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Should PvE start when the Clans arrive


76 replies to this topic

Poll: PvE or no PvE (186 member(s) have cast votes)

When would you like to see a PvE element

  1. When the game launches. (46 votes [23.47%])

    Percentage of vote: 23.47%

  2. When the Clans arrive. (100 votes [51.02%])

    Percentage of vote: 51.02%

  3. Never screw PvE I wanna fight people. (50 votes [25.51%])

    Percentage of vote: 25.51%

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#41 StickEGreen

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Posted 11 July 2012 - 12:08 AM

When has there ever been good PVE in an arena style game such as this? It's not like they're going to crank out some single player campaign. The best you can hope for is a bot match, which IMO would be a waste of resources (since otherwise they wouldn't even need an AI programmer).

#42 Dozer

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Posted 11 July 2012 - 12:27 AM

This seems to be the constant problem with the PvE/PvP balance debate (and others) on these forums. Using others past failures as definative proof of future failure for this game rather than as examples they can use not to make the same mistakes.

Just because you haven't see a good PVE in an arena style game doesn't mean it can't be done. How about we all simply try to provide more constructive commentary of what's good and bad in other games and let the developers try to connect the dots? If they can get it right we'll all be better off for it imho.

Edited by Dozer, 11 July 2012 - 12:31 AM.


#43 light487

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Posted 11 July 2012 - 01:24 AM

Since "No, just not interested in PvE for this" wasn't an option I had to choose the obnoxiously worded "Never screw PvE I wanna fight people"

But that's certainly not how I feel..

#44 William Thor

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Posted 11 July 2012 - 01:31 AM

A good way to implement a limited supporting PvE would be along the lines of BF3's co-op missions, where your mech class and role is pre-determined. Initially, there would be a set number of lance co-op missions, each based around a specific play style or theme. Each class could have 3-5 different missions, telling an overall story.

Successful completion of each mission would award players the ability to purchase a new incomparable, such as a TAC, AMS, NARC, CASE or special CAMO depending on mission theme. These systems don't make weapons and armor in the PvP obsolete but rather encourage utilisation of new or different tactics, making PvE an essential but Supporting role to PvP.

Just my 2 cents. (Though i could be just as happy to have a full on PvE against the clans for six months to help diffuse Clan tech before opening them up to PvP, so IS doesn't get squashed).

Edit: Clarity (and fighting against TL;DR).

Edited by William Thor, 11 July 2012 - 01:40 AM.


#45 Stormwolf

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Posted 11 July 2012 - 01:35 AM

I wouldn't like to see Clans as a PVE faction, I rather play as a Clansman.

Although it would be nice if we get co-op PVE campaigns later on.

#46 StickEGreen

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Posted 11 July 2012 - 01:35 AM

View PostWilliam Thor, on 11 July 2012 - 01:31 AM, said:

Just my 2 cents. I'd be just as happy to have a full on PvE against the clans for six months to help diffuse Clan tech before opening them up to PvP, so IS doesn't get squashed


So your idea is to force Inner Sphere PVPers to grind PVE for 6 months to remain competitive in their PVP game?

#47 William Thor

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Posted 11 July 2012 - 01:39 AM

View PostStickEGreen, on 11 July 2012 - 01:35 AM, said:


So your idea is to force Inner Sphere PVPers to grind PVE for 6 months to remain competitive in their PVP game?


Ahhh no, i said i would be just as happy. I am happy because i'm fighting in 30-100 ton lumbering giant mechs. If you read the rest of my post, you will see my suggestion along the lines of BF3's co-op and rewards system.

#48 James Wolf

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Posted 11 July 2012 - 01:50 AM

View PostDigs, on 10 June 2012 - 11:40 AM, said:

The only talk of a PVE element has been from a small group of players trying to push a PVE element into the game.

Look, without a pve element you will end up with newbies just learning the game on your team, and the team suffers. Pve is is a perfect place for training and potential recruiting for for your Merc corp. Please don't dismiss Pve because of your bias againt it. It can be a useful tool instead of an annoyance.

#49 Broceratops

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Posted 11 July 2012 - 01:57 AM

not gonna happen. anyone really expecting this is going to be disappointed. its too much deviation from what they're trying to do AND its a lot of work. how often do low priority, huge effort features get implemented at all?


some of these pve ideas are just ... out of this world. as in the poster has no clue how much work it would be for a small studio to pump something like that out, without completely halting any other work on the game for about half a year.

Edited by Broceratops, 11 July 2012 - 01:59 AM.


#50 Atavism

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Posted 11 July 2012 - 02:10 AM

I kind of have mixed feelings here. I think the Clans would be much easier to balance if they aren't a playable faction until after the battle of Tukayyid, and co-op PvE missions would be a good way to portray the invasion leading up to that. On the other hand, that would be longer than a lot of people are willing to wait to climb into their Clan mechs.

There is also the potential for them to make some paid content by selling a series of short (4 to 5 missions each), story driven solo campaign packs for real money. Maybe some key events from the canon story line. Like it or not, they need to sell something to seep the game afloat, and this could provide something that a lot of players seem to want, without having it intrude on the players that don't want it.

Edited by Atavism, 11 July 2012 - 02:11 AM.


