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Any Attempt Of Logic To The New Heat System?
#1
Posted 16 July 2013 - 11:28 PM
2 PPC's, 2 LL's, AC-20, LRM-20, SRM-6 alpha strike (silly, but possible) results in regular weapon heat production.
Second scenario. 2 PPC's fired. 2 more PPC's fired in .475 seconds. Full heat penalty.
2 PPC's fired. 2 more PPC's fired in .525 second. No problem.
I'm sure there are more scenarios that make even less sense than those above.
The current heat thing is easily circumvented by even a small amount of skill. One instant shot or two shots half a second apart? Still cores enemies quite well.
This is the king of bandaid fixes if I've seen one. One man's purchase of the overlord phoenix package paid handsomely for the time involved in implementing this debauch.
Keep it for now, but scrap it when underlying issues are solved! (Just as you claim that SRM damage should be lowered when hit detection is fixed)
#2
Posted 17 July 2013 - 03:10 AM
#3
Posted 17 July 2013 - 03:18 AM
#4
Posted 17 July 2013 - 03:24 AM
zazz0000, on 16 July 2013 - 11:28 PM, said:
2 PPC's, 2 LL's, AC-20, LRM-20, SRM-6 alpha strike (silly, but possible) results in regular weapon heat production.
Second scenario. 2 PPC's fired. 2 more PPC's fired in .475 seconds. Full heat penalty.
2 PPC's fired. 2 more PPC's fired in .525 second. No problem.
I'm sure there are more scenarios that make even less sense than those above.
The current heat thing is easily circumvented by even a small amount of skill. One instant shot or two shots half a second apart? Still cores enemies quite well.
This is the king of bandaid fixes if I've seen one. One man's purchase of the overlord phoenix package paid handsomely for the time involved in implementing this debauch.
Keep it for now, but scrap it when underlying issues are solved! (Just as you claim that SRM damage should be lowered when hit detection is fixed)
so you're one of those whiners that's why they change the heat system again? yes or no well !*^$##*$(*#(@#*^@ if yes
#5
Posted 17 July 2013 - 03:30 AM
The heat penalty doesn't bother me as I don't have any setups that are effected by the change. I've tried many of the cheese builds but never liked them much.
#6
Posted 17 July 2013 - 03:35 AM
Looking at the PGI's effort so far, all I can say is that my Gausspult says thanks. However, it is entirely possible to stop pinpoint alphas with heat changes entirely and terribly sorry for the insult, but I can actually see PGI adding a +50 heat penalty to firing the second Gauss rifle (Clarification to those who might not get it, this was actually an insult, since doing so would be quite daft). In the end, by removing pinpoint alpha ability with arbitrary heat penalties instead of simply removing the ability to group fire, PGI will have succeeded in:
1) Making all the newbs in the world (this includes the vast majority of the player population, since only the most active forum goers have any idea of what's going on)
- Explode the moment they first fire their guns in a trial 'mech, before even knowing what chain fire is
- Buy bad 'mechs since they have no idea about the secret and complex building rules
- uninstall the game never looking back
2) Making all players
- Explode whenever they accidentally fire two weapons from different groups at 0.49 second intervals
- Uninstall the game and look back with sorrow
3) Mangling the weapon balance in the process
...all for the reason of saving the pinpoint alpha strike as a useful gameplay addition to
1) Suicide farmers
2-) ?
Definitely worth it.
Edited by AndyHill, 17 July 2013 - 03:37 AM.
#7
Posted 17 July 2013 - 07:31 AM
LTGear, on 17 July 2013 - 03:24 AM, said:
so you're one of those whiners that's why they change the heat system again? yes or no well !*^$##*$(*#(@#*^@ if yes
No, to be honest I'm one of those who instantly found a way to manage with the new system and now quietly chuckle cuz I can run a quad-PPC stalker guilt-free, a build I didn't use before as a matter of principle.
I actually LIKE the idea of big heat alpha strikes causing more heat than sum of the weapons, I just hate the way it's implemented in this case. I find it an ugly approach, that's all.
#8
Posted 17 July 2013 - 03:51 PM
When an area takes above X Damage over say 1 seconds (Say 30, based on the 4P 6xML hunch) any extra damage is transferred to adjacent areas, (not including the head) Boom! pin point Alpha Fixed.
