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Patton Tank Concept-Art


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#81 Bishop Steiner

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Posted 09 August 2013 - 11:21 PM

looks pretty awesome

#82 RoboPatton

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Posted 10 August 2013 - 12:44 AM

I am RoboPatton and I approve of this tank.

#83 HanaYuriko

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Posted 12 August 2013 - 04:16 PM

OK I'm about half done with the turret. Before I detail the top, I'd like to know which design aspect that I should go forward on. Should I do a large central dome like the mini? Or a smaller, offset dome for the commander's cupola?

Here's the design based on the miniature:
Posted Image

Posted Image

And here's the smaller dome as I think it looks in the painting.

Posted Image

Posted Image


So...Which direction should I go in?

#84 9erRed

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Posted 12 August 2013 - 05:04 PM

Greetings all,

Normally the offset cupola is required when you have an operating weapon breach to contend with. (loading, recoil.)
If there's no breach then no requirement to move the commanders, weapon operators observation dome. Keep in mind that the actual crew may be seated deep within the hull and the function of the dome is for sensors and overall view only. Current tank designs have 2 or 3 persons working within the turret body and lower cage area. Some of the most advanced designs are moving to an automated weapons system and moving the crew to deep within the hull, additionally reducing the entire crew to only 2 or 3. (from 4) [commander, weapons systems operator, driver.]

The side armour plating would need to be just below the sensor view height, or have addition sensors on the plating for views lower and closer to the side hull. (for those ever present and squishy infantry, both there's and ours.)

Additional note; the drivers front view episcopes may need the sides angled back a bit, to allow for 45 Deg. views. The driver needs to be able to see the left and right sides of the vehicle for movement and obstacle clearance. (just saying) The front fender armour extensions may want to be tighter to the body? They drastically reduce the front climb angle. (unless they are moveable, raise able when required?)

Everything else looks great.
9erRed

Edited by 9erRed, 12 August 2013 - 05:14 PM.


#85 Bishop Steiner

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Posted 12 August 2013 - 08:00 PM

View PostHanaYuriko, on 12 August 2013 - 04:16 PM, said:

OK I'm about half done with the turret. Before I detail the top, I'd like to know which design aspect that I should go forward on. Should I do a large central dome like the mini? Or a smaller, offset dome for the commander's cupola?

Here's the design based on the miniature:
Posted Image

Posted Image

And here's the smaller dome as I think it looks in the painting.

Posted Image

Posted Image


So...Which direction should I go in?

I would go with the offset. Having a breech inside the turret just "feels' right for a tank designed in the 3rd Succession War, less automated and high tech, more low tech and reliable. Heck, I believe the Abrams used today still has a manual breech, doesn't it?

#86 HanaYuriko

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Posted 12 August 2013 - 08:41 PM

View PostBishop Steiner, on 12 August 2013 - 08:00 PM, said:

I would go with the offset. Having a breech inside the turret just "feels' right for a tank designed in the 3rd Succession War, less automated and high tech, more low tech and reliable. Heck, I believe the Abrams used today still has a manual breech, doesn't it?


Yes, the M1A2 Abrams has a manual breech loading gun. It's the 120mm designed by Rhinemetal that the Germans mount on their Leopard II. The M1A3 design is proposed to have an autoloader installed if/when it is commissioned.

#87 RotS Targe

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Posted 13 August 2013 - 08:18 PM

If we are going with offset, should it be on the right side instead? The missiles need loading too, sure, the missiles are probably automatically loaded, but that still takes up space.

#88 Bishop Steiner

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Posted 13 August 2013 - 09:29 PM

View PostRotS Targe, on 13 August 2013 - 08:18 PM, said:

If we are going with offset, should it be on the right side instead? The missiles need loading too, sure, the missiles are probably automatically loaded, but that still takes up space.

was thinking about that.

#89 HanaYuriko

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Posted 14 August 2013 - 12:27 AM

Wasn't able to reliably connect to the forum last night, and right now it's taking more than a minute for each page to load. Their servers are running like it's 1990!

Ah, memories... Anyhow I'd been picking a bit and added more detail to the turret section.

Posted Image

There's quite a bit of space between where the commander's hatch sits and the side of the turret to wedge in an automatic feed system to shuttle missiles into the launcher. There's a few more items I'm thinking of adding to the top. After that I'll move onto the main gun.

#90 Teliri

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Posted 14 August 2013 - 11:16 AM

HanaYuriko, I could help you with angled panels on the turret, if you like

Edited by Teliri, 14 August 2013 - 11:16 AM.


