In the BattleTech Lore, Mechs generate much heat and need lots of HeatSinks for this and that reason regarding mechanics and thermal transfer and stuff... right?
Well, no.
Mechs generate a bunch of heat and cook the pilots and need tons of HeatSinks in BattleTech Lore because the Board Game Rules demand it. Heat is nothing more than a penalty meant to balance weapons, and adding Heat Penalties does not do anything to "recklessly complicate" the game other than encourage pilots to Stagger-Fire weapons. That's it. If you think being encouraged to Stagger-Fire or face a penalty makes this game too complicated, then I can't imagine how complicated it must have felt to deal all the other game's functions.
Adding a Combined-Fire Heat Penalty penalizes alpha striking, and thereby encourages both Stagger-fire and mixed loadouts. This is not the only change that's being made to the game, and you can't blame the Heat Penalties for their lack at curbing Dual PPC + Gauss sniping because they are not intended to stop PPC + Gauss Sniping. What it does is to discourage/penalize Massed PPC and Hugely Massed Laser pinpoint fire.
If you think that this will kill the Hunchback-4P, then you are not only mistaken but you clearly don't drive a Swayback very much. A Swayback pilot has choices:
- They can fire 6ML in the Hunch, and while those lasers are still burning they can then fire the 2 Arm-mounted lasers and the Head Laser to fill out the 45-point strike that burns for 1.5 seconds with no penalty at all.
- They can put 1 MPL and 6ML between the Hunch and Head, fire that, and while it's still burning they can fire the 2 arm MLs for no penalty at all
- They can use 6ML + 3MPL all day long for no penalty at all