MnDragon, on 30 July 2013 - 03:46 PM, said:
1. I personally play because piloting a mech is fun, and the combat is fun. I assume those reasons are common among the player-base. Also, the mechwarrior (battletech) franchise is an old and much loved franchise, MWO being the latest installment. The game is also new, so people are still joining the game.
Also if I'm correct, the newer maps (apline, canyon and tourmaline) are bigger maps than the older maps. Bigger maps accentuate the problems with the way the game modes are designed, so those problems have only become apparent recently, and (perhaps) not had enough time to have an influence on player numbers. That is, of course, assuming that these problems are big enough problems to cause people to stop playing.
Also, I think it's wrong to assume that just because people play the game, that the game is in a good state. The game is fun for the most part - there are just aspects to it that are extremely frustrating. It takes a while for player frustration to reach a high enough level to stop them from playing, especially after putting money into the game. I also don't think you can assume that wouldn't be more people playing if things were different.
Regardless, I fully expect changes to occur with the current game modes, and I assume other people also have that expectation - another reason not to stop playing.
2. The developers probably added the capture accelerator because they want mechs to be able to cap points faster. To be clear, I'm not suggesting that capping was added accidentally. I think it's a good thing that PGI want there to be more types of play than straight head to head mech combat. But just because a feature is in the game doesn't mean that it, and all associated features, are working well. For example, PGI recently made changes to the way heat works in an attempt to reduce the effectiveness of high alpha builds. Another good example is the UI, which they are completely overhauling.
But no-one is complaining about the capture accelerator module (as far as I can tell). I personally don't mind the idea of capping points, attackers vs defenders or any other game mode. What I don't like is the game modes we have at the moment as they are currently implemented. They often lead to matches that aren't fun for everybody, or that aren't fun for anybody. I also feel that the current game modes tend to pigeon hole people's playstyle (i.e. reduce the number of viable options of mech type and strategy).
This is a beta product (i.e. unfinished). Just because something is in the game, doesn't mean that it is good, finished, or here to stay.