Chronojam, on 16 July 2013 - 01:16 PM, said:
It is a tragic misconception to think the PPC itself is destroying the game. That is not the case. Nor is it the Gauss Rifle that is destroying the game. It is easy to see complaints about the current high-alpha long-range metagame and lock focus on the PPC because it is a bargain weapon, a prime offender, and very visually distinct (coupled with notable 4, 5, 6 PPC gimmick Stalker builds).
Consider that removing the PPC would not fix the problem because PPCs are not the problem. This should lead one to consider that perhaps it is not the PPC itself that is at fault.
Consider that removing the PPC in an attempt to fix the problem should be met with criticism and skepticism, because PPCs are not the problem.
Also fusion reactors do not cause a nuclear explosion as a failure state. You make yourself look foolish when you say such things. It's like calling a 6-PPC gimmick Stalker a "laser boat," or saying that laser boats had "exploits." Nobody can take you seriously when you say such things!
1) It was tongue in cheek. Heat in general hasn't been a big issue because it doesn't have all the penalties associated that it's supposed. Thus, all your "super special built, one-pilot-in-a-million worthy, one trick pony, not 6x ppc laser boast" have had to worry about is shutting down for a minuscule amount of time. This lead to people racking up PPC's that could nuke mechs in just a couple of hits. Or in the case of mechs with XL engines, as little as one shot.
2) The point of the game was never to find the most broken, one-click win weapon to stack together. There is a reason why the vast majority of mechs have more than one weapon type. Boating, in and of itself, is against much of the canon in the game.
3)That was also tongue in cheek:
Quote
Fusion engines usually will only shut down if damaged, and they are absolutely no risk of being a fusion bomb. There have been a number of cases of fusion engines being "over revved" and exploding with devestating force, but this is more akin to a boiler explosion than a true nuclear explosion. More often a destroyed engine will be punctured by weapons fire. Because the plasma is held in a vacuum chamber (to isolate the superheated plasma from the cold walls of the reactor; contact with the walls would super-chill the plasma below fusion temperatures), a punctured reactor can suck in air where the air is superheated. Normal thermal expansion of the air causes the air to burst out in a brilliant lightshow often mistaken for a "nuclear explosion". The Thermal Expansion damages anything within 90 meters of the destroyed 'Mech.
You need to seriously calm down a bit. It's the internet. :/
Edited by S3dition, 16 July 2013 - 01:25 PM.