Jestun, on 27 July 2013 - 07:54 AM, said:
People that don't understand the game is not team deathmatch are ruining the game.
Yeah, it's much more fun when there's no fighting. I just played a game in which no-one fired their weapons. Best game ever. All those sexy 0s in the summary at the end. I wish every game was like that.
More seriously, I think people confuse different issues to form a point of view that is flawed. From what I'm seeing on the forum, people seem to want game modes that aren't just a battle, and people have fun playing the cap game or brawling game, or whatever. But this doesn't mean that the current game modes and maps are good game modes and maps.
I agree that there should be more game modes than team death match. The problem is that the game modes we have right now aren't really good for team death match OR anything else. Yes, you can have fun games in either game mode, and yes, you can be successful with any tactic on any map, some of the time. The problem is that overall, things aren't in a good place, as is evidenced by more combat oriented people complaining about capping, and more cap oriented people complaining about combat.
The fact is that if all you want to do is fight, there isn't a game mode you can play where you don't have to worry about some annoying people running around capping. If you want to play a non TDM game, you have to put up with the teams blobbing together and killing each other and ignoring objectives. It's frustrating. It feels like in order for things to work well, the teams need to agree beforehand what type of game it's going to be. And even if that happened, you'd still have problems such as assaults being somewhat useless at taking capture points, and lights/mediums being at a disadvantage in blob style combat (although I think lights and mediums do have a
role in combat).
I think the objectives for each team need to be closer together, otherwise slow mechs can't pressure or defend more than one or two of them over the course of a match. You can't have non TDM map modes with heavy mechs unless holding ground is important. At the moment, you're rolling the dice as a slow mech. In assault, if you defend, you might not do anything all game. If you move to the cap, you'll spend the entire game walking. At least if you fight the enemy you'll be useful.
In conquest, holding any particular point is irrelevant, because there are always 4 other points. So as a slow mech, you move to one point, perhaps then move to another, but are completely reliant on other people to take at least one of the other 3 points. If your team's slow mechs split up, you risk being outnumbered and losing the battle, which will lose you the game anyway.
When it comes down to it, if you're playing a slow mech, it doesn't make sense to do anything other than attack the enemy team with your team. That's not the fault of the player, it's a problem with the way the game has been designed. The team with the most mechs will win the battle more often than not, so doing anything that splits up your team puts you at a disadvantage.
Edited by PeenyPoke, 27 July 2013 - 07:42 PM.