 17th (ready or not), so they need the test servers implemented before then, as that is when what are currently "beta test" servers will re -tagged the "live" servers. This will hopefully lead to better (ie: less buggy) patches on the main servers in the long run. it will also allow those with a higher tollerance for glitches and problems a chance to play the new features sooner.
As for your speculations on sweeps in 12 v 12 you are probably right, but PGI have thought about this. Russ mentioned it in the ngng podcast #79 i think. though, he didn't say what solution they had come up with. test it tommorrow and help them figure it out, thats what the test server is for.