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King Crab


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#141 Bishop Steiner

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Posted 18 July 2013 - 08:27 AM

Posted Image

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#142 blacklp

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Posted 18 July 2013 - 08:47 AM

THIS^^^^^^
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Edited by blacklp, 18 July 2013 - 08:48 AM.


#143 Yiazmat

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Posted 18 July 2013 - 10:04 AM

View PostMarcs Birger, on 16 July 2013 - 07:58 PM, said:

Bump for justice.

The King Crab must make an official appearance.
Posted Image
"Were you going somewhere?"


Awesome. Kurfing love it.

#144 Bishop Steiner

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Posted 18 July 2013 - 11:00 AM

View PostYiazmat, on 18 July 2013 - 10:04 AM, said:

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Awesome. Kurfing love it.


as am I.

#145 TungstenWall

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Posted 18 July 2013 - 11:11 AM

View PostBishop Steiner, on 18 July 2013 - 08:27 AM, said:

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This is really cool. I could see something like this in-game.

I would change some things on it though (not to say the draw is not good, just my opinions):

*Unless the King Crab is going to have a shoulder pod for the Missile launcher, I would suggest suggest putting it lower on the RT. I can't tell if that is a weapon in the center of the RT, but if it is not; Put LRM tubes facing somewhat upwards, and SRM tubes (if equipped) under the upper-shell, facing forward through a small gap in the armor.

*I have this this thing for Spaced Armor, and the upper body is kind of bloated on your sketch. To kill two birds with one stone; I would (If I could draw) leave the thick Armor-plates and most of the Outer-shell where it is, shrink the inner structure slightly, and drag most/all weapons back behind the outer armor with gaps for them to fire through.

So in the end it would look like a Cicada with Cataphract-like arms, with giant slabs of metal attacked to the outside.

Unlikely/Impossible feature:
Though likely not possible, and how you drew it is fine, I think the cockpit should be changed to a sort of slit between the upper and lower armor plates. The cockpit window would have very little visibility. However when the mech is active, screens/holograms placed in the front and to the sides of the first would give the pilot a prospective as if rectangular holes were cut through the mech in three direction.
To avoid the Cry3 'multi-camera' issue, the screens would literally just cut out the cockpit from the pilots screen.
Basically a walking bunker with the most advanced cockpit that IS technology has to offer.

#146 Herodes

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Posted 18 July 2013 - 12:07 PM

View PostBishop Steiner, on 18 July 2013 - 08:27 AM, said:

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I dig that. Very much.

#147 Lucian Nostra

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Posted 18 July 2013 - 12:12 PM

Not bad but we've seen now with the Victor that the Crab can have some side to side arm movement even without the actuator so the KC's arms could have the smaller range of movement

#148 SgtMagor

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Posted 18 July 2013 - 12:37 PM

this mech looks like its gonna be huge, Atlas will look like a Victor standing next to it :huh:

#149 Sancho Kabrinski

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Posted 18 July 2013 - 12:46 PM

I want it! :huh:

#150 MustrumRidcully

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Posted 18 July 2013 - 01:03 PM

Are we there yet?

#151 Bishop Steiner

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Posted 18 July 2013 - 01:09 PM

View PostSgtMagor, on 18 July 2013 - 12:37 PM, said:

this mech looks like its gonna be huge, Atlas will look like a Victor standing next to it ;)

nope, should be shorter than a Stalker, approximately 13m to the top pf the launcher. The Atlas is a tad over 17, I believe. This mech is both wider and deeper, Hence no where near as tall.

#152 Ragnar Darkmane

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Posted 18 July 2013 - 01:31 PM

View PostBishop Steiner, on 18 July 2013 - 01:09 PM, said:

nope, should be shorter than a Stalker, approximately 13m to the top pf the launcher. The Atlas is a tad over 17, I believe. This mech is both wider and deeper, Hence no where near as tall.

Bishop, a small question:
Is that your own artwork or is it something official/from PGI?

#153 Adridos

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Posted 18 July 2013 - 01:32 PM

View PostRagnar Darkmane, on 18 July 2013 - 01:31 PM, said:

Bishop, a small question:
Is that your own artwork or is it something official/from PGI?

Fan-made.

#154 Ragnar Darkmane

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Posted 18 July 2013 - 01:34 PM

View PostAdridos, on 18 July 2013 - 01:32 PM, said:

Fan-made.

Awwwww, I'm disappointed :/ ...

#155 Bishop Steiner

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Posted 18 July 2013 - 03:01 PM

View PostRagnar Darkmane, on 18 July 2013 - 01:31 PM, said:

Bishop, a small question:
Is that your own artwork or is it something official/from PGI?

sadly, just my stuff. Can't seem to get a look from the companies, but gonna keep churning it out in the hopes that someday one of these guys give me a shot. I figure I can't be worse than most of the artists they have hired.

#156 BlackIronTarkus

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Posted 18 July 2013 - 03:06 PM

View PostBishop Steiner, on 18 July 2013 - 08:27 AM, said:

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That really look freaking awesome! I would get rid of the hunch though... as someone else said, lower the launcher down into the torso. That being said I would be sad not to play this awesome mech, simply because I hate slow mechs, 80KPH is a minimum for me.

#157 Bishop Steiner

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Posted 18 July 2013 - 03:22 PM

View PostBlackIronTarkus, on 18 July 2013 - 03:06 PM, said:



That really look freaking awesome! I would get rid of the hunch though... as someone else said, lower the launcher down into the torso. That being said I would be sad not to play this awesome mech, simply because I hate slow mechs, 80KPH is a minimum for me.

Posted Image

#158 SgtMagor

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Posted 18 July 2013 - 03:32 PM

aww man, now you got me on the Crab train. count my vote for King Crab yup yup!

#159 The Silent Protagonist

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Posted 18 July 2013 - 04:00 PM

Liking the chunky-ness Bishop, but I do have to say, I think that thing is a little too Marlon Brando. I would slim down that torso. Arms, legs and cockpit look ace though!

#160 Bishop Steiner

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Posted 18 July 2013 - 04:06 PM

View PostLt XKalibur, on 18 July 2013 - 04:00 PM, said:

Liking the chunky-ness Bishop, but I do have to say, I think that thing is a little too Marlon Brando. I would slim down that torso. Arms, legs and cockpit look ace though!

the the above post with the armless version. Torso is trim, just has two extra armor plates to protect the middle and the rotation ring.





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