

Should PvE start when the Clans arrive
#41
Posted 11 July 2012 - 12:08 AM
#42
Posted 11 July 2012 - 12:27 AM
Just because you haven't see a good PVE in an arena style game doesn't mean it can't be done. How about we all simply try to provide more constructive commentary of what's good and bad in other games and let the developers try to connect the dots? If they can get it right we'll all be better off for it imho.
Edited by Dozer, 11 July 2012 - 12:31 AM.
#43
Posted 11 July 2012 - 01:24 AM
But that's certainly not how I feel..
#44
Posted 11 July 2012 - 01:31 AM
Successful completion of each mission would award players the ability to purchase a new incomparable, such as a TAC, AMS, NARC, CASE or special CAMO depending on mission theme. These systems don't make weapons and armor in the PvP obsolete but rather encourage utilisation of new or different tactics, making PvE an essential but Supporting role to PvP.
Just my 2 cents. (Though i could be just as happy to have a full on PvE against the clans for six months to help diffuse Clan tech before opening them up to PvP, so IS doesn't get squashed).
Edit: Clarity (and fighting against TL;DR).
Edited by William Thor, 11 July 2012 - 01:40 AM.
#45
Posted 11 July 2012 - 01:35 AM
Although it would be nice if we get co-op PVE campaigns later on.
#46
Posted 11 July 2012 - 01:35 AM
William Thor, on 11 July 2012 - 01:31 AM, said:
So your idea is to force Inner Sphere PVPers to grind PVE for 6 months to remain competitive in their PVP game?
#47
Posted 11 July 2012 - 01:39 AM
StickEGreen, on 11 July 2012 - 01:35 AM, said:
So your idea is to force Inner Sphere PVPers to grind PVE for 6 months to remain competitive in their PVP game?
Ahhh no, i said i would be just as happy. I am happy because i'm fighting in 30-100 ton lumbering giant mechs. If you read the rest of my post, you will see my suggestion along the lines of BF3's co-op and rewards system.
#48
Posted 11 July 2012 - 01:50 AM
Digs, on 10 June 2012 - 11:40 AM, said:
Look, without a pve element you will end up with newbies just learning the game on your team, and the team suffers. Pve is is a perfect place for training and potential recruiting for for your Merc corp. Please don't dismiss Pve because of your bias againt it. It can be a useful tool instead of an annoyance.
#49
Posted 11 July 2012 - 01:57 AM
some of these pve ideas are just ... out of this world. as in the poster has no clue how much work it would be for a small studio to pump something like that out, without completely halting any other work on the game for about half a year.
Edited by Broceratops, 11 July 2012 - 01:59 AM.
#50
Posted 11 July 2012 - 02:10 AM
There is also the potential for them to make some paid content by selling a series of short (4 to 5 missions each), story driven solo campaign packs for real money. Maybe some key events from the canon story line. Like it or not, they need to sell something to seep the game afloat, and this could provide something that a lot of players seem to want, without having it intrude on the players that don't want it.
Edited by Atavism, 11 July 2012 - 02:11 AM.
#51
Posted 11 July 2012 - 02:18 AM
Do you think they just deleted those assets and code they created? That's silly.
I'm pretty sure they already have some decent mech AI code laying around. Vehicles too.
#52
Posted 11 July 2012 - 02:23 AM
As to a full blown PVE environment, why not? It would certainly draw a different type of customer, and then it is just a matter of time before they turn to heart-pounding (well, not really heart pounding with no death penalty, but fun at least) PVP.
#53
Posted 11 July 2012 - 02:28 AM
Is it singleplayer or Co-op missions that players can create for themselves using a mission editor?
Does PVE mean having computer controlled tanks and turrets fight alongside your team and also the enemies team in a 12 vs 12 match to make the battle more interesting?
Does PVE mean starting co-op missions where you fight AI controlled mech for money and XP?
I would personally love to see some NPC vehicles at the very least defending your base in those 12 vs 12 matches. Maybe every few minutes a wave of vehicles will spawn and enter the map for each team, and head towards the enemy base to attack it. If left alone, the vehicles would meet somewhere in the middle of the map and start fighting each other.
Basically it would be similar to DoTA / LoL minion waves.
#54
Posted 11 July 2012 - 02:30 AM
ApocalypseTroll, on 11 July 2012 - 02:23 AM, said:
As to a full blown PVE environment, why not? It would certainly draw a different type of customer, and then it is just a matter of time before they turn to heart-pounding (well, not really heart pounding with no death penalty, but fun at least) PVP.
What seems to happen often is PvE types whine and pvp gets dumbed down to support carebear play.
#56
Posted 11 July 2012 - 02:42 AM
May be strong financial results of MWO be used by devs to consider making an extra new MW sequel game? Why not, if they would feel like it.
But no PVE in PVP-designed games.
By the way, why do you even dare to bring that stupid PVE idea again? There WAS supposed to be a PVE game. Guess what? No distributor wanted to finance it. MW singleplayer games are dead, at least for now. You are just parasiting on great idea of PVP game and forcing attitude when the game has to be exactly as YOU want it. The thing is, as YOU want it, the game wouldn't be able to pay for itself. Are you aware you are pushing devs into making financial suicide just because of your selfishness?
#57
Posted 11 July 2012 - 02:44 AM
If the developers think that any form of PvE combat will fit into the scope of MWO, they will probably implement it sooner or later.
#58
Posted 11 July 2012 - 02:53 AM
Thorn Hallis, on 11 July 2012 - 02:44 AM, said:
If the developers think that any form of PvE combat will fit into the scope of MWO, they will probably implement it sooner or later.
I disagree with this fully. One of the issues here is that this is not Microsoft you're dealing with. This is a comparatively small studio, with not near the amount of investment dollars and financial backing that FASA Interactive had with them in the day.
And this is not going to be a blockbuster, World of Warcraft/TERA/SW:TOR/RIFT level release we're talking about here. There will be no hitting of the top 10 lists of gaming for MW:Online. The community will make this game what it is. And if the past 10 years are ANY indicator, the BT/MW community is a fickle, vengeful beast.
The community is going to drive this game because of that. Not everyone played MechWarrior, or Battletech, for that matter, just to "pwn" someone else in PVP. Plot, and not just player created RPs on the forums, were the franchise! The story line, the political intrigue, and the climate behind the universe drove it far more than the interaction between 8 battlemechs on each team ever did. If the community wants a side story or PVE mode, they're going to get it, it's just a matter of the developers having the incentive to add it, and the manpower/creative talent to do so.
#59
Posted 11 July 2012 - 02:56 AM
Don't get me wrong, I'm ALL FOR PVE. Just like I'm ALL FOR EATING STEAKS. But I don't go to dairy queen, order an ice cream cake, and then be like you know what would be great, if this came with a steak, could I get it with a steak please.
This question, "should we have pve?" is literally THE FIRST question they asked when they decided they were going to make a game. It is phase 0 of the design process. Its not something asked 2 weeks from opening the doors to your paying customers.
#60
Posted 11 July 2012 - 03:04 AM
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