#51 Vechs

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Posted 11 July 2012 - 02:18 AM

I like how people seem to forget PGI already had a campaign made (obviously with AI controlled opponents) but decided to switch to a F2P model.

Do you think they just deleted those assets and code they created? That's silly.

I'm pretty sure they already have some decent mech AI code laying around. Vehicles too.

#52 ApocalypseTroll

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Posted 11 July 2012 - 02:23 AM

I would like PVE element for training / controller calibration and testing purposes.

As to a full blown PVE environment, why not? It would certainly draw a different type of customer, and then it is just a matter of time before they turn to heart-pounding (well, not really heart pounding with no death penalty, but fun at least) PVP.

#53 Vechs

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Posted 11 July 2012 - 02:28 AM

It might also help to define what PVE would look like in MW:O.

Is it singleplayer or Co-op missions that players can create for themselves using a mission editor?

Does PVE mean having computer controlled tanks and turrets fight alongside your team and also the enemies team in a 12 vs 12 match to make the battle more interesting?

Does PVE mean starting co-op missions where you fight AI controlled mech for money and XP?

I would personally love to see some NPC vehicles at the very least defending your base in those 12 vs 12 matches. Maybe every few minutes a wave of vehicles will spawn and enter the map for each team, and head towards the enemy base to attack it. If left alone, the vehicles would meet somewhere in the middle of the map and start fighting each other.

Basically it would be similar to DoTA / LoL minion waves.

#54 Sean von Steinike

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Posted 11 July 2012 - 02:30 AM

View PostApocalypseTroll, on 11 July 2012 - 02:23 AM, said:

I would like PVE element for training / controller calibration and testing purposes.

As to a full blown PVE environment, why not? It would certainly draw a different type of customer, and then it is just a matter of time before they turn to heart-pounding (well, not really heart pounding with no death penalty, but fun at least) PVP.

What seems to happen often is PvE types whine and pvp gets dumbed down to support carebear play.

#55 Vechs

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Posted 11 July 2012 - 02:31 AM

View PostSean von Steinike, on 11 July 2012 - 02:30 AM, said:

What seems to happen often is PvE types whine and pvp gets dumbed down to support carebear play.



What?

Where has this happened?

#56 Mordin Ashe

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Posted 11 July 2012 - 02:42 AM

No PVE in MWO. Period.
May be strong financial results of MWO be used by devs to consider making an extra new MW sequel game? Why not, if they would feel like it.
But no PVE in PVP-designed games.

By the way, why do you even dare to bring that stupid PVE idea again? There WAS supposed to be a PVE game. Guess what? No distributor wanted to finance it. MW singleplayer games are dead, at least for now. You are just parasiting on great idea of PVP game and forcing attitude when the game has to be exactly as YOU want it. The thing is, as YOU want it, the game wouldn't be able to pay for itself. Are you aware you are pushing devs into making financial suicide just because of your selfishness?

#57 Thorn Hallis

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Posted 11 July 2012 - 02:44 AM

I don't think there is a "should" in this.

If the developers think that any form of PvE combat will fit into the scope of MWO, they will probably implement it sooner or later.

#58 Draevyn

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Posted 11 July 2012 - 02:53 AM

View PostThorn Hallis, on 11 July 2012 - 02:44 AM, said:

I don't think there is a "should" in this.

If the developers think that any form of PvE combat will fit into the scope of MWO, they will probably implement it sooner or later.


I disagree with this fully. One of the issues here is that this is not Microsoft you're dealing with. This is a comparatively small studio, with not near the amount of investment dollars and financial backing that FASA Interactive had with them in the day.

And this is not going to be a blockbuster, World of Warcraft/TERA/SW:TOR/RIFT level release we're talking about here. There will be no hitting of the top 10 lists of gaming for MW:Online. The community will make this game what it is. And if the past 10 years are ANY indicator, the BT/MW community is a fickle, vengeful beast.

The community is going to drive this game because of that. Not everyone played MechWarrior, or Battletech, for that matter, just to "pwn" someone else in PVP. Plot, and not just player created RPs on the forums, were the franchise! The story line, the political intrigue, and the climate behind the universe drove it far more than the interaction between 8 battlemechs on each team ever did. If the community wants a side story or PVE mode, they're going to get it, it's just a matter of the developers having the incentive to add it, and the manpower/creative talent to do so.

#59 Broceratops

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Posted 11 July 2012 - 02:56 AM

The poll choices don't even make sense. There should be a choice "I realize it is totally unrealistic to randomly ask for a radical alteration just to fit my wants" instead of "screw pve i want to kill people".

Don't get me wrong, I'm ALL FOR PVE. Just like I'm ALL FOR EATING STEAKS. But I don't go to dairy queen, order an ice cream cake, and then be like you know what would be great, if this came with a steak, could I get it with a steak please.

This question, "should we have pve?" is literally THE FIRST question they asked when they decided they were going to make a game. It is phase 0 of the design process. Its not something asked 2 weeks from opening the doors to your paying customers.

#60 AnubySet

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Posted 11 July 2012 - 03:04 AM

I say let the Clan invasion begin with PvE, let the Clanners kick us around a bit as NPCs before allowing us their tech and Mechs....the only alternative is to allow people to move freely into clans after the invasion date, but i think this might lead to a very small IS pressince on or in engaugments.





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