Farix, on 22 July 2013 - 12:57 PM, said:
Can MWO use more game mode? Of course. But PGI is probably waiting until after launch when there is a large enough population to support more game modes.
And the is the problem, there are no other game modes, and for over a year, at least since I was in beta, nothing significant has changed. And my point is, if you ever play on premades, there is only one type of game, and it's team death match. Premades are usually organized enough that attempting a cap is a usually a waste of time as it almost always fails and costs the team attempting to do so. Capping only works in pubs because of skill and coordination, outside of that capping costs you, and even if you win you inflate your ELO and hardly get any cash, although for anyone who plays regularly that is also a moot point.
So yeah, I stand by what I said, capping is pointless, at least where and when I play. If you can provide me with any significant reason why capping provides any benefit over attrition I might be able to see your point.
I get that you like the game and think this piece of it holds some substance, I can respect that. The only reason I am even here debating this is because the game at it's core is awesome and so is the genre, so I would love see it do more. Right now it's damn boring, I am surprised I made it over 1000 games.
The cap points should provide 1 time reloads and have walls or something, maybe to force some bawling. Maybe these are bad examples, but small changes could do a world for an otherwise worthless and slightly distracting mechanic.