The VTR has quickly become my flagship mech, taking over from the CTF-2X. While I've been concentrating on completing mastery of the 9S, I'm still considering bringing the B and K up all the way as well.
Other than the 15% of missions where wonton experimentation (a compulsion, unfortunately) brings me an early demise or limited involvement, the VTR always lets me be a major factor in the battle outcome, as any assault should be. Is it so similar to the HGN? in many ways, yes. But the ability to configure it for 5/8 speed matters. It's quick enough to let me get where the fight is, or back to save home base or reach an objective. And agility in furballs is superb.
I haven't had more than a dozen direct duels with AS7, STK, and HGN yet, but so far have won all but one against the AS7 and STK and lost twice to the HGN.
The VTR feels very tough - nearly as adamantine as an AS7. I absorb ridiculous amounts of punishment. Only 3 fights out of several dozen have resulted in arm or side torso loss.
The Victor is intended (militarily and in lore) as the mech of a patient pilot who uses higher maneuverability to avoid damage and line up strikes. This is embodied in one of BT's finest stories when Ardan Sortek in his VTR-9B took on an AWS-8Q during one of the early tales of The Kell Hounds in 3027. To understand the nature of the fight, assaults are supposed to be rare in BT and rare in use, and certainly in that era, and the AWS was unique for mounting 3 PPCs and truly considered a terrifying arrival on the field. in TT play, the Awesome really is that powerful especially due to having enough heat sinks (in the days of single sinks only) to fire those triple cannons and the armor to make up for low movement. We get tainted in MWO on the AWS due to its infamous broadside-of-a-barn torso vulnerability - but this isn't the case in original BT. Here is the text of the moment:
"Then Dan looked up as another 'Mech marched from the DropShip's titanium womb. The ground trembled beneath its massive feet. His scanners instantly studied it and provided a data readout. Humanoid in configuration, the 'Mech's hunched shoulders hid its small head. Huge winglike counterbalances for the arms projected up past the shoulders. The left arm ended in a crude club, while the scanners reported that the right arm and the twin chestmuzzles contained PPCs.
Oh, my God! Dan's mouth went dry as the
Awesome filled his monitors. He shuddered as his confidence wavered like a candle in a tornado. Suddenly, he remembered what they always said at the New Avalon academy, joking to hide the terror in the thought.
"It's not over until the Assault 'Mechs have finished playing."*
Then Ardan Sortek, a famed personality and pilot, steps up in his VTR-9B to take the Kurita Awesome pilot's challenge and overcomes the threat with agility and precision.
I have been glad to find that the VTR in MWO allows me to feel the traditional advantages of the Victor.
*
Warrior: En Garde by Michael Stackpole
Edited by Elyam, 19 July 2013 - 02:29 PM.