Tyranum, on 30 July 2013 - 07:26 PM, said:
What I hate is waiting for the match to start, getting halfway across the map, in my Atlas, haven't fired a shot yet, and hearing "Base is under attack"...
This isn't an attack on you Tyranium buddy. I just have a different opinion and used your post to illustrate why. (Sorry)
Consider what light mechs have in abundance. *Speed*. Yet alone, a light mech doesnt have the firepower to beat even a half assed defence, therefore maybe the answer is to not go halfway across the map? Stay within striking distance of your base. Most of the time I find it's the fact that "assault class" pilots stray WAY too far into the middle of the map.
(EDIT: Actually, I just realised, THIS is why I hate Terra Therma, it actually encourages mechs to go to the middle and over extend from their base. It's a *TERRIBLE* map for PUGs and easily exploitable by proper teamwork. It would be better if there was a quick/direct route back to base, but there isn't. It's a badly designed map, which ironically supports the argument against capping tbh)
Tyranum, on 30 July 2013 - 07:26 PM, said:
PLEASE implement an alternate game mode for those of us who've spent a ton of money in mechs on this free game so we could fight...not just chase Jenners around our base.
You could maybe try spending some cash on a Jenner, and chase the Jenner? Its actually a lot of fun.
This game *isn't* all about the big mechs and the face to face brawling. It's a game with tactics. Light mechs use their advantage, *speed*, to counter the awesome firepower/armour of the Assaults.
Everyone seems to want PGI to *change the game* (as they have no control over it) to suit their particular way of playing, rather than adjusting their own tactics to suit the environment. (which they have *all* the control over)
*Sigh*