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12V12 Public Test Live Tomorrow (11Th Of July)!
#281
Posted 11 July 2013 - 10:59 AM
#282
Posted 11 July 2013 - 11:00 AM
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I sold everything and anything in my mechlab so fast to get them...
Edited by GizmoGecko, 11 July 2013 - 11:01 AM.
#283
Posted 11 July 2013 - 11:01 AM
Donkehote, on 11 July 2013 - 10:23 AM, said:
Donkehote, on 11 July 2013 - 10:33 AM, said:
If i reopen the minimized game, it does this too. just says please wait.
maybe the test server is overloaded/full?
so i re downloaded the 12v12 client. same issue. Very frustrating when devs post to respond to trolls moments after I ask a reasonable question. No help for people who pay money into the game, post reasonable feedback, and want to help with the development of 12 vs 12.
Shame on you Paul.
I will try again in the next session, as i love this game (broken movement or not) and want to see it succeed. Just tired of being openly slapped in the face.
#284
Posted 11 July 2013 - 11:02 AM
Edited by JohnnyWayne, 11 July 2013 - 11:02 AM.
#285
Posted 11 July 2013 - 11:04 AM
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#286
Posted 11 July 2013 - 11:05 AM
#287
Posted 11 July 2013 - 11:05 AM
UPnADAM, on 11 July 2013 - 10:56 AM, said:
I'm not wrong about PPCs. Nor am I always wrong about everything else. You see, this little boating penalty being put in, it, per the wording presented by Paul, says more than 2x PPC -or- more than 2x ERPPC causes the penalty.
What it doesn't specify is if...
You have more than 2x of /any/ PPC type on a mech then you get the penalty.
-thus-
If you have 2x PPC + 2x ERPPC (total of 4 PPCs but /two/ different types) you completely avoid the penalty. Have you run a 2x ERPPC + 2x PPC Stalker? If you haven't, I urge you to do so. It is quite useful.
I've done MORE than my share of crusading intelligent comments over the past year. I'm just at my wits end at this point seeing a franchise I love "underperform." Make no mistake, I want PGI to succeed.
#288
Posted 11 July 2013 - 11:06 AM
Also, might the devs consider a 24-mech free for all or 6-lance free for all? Because that would be incredible. Thanks for the test!
#289
Posted 11 July 2013 - 11:08 AM
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#290
Posted 11 July 2013 - 11:08 AM
The game ran smooth and didn't run into any weird stuff, thats good. Sadly most of the maps feel to small for 12 vs 12, it just became a cluster**** where anything smaller than a assault couldn't poke out without being blasted to smithereens. Hoping its just us players not playing as we should since its the first time with 24 players and that it will settle down when its implemented into the regular build.
#291
Posted 11 July 2013 - 11:09 AM
#292
Posted 11 July 2013 - 11:10 AM
#293
Posted 11 July 2013 - 11:10 AM
#294
Posted 11 July 2013 - 11:11 AM
Helmer, on 11 July 2013 - 10:56 AM, said:
The difference is intent.
So because this guy had "good" intent, we should all admire him and look up to him?
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You're right, a lie must have intent behind it. If anything, they misinformed/changed their minds/backtracked on what they said. Either way, the net effect to the community is the same: They become jaded to it, as many of us have.
The problem is, however, when huge sweeping statements are made on issues like... 3rd Person View... to calm the furor (and lead to more sales) and only month later are completely reversed... That you must agree leaves a sour taste in customer mouths, right?
Then there's the whole 2.0 heatsink problem. The developers insisted it was one way but the community uncovered it was the opposite. Once again, the developers inserted their foot in their mouths.
So while it might not be a "lie" per say, it in turn can be perceived as yet another blunder that further builds the earned cynicism that you see so much of on here.
Edited by Mister Blastman, 11 July 2013 - 11:11 AM.
#295
Posted 11 July 2013 - 11:11 AM
Bracchus, on 11 July 2013 - 11:08 AM, said:
The game ran smooth and didn't run into any weird stuff, thats good. Sadly most of the maps feel to small for 12 vs 12, it just became a cluster**** where anything smaller than a assault couldn't poke out without being blasted to smithereens. Hoping its just us players not playing as we should since its the first time with 24 players and that it will settle down when its implemented into the regular build.
It was like the pilot inefficiencies weren't being applied. I noticed it too.
GizmoGecko, on 11 July 2013 - 11:10 AM, said:
I bought one
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#296
Posted 11 July 2013 - 11:13 AM
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#297
Posted 11 July 2013 - 11:17 AM
#298
Posted 11 July 2013 - 11:18 AM
#299
Posted 11 July 2013 - 11:22 AM
UPnADAM, on 11 July 2013 - 11:17 AM, said:
Birdie or not, all we have is Paul's words in the Command Chair post he made today. He could save himself a lot of embarassment in the future if he clarifies things now if this is in fact the case: PPC and ERPPC are being lumped together towards counting the total number of "PPCs."
For now, though, it looks like they aren't. Only he can publicly confirm/deny this.
#300
Posted 11 July 2013 - 11:22 AM
the games in beta, these improvements or additions should be launched on the main server.
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