Koniving, on 19 July 2013 - 11:28 AM, said:
I'm confused as to the hitboxes you suggested. I can understand the CT one. As I'm reading I think you mean the side torsos will encompass that huge area of the front akin to how it works with the Stalker? If so then yes XL engines would definitely be a no-no.
(The way you did the outlines on the arms are what threw me off.)
Okay, yes that'd be the basic way PGI would likely do it if they just said "okay give it hitboxes." It'd be akin to the Stalker in how difficult it is to destroy. Easy to get rid of side torsos, but then doing so makes it harder to take out the core.
But you do realize how easy it is to destroy side torsos? You're counting on the 50% damage reduction to the destroyed side torsos to protect your center torso, without looking ahead to whether or not PGI will implement complete removal / destruction of side torsos with exposed internals? I like to think ahead for what PGI might do to the future (it keeps me sane).
Btw: Those are some massive side torsos!
Personally I favor my more creative ideas, though I confess while one of my ideas would allow you to allocate lots of armor to the CT (top/bottom of the shell; assuming a more saucer-shaped crab), and however much to the RT (mech's front/back) as you please, the LT (mech's left / right) armor would be very limited (since you'd have to balance it to equally protect left and right) but the hit boxes fairly small for the actual 'front / back' and 'left/right' weakpoints. But this is mainly because the Crab would be a lot more like a Crab with a shell to crack or small spaces to cut into.
Yes. They can destroy a side torso.
(Which happens ANYHOW. See the Atlas, Centy, Hunch, Stalker, etc, all regularly seen wandering around half missing.)
Of course, from the side the arm absorbs 102 pts of damage first. (68 armor/34 internal). Pass thru damage is halved (hence the Zombie toughness of Centys). The Side torso themselves are possessed of 84 armor (probably 70 front in most cases) and another 42 Internal.so approximately 112-126 MORE damage absorption.
So from the sides, or with any reasonable amount of twisting, that one side can reasonably absorb 200+ damage before popping. All the while it is lashing out with 2 AC20, a Large Laser (or ER PPC in my version) and missiles. (1 LRM15 or 2 SRM6). Even caught flat footed it absorbs over 100 damage to that torso.
BANG. Congrats, now it's off. And you are facing a STILL massively armored, heat efficient mech that still has either an AC20 and heavy energy weapon, or and AC20 and a Heavy Missile port. Not unlike an Atlas, except that when "halved" the KGC STILL has massive weapons.
I don't get the Lose the torso argument, mainly because that happens to every mech ANYHOW, eventually. And on a mech about as tall as a Jagermech, as wide as a Victor and deep as a Catapult, it's not like one is getting that much easier a target to hit. And while you are working off that torso, (solo, with "LEET skills" 2-3 alphas, at least) IT's pummeling you back. And even as half a mech, it's more dangerous armament wise than most. So your torso issue has me totally perplexed.
Also, I am working with the system we HAVE, not trying to re-invent the wheel.
Edited by Bishop Steiner, 19 July 2013 - 11:58 AM.