The entirety of the heat system is a mess and people need to realize this. When the developers started increasing the fire rates to 3x, the numbers for damage and heat were not abstracted correctly, thus most weapons that were considered heat neutral or certain Mechs with simply
single heat sinks is not even possible. An AC/2, for example, would have never over heated with even 2 AC/2's, but in the game it requires DHS
just to remain relevant.
This is completely backwards.
From the beginning, the fixed heat thresholds and higher disappation rates for heat sinks should have been adopted, which has been a staple of every Mech Warrior game ever, which is a derived balance measure from TT. Most of the 'high alpha' occurs, because the heat thresholds can be
raised with how heat sinks are currently programmed. With
double heat sinks you can gain a significant advantage by raising that threshold higher making SHS completely irrelevant, except in extremely limited cases.
Heat Boat Penalities is a
reactionary solution, instead of addressing the core issues of the way heat sinks are currently implemented. Fixed heat threshold design has been a staple of every Mech Warrior game, and while not always perfect, can be improved and was improved in each iteration of Mech Warrior, which may include abstracting all weapon damage and their HPS. MWO is trying to re-invent the wheel, but its not working and needs
revolutionary and more interesting heat penalties that have rarely been introduced in Mech titles, except for Hud distortion in MW3/4, and over-all heatsink and Mech damage in MW:LL.
Heat Boat Penalilities only hurt specific designs that did boat weapons, like assaults with 2 AC/20's (King Crab) or Awesomes with PPC's, Jagermechs with multiple small AC calibers, smaller Mechs that boat lasers, etc.
Conclusion:
- A revamp of heat sink design is needed
- Adapt heat penalties from MW3/4/LL (hud distortion, heat sink damage, armor degradation (before internals), etc.)
- Include
new never before seen changes, such as: slowing your mech down gradually depending on heat levels, slowing down pin-point accuracy, ammo cook off's, etc.)
Edited by General Taskeen, 12 July 2013 - 05:55 AM.