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Siemic Is An Advantage For Light Mechs, Not Its Death Sentence


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#61 hammerreborn

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Posted 11 July 2013 - 01:55 PM

View PostViktor Drake, on 11 July 2013 - 10:43 AM, said:


Seriously? You don't understand this?

If I am jumping he can't see me. My red dot disappears. One minute I am walking right into his trap, the next my blip is gone and I am not appearing where he thinks/knows I should be appearing. The next thing he knows is that he is taking fire from his rear and all of a sudden he has a red blip there behind him. It is called misdirection. It is a form of surprise.


Are the idiots you're playing having their sound off as well as not running seismic? Because if he can see your dots running toward him, stop, then hear you using JJs and still gets surprised then he better stay away from horror flicks.

Once again....

Oh wait you're serious, let me laugh even harder

#62 Nothing Whatsoever

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Posted 11 July 2013 - 02:24 PM

View PostxDeityx, on 11 July 2013 - 01:02 PM, said:


Yep that's how it works but the problem is that the blip never actually goes away unless the 'mech literally stands still. I believe that even rotating your legs while otherwise stationary causes a blip because it makes the "feet stomp" sound but I haven't tested that.

It SHOULD work in a way that you can avoid it by slowing down but that's PGI for you...


The forums are so bloated with threads I've had a headache inducing time trying to fine what I was looking for, but instead I did find posts from Koniving that mention speed thresholds, and I've stopped looking for now.

I'm certain it needs further testing and also looking at what can be seen in the games files, like what smurfy provides in his website, but seismic seems to currently have these relative speed thresholds where one could trick seismic, not only relying on a lapse of awareness from a pilot:
  • Lights: ~30 to 40 KPH (I'd say boost to 81 KPH)
  • Mediums: ~20 to 30 KPH (I'd say boost to 64 KPH)
  • Heavy: ~10 to 20 KPH (I'd say boost to 47 KPH)
  • Assault: ~0 to 10 KPH (I'd say boost to 20 or 30 KPH, if it should have a boost for the class at all)
So, I figure the values need to get a big boost to directly challenge Seismic use.


First reference
2nd reference

#63 Angel of Annihilation

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Posted 11 July 2013 - 04:37 PM

View PostPEEFsmash, on 11 July 2013 - 01:51 PM, said:


This summarizes the case for public Elo.

You are playing against bads. That is why you can freely flank people and they never know its coming. They are BAD if that is happening. You have a 400 meter wallhack to tell you when people are coming. You can flank, but your flank will turn into you being a sacrificial lamb and being 1shotted.


Always back to this assumption again. I just recently started using seismic and I can tell you between keeping track of the targets I am trying to shoot at, keeping track of my team, keeping track of where I am going and trying to watch red blips on the minimap, I don't always catch everything the enemy is doing. Therefore it is still possible for an enemy to sneak up on you and flank you without you expecting it.

This actually goes back to one of my points I made earlier. You are looking at seismic and see the enemy moving away from you and focusing on one of your teamates so you take advantage of that distraction to jump over the ridge and lay in some well placed fire on the enemies backside without much risk. If you didn't have siesmic, you would have no clue they were focused on your teammate and likely no clue they were even there. Having access to siesmic however lets you set them up because it gives you more real information rather than relying on guesswork.

I am not sure why it is so hard for people to understand this concept. I mean I can definately understand someone saying they perferred gameplay without siesmic because of the guesswork and random chance for both sides that goes along with it, that I can understand. What I don't understand is how people continue to insist that there is no advantages available to light and fast mechs in using it or admit that light or fast mechs get more advantage out of it than any other class. It is kind of like a 2 year old throwing a fit and claiming he doesn't like chocolate but only because it is in the shape of a duck instead of a bunny rabbit, it just doesn't make sense.

Edited by Viktor Drake, 11 July 2013 - 04:38 PM.


#64 Volthorne

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Posted 11 July 2013 - 08:48 PM

Forest. Trees. Can't see the former for the latter. Do not pass go, lose 20 IQ.

If you insist that Seismic isn't broken as hell I dare you to run 30 matches in a Light or Cicada and the come back to us, because this is clearly something you haven't done. Oh, and you need to do it without seismic.

#65 Jman5

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Posted 11 July 2013 - 09:10 PM

View PostPraetor Shepard, on 11 July 2013 - 02:24 PM, said:

The forums are so bloated with threads I've had a headache inducing time trying to fine what I was looking for, but instead I did find posts from Koniving that mention speed thresholds, and I've stopped looking for now. I'm certain it needs further testing and also looking at what can be seen in the games files, like what smurfy provides in his website, but seismic seems to currently have these relative speed thresholds where one could trick seismic, not only relying on a lapse of awareness from a pilot:
  • Lights: ~30 to 40 KPH (I'd say boost to 81 KPH)
  • Mediums: ~20 to 30 KPH (I'd say boost to 64 KPH)
  • Heavy: ~10 to 20 KPH (I'd say boost to 47 KPH)
  • Assault: ~0 to 10 KPH (I'd say boost to 20 or 30 KPH, if it should have a boost for the class at all)
So, I figure the values need to get a big boost to directly challenge Seismic use. First reference 2nd reference


I just tested this with some friends on a medium and this isn't accurate. In my hunchback, I was completely visible at 15 kph, and 23 kph (10% and 20% throttle).

However, one interesting thing I did learn is that spinning around in place does not appear to trigger seismic.

Edited by Jman5, 11 July 2013 - 09:13 PM.


#66 jakucha

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Posted 11 July 2013 - 09:15 PM

View PostBlackadder, on 11 July 2013 - 08:17 AM, said:

There is a reason wall hacks are considered cheats in PC games, the fact that the developer thought to put a limited range<400M is not very limited btw> wall hack in the game, speaks volumes as to where this game is going. It is without a doubt the worst thing PGI has done in regards to this game, trumping even idiotic ECM implementation.

A module that becomes a must have item, just like ECM, basically sells itself as to how badly broken the item in question is.


Blacklight: Retribution has a "wallhack" like system for every one all the time, just has a limited use and recharge timer. The game is pretty fun in a unique way. Devs just need to nerf the current seismic, as I'm sure they will.





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