#9
Posted 17 July 2013 - 03:59 PM
#10
Posted 17 July 2013 - 04:00 PM
Nexus Omega, on 17 July 2013 - 03:51 PM, said:
an Atlas-D-DC CAN fire, a Gauss, 2 Large lasers, and 3 SRM6 (69 point Alpha) with no heat penalty...
Yeah... That makes sense
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Edited by Joseph Mallan, 17 July 2013 - 04:01 PM.
#12
Posted 17 July 2013 - 04:21 PM
Long Answer: Paul has no idea what he is doing. No one is capable of overriding him.
Side Note: My only regret is I can not like Homeless Bill's post more than once and it is too big for a sig.
#13
Posted 17 July 2013 - 04:24 PM
Translate the Turn time to say 10 or 5 seconds and have the heat dissipation that fast. Then balance weapons and viola... but that's so simple it can't be done, right?
#14
Posted 17 July 2013 - 04:29 PM
Unbound Inferno, on 17 July 2013 - 04:24 PM, said:
Translate the Turn time to say 10 or 5 seconds and have the heat dissipation that fast. Then balance weapons and viola... but that's so simple it can't be done, right?
#15
Posted 17 July 2013 - 04:58 PM
#16
Posted 17 July 2013 - 05:02 PM
Nexus Omega, on 17 July 2013 - 03:51 PM, said:
When an area takes above X Damage over say 1 seconds (Say 30, based on the 4P 6xML hunch) any extra damage is transferred to adjacent areas, (not including the head) Boom! pin point Alpha Fixed.
Doing damage to a location other than where you hit is the worst idea ever.
OH ****, what if Paul reads this!?
Edited by MisterFiveSeven, 17 July 2013 - 05:02 PM.
#17
Posted 17 July 2013 - 05:26 PM
Seriously, sometimes I just think some of you actively are looking for things to rage about.
#18
Posted 17 July 2013 - 05:31 PM
zazz0000, on 16 July 2013 - 11:28 PM, said:
2 PPC's, 2 LL's, AC-20, LRM-20, SRM-6 alpha strike (silly, but possible) results in regular weapon heat production.
Second scenario. 2 PPC's fired. 2 more PPC's fired in .475 seconds. Full heat penalty.
2 PPC's fired. 2 more PPC's fired in .525 second. No problem.
I'm sure there are more scenarios that make even less sense than those above.
The current heat thing is easily circumvented by even a small amount of skill. One instant shot or two shots half a second apart? Still cores enemies quite well.
This is the king of bandaid fixes if I've seen one. One man's purchase of the overlord phoenix package paid handsomely for the time involved in implementing this debauch.
Keep it for now, but scrap it when underlying issues are solved! (Just as you claim that SRM damage should be lowered when hit detection is fixed)
Your missing the point. The whole reason for these changes is to discourage boating while encouraging mixed builds. This is why the 2 PPC's, 2 LL's, AC-20, LRM-20, SRM-6 alpha strike build is not penalized, simply because it is a mixed build.
Also the underlying issue your talking about is the average players tendency to min/max to the extreme and there is very little PGI can do to counter human psychology aside from illogical solutions that discourage the behavior.
#19
Posted 17 July 2013 - 05:39 PM
Gallowglas, on 17 July 2013 - 05:26 PM, said:
Seriously, sometimes I just think some of you actively are looking for things to rage about.
Consensus...no. solid majority... maybe. Almost a year as a member, I have not raged against but maybe 3 issues, an none Like I am here.
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And my main ride is not affected by the Heat Nerf.
Edited by Joseph Mallan, 17 July 2013 - 05:40 PM.
#20
Posted 17 July 2013 - 05:47 PM
Joseph Mallan, on 17 July 2013 - 05:39 PM, said:
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And my main ride is not affected by the Heat Nerf.
Solid majority? even in this thread there is not even sign of similar thinking ..just crying current system bad..and just throwing random ideas around (pretty much all of them are horrible anyway).. I don't like current system much either..yet..it's working.. so maybe it's good base to build on? I don't know..but in my eyes.. situation improved..
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