hammerreborn, on 16 July 2013 - 09:29 AM, said:
And if you really wanted a missile medium, there's the treb.
Don't make me laugh. The Treb should have been the missile medium, but because it was released when SRMs did 2.5 dmg each missile with a broken splash damage multiplier PGI nerfed it into the ******* ground by not giving it the number of launchers it should have. 5J with 1 missile hardpoint is a slap in the face when compared to the hunchie 4J. 5N is a worthless joke with only 1 hardpoint in each missile location, and the 3C barely fares better. 7M gets a NARC slot, big freaking deal.
The Cent-A still stands as the premiere missile medium, which is pretty damn sad since it appears to have 1 launcher, but gets 3 hardpoints.
Basically they saw what people could do with a TBT when SRMs were a broken mess and nerfed it into the ground. After SRMs got their nerf, the TBT became essentially pointless. I suppose you could run LRMS in it, but why? Hunchies and the Cent-A do that better and with either a smaller profile (hunchie) or broken hit-box-shoulder-armor-from-heck (cents). And let's be honest here. Most of the people interested in LRMS aren't going to tap a medium for this role anyway. That tends to be the domain of Catapults and larger.
Prosperity Park, on 16 July 2013 - 09:30 AM, said:
Trebs have 2 Missile Hardpoints (except that one that has a single-tube launcher, as well, but that's not meant for SRM'ing anyone).
Trebs have 2x15-tube launchers, which implies you should be using LRM-15. Hunchies have much smaller launchers, which implies you should be using more weapons of smaller size each... but no, they do not allow for the "more weapons" part of that trade.
TBT got the shaft, see above.
To answer your query. More hardpoints would not necessarily help out the medium. Re-arranging the hardpoints on the TBT would help that chassis specifically, but the core problem of the medium is that they had their maneuverability over-nerfed back when engine restrictions were added. Mediums, as a class, need to be given a blanket boost in turning radius, acceleration, deceleration, torso range/speed, and arm articulation. This will give them back a mobility advantage over heavier mechs, while retaining the speed advantage of smaller mechs.
Personally, I think that we cannot sort out the speed/maneuverability problems of the medium without addressing netcode so that the current mechs that are SpeedWalled (Spider, Cicada, incoming Flea, Locust, etc) can actually achieve their true speeds.
It's a whole "Woman who swallowed the fly" thing.
Edited by Bagheera, 19 July 2013 - 07:35 AM.