#91 Tank

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Posted 14 August 2013 - 11:25 AM

View PostBrakkyn, on 14 July 2013 - 04:19 AM, said:

It looks very professional and, more importantly, ten times better than the TRO original. I approve. Somebody render this in-game as an NPC!

As an NPC?! No! I wan't to control i and...
Spoiler


#92 HanaYuriko

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Posted 14 August 2013 - 12:50 PM

View PostTeliri, on 14 August 2013 - 11:16 AM, said:

HanaYuriko, I could help you with angled panels on the turret, if you like

That'd be great! Thanks!

I sent you a PM with a link to the base turret model and my email address. That way you can do whatever you like and send it back to me.

#93 Dirus Nigh

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Posted 14 August 2013 - 10:58 PM

Looking at this tank again and I really want teliri to make a MWO version of a galleon light tank and the chevalier tank from MWLL. Man I miss that tank.

#94 Bishop Steiner

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Posted 15 August 2013 - 07:58 AM

Bulldog. Love my Bulldogs. Standard tank of Damage Incorporated.

#95 Teliri

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Posted 15 August 2013 - 01:23 PM

well, I'm a little sick and my work is slowed down, but I'm recovering and will soon show you the following concept art, Dirus Nigh and Bishop Steiner, your suggestions gave me an idea: let us all think about which vehicles and aircraft we would like to fight in MWO PvE mode?

#96 Bishop Steiner

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Posted 15 August 2013 - 02:09 PM

View PostTeliri, on 15 August 2013 - 01:23 PM, said:

well, I'm a little sick and my work is slowed down, but I'm recovering and will soon show you the following concept art, Dirus Nigh and Bishop Steiner, your suggestions gave me an idea: let us all think about which vehicles and aircraft we would like to fight in MWO PvE mode?

Sounds good. Would also LOVE to see your take on my PitBull light battle tank if at some point you wanna play around with a non canon design!

#97 Xathanael

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Posted 15 August 2013 - 02:39 PM

View PostTeliri, on 14 July 2013 - 03:58 AM, said:

Hi all)
I have some time to actively train in the field of 3d game modelling and gaming art, of course I could not ignore my favorite game and decided to paint something for MWO. I did not dare to spoil any canonical mech design by my clumsy scrawl so I decided to start with the tank) it is a redesign of 65 ton Patton tank, i knew that it far from ideal, but I'm still learning, i hope in the next time it should turn out much better)


Posted Image



Great Job Mate!!!!

#98 HanaYuriko

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Posted 17 August 2013 - 11:53 AM

Teliri did an awesome job modifying my turret base and modeled some armor plates. Unfortunately there were some errors when the object was converted between software formats (from trueSpace *.cob to 3d Studio Max *.3ds file, loaded into Blender and saved as Wavefront *.obj, then loaded back into trueSpace). It wasn't a difficult thing to fix but it took some time.

Then to better match that bit of detailing Teliri did, I completely rebuilt the spaced armor side panels (the 'ears') to give them a better shape and finished that. Then I started blocking out the main gun. The gun as mentioned earlier in the thread is based on the MWO Centurion's AC10 arm.

Not that many people are interested in the technical details. So here's the pics.

Posted Image

Posted Image

Posted Image

Closing in on the finish here!

#99 Bishop Steiner

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Posted 17 August 2013 - 12:37 PM

View PostHanaYuriko, on 17 August 2013 - 11:53 AM, said:

Teliri did an awesome job modifying my turret base and modeled some armor plates. Unfortunately there were some errors when the object was converted between software formats (from trueSpace *.cob to 3d Studio Max *.3ds file, loaded into Blender and saved as Wavefront *.obj, then loaded back into trueSpace). It wasn't a difficult thing to fix but it took some time.

Then to better match that bit of detailing Teliri did, I completely rebuilt the spaced armor side panels (the 'ears') to give them a better shape and finished that. Then I started blocking out the main gun. The gun as mentioned earlier in the thread is based on the MWO Centurion's AC10 arm.

Not that many people are interested in the technical details. So here's the pics.

Posted Image

Posted Image

Posted Image

Closing in on the finish here!

rookie question here, but any way to compress the height of the drive chassis a little?
Posted Image
that is a 10% reduction. The Lower chassis stil seemed tall compared to the concept art.

#100 HanaYuriko

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Posted 17 August 2013 - 01:45 PM

View PostBishop Steiner, on 17 August 2013 - 12:37 PM, said:

rookie question here, but any way to compress the height of the drive chassis a little?


Here's a profile view of the wireframe. I'm open to suggestions.

Posted Image





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