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July 16Th Patch Day - Servers Are LIVE


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#141 Wales Grey

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Posted 16 July 2013 - 10:21 AM

View PostBelorion, on 16 July 2013 - 10:20 AM, said:

Liking your own post is the Internet equivalent of licking your finger then touching yourself while making a sizzling noise.

Accurate representation of what I do whenever I inflict a sick burn. #sickburn #hastag

Edited by Wales Grey, 16 July 2013 - 10:22 AM.


#142 WarHippy

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Posted 16 July 2013 - 10:23 AM

So now that we take damage the second we go over 100% heat why bother with the mech shutdown mechanic? The entire point of mech shutdown is to protect the mech and pilot from heat damage. If someone overrides the shut down then by all means damage away, but if the mech shutdown then it shouldn't be taking damage. Have the heat dissipate slower until it gets back to 100% or below that way they are at risk for longer, but don't add arbitrary damage.

Also only being able to fire 2 large lasers without penalty is silly it should be 3 or 4.
Also medium laser should get bumped to at least 7.

Edited by WarHippy, 16 July 2013 - 10:25 AM.


#143 MrMadguy

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Posted 16 July 2013 - 10:23 AM

While I'm almost ok with heat scale change - only LLs should not be affected, I think, but lowering heat cap to 100% have just killed 3 of my "near overheat playstyle" mech variants. Sorry, but I don't want to change this variants somehow and now I have doubts about future buying of new mech variants. I'm a "collector" kind of player and so I want to collect all variants, but it's not just collecting - all variants should not get dusted in hangars - I want them all to be viable and having their unique purpose. So all I can do - is to temporary suspend my donations into this game, while it's future won't be more clean for me and this problems won't be solved via some another way. Bye!

#144 Wales Grey

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Posted 16 July 2013 - 10:24 AM

View PostWarHippy, on 16 July 2013 - 10:23 AM, said:

So now that we take damage the second we go over 100% heat why bother with the mech shutdown mechanic? The entire point of mech shutdown is to protect the mech and pilot from heat damage. If someone overrides the shut down then by all means damage away, but if the mech shutdown then it shouldn't be taking damage. Have the heat dissipate slower until it gets back to 100% or below that way they are at risk for longer, but don't add arbitrary damage.

You assume that there was any thought put into this, rather than just tossing changes at a dartboard.

#145 desan476

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Posted 16 July 2013 - 10:24 AM

View PostBehemothk, on 16 July 2013 - 09:36 AM, said:

PPC multiplier = 7.0
ERPPC multiplier =4.5

Whats this? Maybe drugs?


ERPPC has 3 more heat than PPC. it is "penalized" in factory settings i guess :(

Edited by desan476, 16 July 2013 - 10:28 AM.


#146 thunderswamp

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Posted 16 July 2013 - 10:27 AM

just when i go the credit to by my 6 ppc stalker....sigh

#147 Viper69

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Posted 16 July 2013 - 10:28 AM

Enough with the hashtags already. [Redacted] this isnt twitter, or are you guys too used to posting on there instead of here.

#148 DEMAX51

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Posted 16 July 2013 - 10:29 AM

View PostBunko, on 16 July 2013 - 10:10 AM, said:

You keep Streaks at 1.5 damage? Why? Should be equal damage to SRMs.

Streaks target all body parts fairly equally except head? I can understand making the head less of a chance but why the "Streak Shield"?

If an Arm is blown off the Streak finds a different location, if an Leg is blown off Streaks are now 85% effective?

Honestly guys, I know there are a bunch of whiners out there about Streaks but how is this patch fair?


If a leg gets destoyed, it doesn't get "blown off" - it stays on the mech and the damage it takes gets transferred to that side torso. So streaks will still hit the destroyed leg, but the damage gets applied elsewhere.

#149 Wales Grey

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Posted 16 July 2013 - 10:29 AM

View PostViper69, on 16 July 2013 - 10:28 AM, said:

Enough with the hashtags already. FFS this isnt twitter, or are you guys too used to posting on there instead of here.

Perhaps you should tell Matt Newman this. #misdirectedanger #yoloswag #hashtag

#150 Viper69

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Posted 16 July 2013 - 10:32 AM

View PostWales Grey, on 16 July 2013 - 10:29 AM, said:

Perhaps you should tell Matt Newman this. #misdirectedanger #yoloswag #hashtag


Who is Matt and why should I give a rats arse?

#151 Wales Grey

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Posted 16 July 2013 - 10:32 AM

View PostViper69, on 16 July 2013 - 10:32 AM, said:


Who is Matt and why should I give a rats arse?

