This is easily the least intelligent design i have seen from PGI to date. This arbitrary weapon penalty is just stupid. i'm sorry PGI, but it is. Heat should revolve around the mechs ability to distribute it, not whether or not you are firing some random number of weapons. It makes sense that 2 PPC's breaks a heat limit on a hunchback, but on an awesome too? Why on earth would an awesome suffer the same heat penalty as a hunchback when firing PPC's?
Seriously PGI, what is your reasoning behind this? It makes no sense what so ever to me. Not only does it seem like it is just going to DESTROY game balance (like it isn't already shot), but it is going to hurt mechs that already hurt. At the very least make these heat penalties custom to each mech just like all the other quirks. Put in some effort for once instead of doing a blanket "fix" that works for 3 mechs and breaks 9. This is why so many people no longer like your game. Ridiculous blanket strategy design changes are why people keep leaving your game. This is why you are currently the laughing stock of the free to play world. I'm not trying to be mean, i'm trying to be honest. This, does not make sense, at all. You need to go back to the drawing table, or put at least SOME effort into crafting these characteristics for EACH MECH. An Awesome should not be penalized for firing two PPC's out of his right torso, and then firing 1 more out of its left arm, with 19 heat sinks seperating the PPC on the LEFT ARM, to the weapons fired on the RIGHT TORSO.
Here is the real question though. Did PGI even think about stalkers mounting 2 PPC's and 2 ER-PPC's? Hello free fire, so long heat penalty! (AND PGI ANSWERED!! THE ANSWER IS WORSE THAN THE QUESTION!!!! So it turns out PPC's are going to be lumped into the same catagory, ergo firing 2 PPC's and a third ERPPC will give you the same heat penalty as firing 3 PPC's.)
Edited by GingerBang, 11 July 2013 - 01:32 PM.