Petition for Urbanmech
#541
Posted 08 July 2012 - 11:30 AM
#542
Posted 08 July 2012 - 12:30 PM
Lightdragon, on 08 July 2012 - 11:13 AM, said:
you anti-urbanites realize there isnt a cap to the number of mechs they can make right? they can do the urban mech and still other mechs? besides there are literally 100s of pages of thread regarding the urbie, i'd say its at least as popular as any other IS mech that could possibly be released.
#543
Posted 08 July 2012 - 12:55 PM
#544
Posted 08 July 2012 - 01:15 PM
And It's one fo the few lights I pilot.
Because it actually carries a real gun.
Not one of those dinky small laser or MG things the other lights carry.
#545
Posted 08 July 2012 - 01:54 PM
#546
Posted 08 July 2012 - 03:01 PM
#547
Posted 08 July 2012 - 03:07 PM
#548
Posted 09 July 2012 - 11:05 AM
"What.... you can't flip arms"
"Sorry buddy, no upper arm actuators, read the rules - BLAM!"
#550
Posted 09 July 2012 - 06:29 PM
#551
Posted 09 July 2012 - 06:45 PM
Lightdragon, on 09 July 2012 - 06:29 PM, said:
It's cheap beer. Still better than PBR.
I get some Arrogant ******* Ale if I'm really feeling it, but that stuff's expensive.
Also, Berryweiss is the only beer my housemate will drink. Girl beer.
Edited by buckaroo, 09 July 2012 - 06:46 PM.
#552
Posted 09 July 2012 - 11:59 PM
#553
Posted 10 July 2012 - 06:50 AM
#554
Posted 10 July 2012 - 07:02 AM
Thus i feel called to defend the poor Urbanites. Remember this- The mechlab is in the game for a reason.
This what can be done in the mechlab to make the Urbie just as lethal as any other light battlemech.
Removed all the weapons and the jump jets from the Urbie. Put in an std fusion 180 engine bringing the speed up into 6/9 (97Kph max running speed).
Endo steel internals and 5 tons of std armor.
Mounted an AC 5 with 2 tons of ammo and a CASE and 1 medium laser as a backup weapon.
This trashcan may not have a wide assortment of weapons, but it can bite really hard if you pop in and out of cover all the time.
I didn't even have to resort to an XL engine to bring it's speed up into acceptable levels for a light mech.
#556
Posted 10 July 2012 - 09:43 AM
That's it. I really want it in the game
#557
Posted 10 July 2012 - 01:27 PM
buckaroo, on 10 July 2012 - 07:13 AM, said:
Firebee. http://www.sarna.net/wiki/Firebee
Everybody just forgets to put it in polls. Nobody mentions it as the mech they want to be introduced next, nobody even mentions it when they put up a list of the unseen...etc.
I can understand why though. It doesn't have enough variants for MW:O. Unseen. Strange weapon loadout that needs a mechlab to fix.
It's like a Commando on steroids and with jump jets. I can see so much potential for it if i could just get it into the MW:O mechlab.
Edited by Spleenslitta, 10 July 2012 - 01:30 PM.
#558
Posted 10 July 2012 - 05:27 PM
#559
Posted 10 July 2012 - 06:25 PM
People who know how to use a 'mech effectively will be deadly, not the 'mech itself.
#560
Posted 10 July 2012 - 06:56 PM
22 user(s) are reading this topic
0 members, 22 guests, 0 anonymous users