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12V12 Public Test Live Tomorrow (11Th Of July)!


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#241 Team Leader

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Posted 11 July 2013 - 09:25 AM

View PostEffectz, on 11 July 2013 - 09:08 AM, said:

My Dragon Slayer is missing from my bay in Public test client..

Why?

View PostEffectz, on 11 July 2013 - 09:08 AM, said:

My Dragon Slayer is missing from my bay in Public test client..

Why?

maybe its an older version (the test bed here) and the dragon slayer stuff isnt in yet so the game cant make it

#242 Effectz

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Posted 11 July 2013 - 09:35 AM

View PostTeam Leader, on 11 July 2013 - 09:25 AM, said:

maybe its an older version (the test bed here) and the dragon slayer stuff isnt in yet so the game cant make it



Possibly,I did buy it the other day but I see people piloting Victors.

Edited by Effectz, 11 July 2013 - 09:35 AM.


#243 Multitallented

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Posted 11 July 2013 - 09:35 AM

not seeing much difference in ping or hit registration. fps is down about 5 though seems to pick up as the match progresses.

#244 Sprouticus

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Posted 11 July 2013 - 09:40 AM

Is anyone else getting dropped after starting match?

3/5 matches I have gotten to the start, it started the match, black screen, then drops me back to the mechlab. Mechs are locked. Not one of them has released yet.

#245 Hawkeye12

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Posted 11 July 2013 - 09:46 AM

Same here...2 mechs in game...just black screen then sent back to UI.... Mech's Locked "IN GAME"

#246 101011

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Posted 11 July 2013 - 09:49 AM

View PostEffectz, on 11 July 2013 - 09:08 AM, said:

My Dragon Slayer is missing from my bay in Public test client..

Why?


My guess is that when they took the server info over to the test, they took it yesterday (by my reckoning). This morning, I finished up my trial 'mech grind (for the third time in a row, I really need to stop rage selling my 'mechs), and bought myself a 'mech, only to find that I still have 2 million c-bills to go. Again.

#247 Azzras

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Posted 11 July 2013 - 09:51 AM

View PostEffectz, on 11 July 2013 - 09:08 AM, said:

My Dragon Slayer is missing from my bay in Public test client..

Why?

My DS is there. Not sure where yours went.

#248 Sprouticus

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Posted 11 July 2013 - 09:56 AM

It finally released my mechs, took like 20 minutes from the time the 1st one occured

#249 SjurWarEagle

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Posted 11 July 2013 - 10:01 AM

Feedback after some games:
- runs very smooth, no performanceproblems from germany
- feels like the damage calculation in the end-screen is broken, maybe it ignores the 3rd lance? I'm firering and hitting for about 10 min with 2 ERLL and it says 90-150 damage (repeatable) but some kills and > 10 assists
- oh hell, some maps are feeling small now <_<

#250 Paul Inouye

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Posted 11 July 2013 - 10:04 AM

1) Black screen/locked mech is being looked into.
2) Contrary to what some people are saying, the heat scale on weapons (alpha stuff) is NOT in this build.

Carry on <_<

#251 Dracol

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Posted 11 July 2013 - 10:10 AM

Just got done with a 12v12 on forest colony. I was impressed at seeing our batteline stretch from base to archway.

Performance wise, all seemed good. I did not remember to reset controls before dropping, so I gimped myself.

#252 Kanatta Jing

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Posted 11 July 2013 - 10:11 AM

12 vs 12 feels like the battle of Normandy or something.

Also, the game appears to be fine. I see nothing wrong with it after 3 matches.

Oh one single thing. Once. When I pressed launch, the loading mouse icon starts spinning and the screen goes black. I wait for the splash screen. Wait. Wait... Then the game loads the mechbay... Mech is still out of game. Just no connection.

I assume it just never found a match.

#253 Viper69

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Posted 11 July 2013 - 10:11 AM

Are you increasing the size of the maps or just dropping 12 people in a phone booth? Also lets see some footage of your 3rd person view Paul, you know that stuff you said was against your design pillars, you know that stuff.

View PostPaul Inouye, on 11 July 2013 - 10:04 AM, said:

1) Black screen/locked mech is being looked into.
2) Contrary to what some people are saying, the heat scale on weapons (alpha stuff) is NOT in this build.

Carry on <_<


#254 Northwind Highlander

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Posted 11 July 2013 - 10:17 AM

Looks like I am the only one who cant launch a game. Mechlab looks broken.

#255 Kanatta Jing

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Posted 11 July 2013 - 10:21 AM

There should be a repair button on the game launcher.

#256 Luciamund

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Posted 11 July 2013 - 10:22 AM

with 10-12 people plus in line of sight in alpine i am getting moderate to major artifacting I am running a single gtx 680 i am also seeing pings about 80 higher than in 8v8. love the numbers thuogh

#257 Northwind Highlander

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Posted 11 July 2013 - 10:23 AM

That would be nice, you're right. Will reinstall the game tomorrow.

#258 Wales Grey

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Posted 11 July 2013 - 10:23 AM

Having come fresh from a 12man drop, I can safely say that dropping 12mans is awful. It's exactly like 8v8, but with more PPCs.

#259 Donkehote

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Posted 11 July 2013 - 10:23 AM

I cant even launch the 12v 12 client. when i press play on the patcher it minimized, then windows has a popup that says Mechwarrior Online has stopped Working, and gives me the option to check online for a solution or close the program.

Edited by Donkehote, 11 July 2013 - 10:32 AM.


#260 Uh you havent met Stabem

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Posted 11 July 2013 - 10:25 AM

Increase the amount needed for capping, otherwise its going to get ridiculous in 12vs12 when it goes live...





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