I am kinda in the same boat at the moment.
ECM/Craven thing was hard
SRM/LRM apocalypse was hard
Poptart apocalypse was lol as it was easy to flank, wall humping stalkers was more of a threat
PPC apocalypse was hard and is still somewhat around
The jumpjet screenshake "fix" was very hard for me but was fixed for at least the light mechs currently
This so called 'Beta' with one real content patch a month and the other is a hero mech patch still feels way to slow and simple fixes and tweaks that require just changing damage or flight speed numbers just dont come quick enough instead we wait sometimes months.
None of my friends that joined into the open beta with me no longer play and im currently on the fence.
For me the last patch was a move in the right direction but the following patches and content better be perfect and not cause any further balance or "apocalypse" meta problems.
At least the steam summer sale came and gave me 10 cheap full games while I ponder.
jeffsw6, on 21 July 2013 - 06:49 PM, said:
and long queue times for even PUG matches. The PUG queue is so long that, by my not-totally-baseless guess, there are only a few hundred players online at a time.
Oh that too, I have only been doing solo drops with my music blasting in the last couple of months as all my gaming community/teamspeak friends moved on and I stopped dropping on the comstar and other teamspeaks and YES the pug queue has slowly but surely gone to hell with crazy team mismatches more often and 9 times outta 10 its a long wait launching a game compared to earlier this year, sometimes I think the game has crashed.
Edited by MonkeyCheese, 21 July 2013 - 07:10 PM.