Did you or did you not read the patchnotes? #literacyinamerica #yolo #swag

View PostGarth Erlam, on 16 July 2013 - 08:01 AM, said:

Greetings MechWarriors

Top 10 Awesome things in this patch. #inmyopinion

Number 10. Visual bug Fixes – Bye Bye Flickering terrain! #thatisbetter

Number 9. Performance Improvements! We’ve been hard at work optimizing the code so 12 v 12 won’t hurt your frames as much. #cantwaitfor12vs12

Number 8. The Victor is available for C-bills now! Those with mech bays and fat C-bill accounts are recommended to purchase this ‘Mech immediately. #greatmech

Number 7. Victor Customization – Now that you own a Victor, it’s time to customize your mech. I recommend Buccaneer! #lookinggood

Number 6. The Atlas Champion is on sale. Stacking XP boosts from a Champion ‘Mech and a Premium Account can get you all the XP you need to Elite this mech. #getthosemodules

Number 5. Jump jet crosshair shake frequency has been reduced. #nomotionsick

Number 4. Testing Ground Map Selection - Finally you can pick which map you're testing your mech in! #choices

Number 3. Streak SRM Targeting – This is pretty in depth so you may want to Read how it works in the patch notes #hitallthethings

Number 2. SRM Damage buff – I can figuratively hear you cheering! #brawlingahoy
And the Number 1 awesome thing in this patch.

Heat Scaling – I’m not going to spoil this but go you should read up how it works in the patch notes. #gamechanger

There you have it MechWarriors!
See you on the battlefield!

Matt Newman

Edited by Wales Grey, 16 July 2013 - 10:36 AM.


#152 DEMAX51

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Posted 16 July 2013 - 10:33 AM

View PostWarHippy, on 16 July 2013 - 10:23 AM, said:

So now that we take damage the second we go over 100% heat why bother with the mech shutdown mechanic? The entire point of mech shutdown is to protect the mech and pilot from heat damage. If someone overrides the shut down then by all means damage away, but if the mech shutdown then it shouldn't be taking damage. Have the heat dissipate slower until it gets back to 100% or below that way they are at risk for longer, but don't add arbitrary damage.

Also only being able to fire 2 large lasers without penalty is silly it should be 3 or 4.
Also medium laser should get bumped to at least 7.


When you shut down you cool off faster (thereby taking less overheat damage than you would if you override), so there's still an advantage to it. I agree with you on the LL change, though - it should be 3.

#153 Dart Nimrod

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Posted 16 July 2013 - 10:34 AM

I'm terribly sorry if it will be too rough, but this patch is complete ********. Like it wasn't hot enough without this stupid "heat scale addition"! You guys boosting LRM boats and then immediatly cutting them down. I wonder what is it for and how long MWO community will stand this freaking swinging hither and thither? :(

#154 Leafia Barrett

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Posted 16 July 2013 - 10:37 AM

View PostGarth Erlam, on 16 July 2013 - 08:01 AM, said:

Number 9. Performance Improvements! We’ve been hard at work optimizing the code so 12 v 12 won’t hurt your frames as much. #cantwaitfor12vs12
HALLELUJAH!!!! Finally, a patch that improves performance instead of hurting it!

#155 BadWolf81

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Posted 16 July 2013 - 10:39 AM

I did not see any pulse lasers listed, do they not get a limit?

#156 Warge

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Posted 16 July 2013 - 10:41 AM

View PostAzzras, on 16 July 2013 - 09:33 AM, said:

We shall see if this new heat system is truly...

awful.

#157 armchairyoda

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Posted 16 July 2013 - 10:41 AM

#oopscantorderoverlordprojectpenixnow, #ohwaitifitstillmakesspacepoortearstheniguessilldoitanyway, #awesome8qwith2spl2mpl2lpl2llgetinohcrapthatonesuckstoo

#158 Relic1701

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Posted 16 July 2013 - 10:42 AM

View PostBadWolf81, on 16 July 2013 - 10:39 AM, said:

I did not see any pulse lasers listed, do they not get a limit?


Lot's of weapons not listed, I suspect they will be addressed later....

#159 Qrbaza

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Posted 16 July 2013 - 10:42 AM

Total rubbish i say.
Minor fixes are ok. In general i like it but some major issue fixes are flawed.For example 100% heat treshold. If abouve 100% your mech shutsdown that is the point of it so you dont take damage. Now if you override the shutdown than its okay to take heat dmg if above 100%. Rectangle shake reduction only promotes poptarting, Boating "fix" is deminished with macro @0.5 sec.

This game is open beta for a year now and we still play 4 maps, lack of AI that would help newbies to train in testing ground, bad language filter, events that benefits the player couse money spending action discount on mech events dont benefit players but rathe PGI, match making system is broken, weight class inbalances and list goes on.

I whoud say that PGI can go **** *** **** but i like this game so i must be patient maybe they will come to their sences and start doing their jobs...

#160 Ransack

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Posted 16 July 2013 - 10:42 AM

Quote

Catapult Founder has a new pattern, with this pattern comes the ability to color it as well.


Did they screw it up like they did the Jenner?





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