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Assault Vs. The World Leaderboard Event!
Started by InnerSphereNews, Jul 19 2013 08:25 AM
107 replies to this topic
#101
Posted 23 July 2013 - 04:31 PM
Instead scratching your balls, better focus on the actual Game Issues (repeat: Hit Detection, Lag Issues, Collision Issues.. etc etc)
not? Oh wait you Americans wont admit you actually play a cheating version of MWO right?
not? Oh wait you Americans wont admit you actually play a cheating version of MWO right?
#102
Posted 23 July 2013 - 04:49 PM
The Man of Steel, on 23 July 2013 - 04:31 PM, said:
Instead scratching your balls, better focus on the actual Game Issues (repeat: Hit Detection, Lag Issues, Collision Issues.. etc etc)
not? Oh wait you Americans wont admit you actually play a cheating version of MWO right?
not? Oh wait you Americans wont admit you actually play a cheating version of MWO right?
(it's not like this issue wasn't known since the closed beta, right?)
#103
Posted 23 July 2013 - 10:02 PM
The Man of Steel, on 23 July 2013 - 04:31 PM, said:
Instead scratching your balls, better focus on the actual Game Issues (repeat: Hit Detection, Lag Issues, Collision Issues.. etc etc)
not? Oh wait you Americans wont admit you actually play a cheating version of MWO right?
not? Oh wait you Americans wont admit you actually play a cheating version of MWO right?
I don't want to bust your bubble too much, but I ping between 60-80 to PGI's servers, and I get all of the issues you mention. Collision and hit detection are especially bad- there are games where as many as a quarter of my shots don't cause damage, and I routinely hit 24+ srm shots to the CT that do nothing. Collision is equally bad, and is the main reason I support not bringing knockdowns back.
#104
Posted 24 July 2013 - 11:07 AM
Villz, on 23 July 2013 - 02:10 PM, said:
then it becomes a match maker lottery and less a tourney
Wtf do you think it already is? Wouldn't you rather just spend 100 matches on the lottery then having to waste all weekend?
I think 100 matches is more than sufficient to get a good sample set to showcase the skill of any individual player. Remember we're not averaging the 100 matches, you still get your best 10.
#105
Posted 24 July 2013 - 11:13 AM
FrDrake, on 24 July 2013 - 11:07 AM, said:
Wtf do you think it already is? Wouldn't you rather just spend 100 matches on the lottery then having to waste all weekend?
I think 100 matches is more than sufficient to get a good sample set to showcase the skill of any individual player. Remember we're not averaging the 100 matches, you still get your best 10.
I agree. It already is somewhat lottery, but only in the sense that you have to give yourself as many dicerolls as possible to pull those monster games. If you aren't good to begin with, you will never pull 10 monster games in a weekend, or maybe in your whole life. (I will say that you could pull monster games with LRM boating by accidental kill stealing with an aimless weapon, but you will never win that way.)
Having a 100 game limit is a large enough number that it will be just fine at showcasing your talent. Villz your situation proves this true via you playing only 20-30 games but placing on the leaderboard every time.
Edited by PEEFsmash, 24 July 2013 - 11:15 AM.
#106
Posted 24 July 2013 - 11:29 AM
Jeez. 100 games though? at an average of 10 minutes per game (mechlab>start>end>exit>Mechlab), that's 1000 minutes, or about 16.5 hours. While I guess that's not unreasonable to some, I sure can't afford that much time over a 2 day weekend.
Granted, I think the highest I got in my spider was in the 40's on Saturday, so it's not like i'm contributing much here.
I liked the idea of a separate 'tournament' queue myself.
Day 1 - everyone gets to drop
Day 2 - only top 100 get to participate in the tourney queue
Day 3 - only the top 20 participate
Granted, I think the highest I got in my spider was in the 40's on Saturday, so it's not like i'm contributing much here.
I liked the idea of a separate 'tournament' queue myself.
Day 1 - everyone gets to drop
Day 2 - only top 100 get to participate in the tourney queue
Day 3 - only the top 20 participate
#107
Posted 24 July 2013 - 06:28 PM
Kazly, on 24 July 2013 - 11:29 AM, said:
Jeez. 100 games though? at an average of 10 minutes per game (mechlab>start>end>exit>Mechlab), that's 1000 minutes, or about 16.5 hours. While I guess that's not unreasonable to some, I sure can't afford that much time over a 2 day weekend.
Granted, I think the highest I got in my spider was in the 40's on Saturday, so it's not like i'm contributing much here.
I liked the idea of a separate 'tournament' queue myself.
Day 1 - everyone gets to drop
Day 2 - only top 100 get to participate in the tourney queue
Day 3 - only the top 20 participate
Granted, I think the highest I got in my spider was in the 40's on Saturday, so it's not like i'm contributing much here.
I liked the idea of a separate 'tournament' queue myself.
Day 1 - everyone gets to drop
Day 2 - only top 100 get to participate in the tourney queue
Day 3 - only the top 20 participate
That would be SICK awesome. And yeah, maybe even fewer than 100 games.
Edited by PEEFsmash, 24 July 2013 - 06:29 PM.
#108
Posted 25 July 2013 - 02:48 AM
100 games seems like a lot, I know there's no way I put in that many over the two days I played, I'd probably hazard a guess at around 40-50 games max.
It still doesn't feel entirely.. accurate, as a judge of ability. There's quite a few footballers (Soccer players) who can pull out awesome games from time to time but their not overly consistent and therefore not judged as great players, certainly not the kind of people you'd expect to win tournaments or even believe should win tournaments. Not that I'm saying that's the case that applies to the tournament winners here, it's just a relative comparison.
I think something that could be a little more accurate would be averages, like, the first "Insert number here" amount of games played after opting in is used and an average score created. It'd certainly make people play those x-amount of games with a lot more thought and care, rather than the gun-ho manner of spamming as many games as possible in an effort to pull out the aforementioned monster games.
That said, the current method is a nice little ploy to get people solo dropping rather than dropping in 4-mans and generally PUG-stomping, some people, not all.
It still doesn't feel entirely.. accurate, as a judge of ability. There's quite a few footballers (Soccer players) who can pull out awesome games from time to time but their not overly consistent and therefore not judged as great players, certainly not the kind of people you'd expect to win tournaments or even believe should win tournaments. Not that I'm saying that's the case that applies to the tournament winners here, it's just a relative comparison.
I think something that could be a little more accurate would be averages, like, the first "Insert number here" amount of games played after opting in is used and an average score created. It'd certainly make people play those x-amount of games with a lot more thought and care, rather than the gun-ho manner of spamming as many games as possible in an effort to pull out the aforementioned monster games.
That said, the current method is a nice little ploy to get people solo dropping rather than dropping in 4-mans and generally PUG-stomping, some people, not all.
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