In real life.... If you had 3 rifles (two same caliber, bullet, rifle and one different etc.)- Hooked to one trigger- scoped in from different angles at target 250 yards away and Pulled Trigger.......Bang!
All three rounds should hit said target, 2 within milliseconds from eachother and one round hitting a bit later maybe a few hundreths of a second later. ALL THREE ROUNDS should have hit 3 inches maximum of one anther and caused TOTAL DEVASTATION to the target..asumming that Ammunition was quality, equipment was not junk, you calibrated targeting and scope for bullet drop and accounted for wind speed and how that wind affected bullets of different weight and type.. IT GOES ON AND ON AND ON.. Year is 2013.
Fasssssssssssst Forward>>>> YEAR IS 3050
So 1000 years into the future, or technology wise a world Star Wars like...
MY PPCS AND MY GAUSS SHOULD BE HITTING SAID TARGET IN THE SAME MANNER!!!!!!!!!!!!
Convergance to one area of a mech is essentially convergance to a "section" Example: SIDE TORSO. So what is the difference between 3 or 4 inches on a 100 ton Mech? Make a PPC hit a Side Torso and the other hit an upper leg is unbelievable in a world where a Particle projection cannon exists. They just don't seem like they should be that unaccurate, even over distances.
Slowing or increasing the speed of the two weapons to much different speeds would also be unordinary. In a sense it would only make a difference in convergance over long distances. 200m range would still be nearly the same impact.
I am babbling now...
My main point is that everyone Bi$#%$ing about damage and then convergance as their backup argument... it's just all BS really. Especially if you are talking about a whole whopping 35dmg.
These weapons are working as intended.
Edited by Arrogusss, 11 July 2013 - 08:04 PM.